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  1. #1
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    When the developing staff says "unintended" it doesn't mean "lazy/stupid/inefficient". They could be implying that the player-base could be, well, playing in a manner that they [the developers] hadn't thought of. It happens in MMOs quite frequently. If a top-end raiding FC finds that it is more efficient in damage output, and time, to stack multiples of a single job, then they will do it. Less competitive FCs follow suit. And they will have the numbers to verify how it is efficient to do so. And when this happens, certain jobs get excluded due to inefficiency. "Yeah, we'd take more of X class if it was more efficient to do so."
    (3)
    I LIKE the fence. I get 2 groups to laugh at then.

  2. #2
    Player
    Mitsukai123's Avatar
    Join Date
    Sep 2013
    Posts
    55
    Character
    Mitsukai Shimakaze
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Noshpan View Post
    They could be implying that the player-base could be, well, playing in a manner that they [the developers] hadn't thought of. It happens in MMOs quite frequently.
    Right. This happened to an entire class in FFXI with Ninjas. When they were originally implemented, Ninjas were supposed to be a kind psuedo-puller/DPS with an excellent ability to avoid damage. Players took hold of the idea of being good at avoiding damage, and turned it into a tank by throwing throwing Warrior onto it as a subjob. Square Enix saw this, and instead of nerfing/buffing it for what they had originally implemented the job for, they went with what the playerbase was using it as and started giving it tanking abilities and gear with added enmity generation in future patches.
    (0)

  3. #3
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Mitsukai123 View Post
    Right. This happened to an entire class in FFXI with Ninjas. When they were originally implemented, Ninjas were supposed to be a kind psuedo-puller/DPS with an excellent ability to avoid damage. Players took hold of the idea of being good at avoiding damage, and turned it into a tank by throwing throwing Warrior onto it as a subjob. Square Enix saw this, and instead of nerfing/buffing it for what they had originally implemented the job for, they went with what the playerbase was using it as and started giving it tanking abilities and gear with added enmity generation in future patches.

    Agreed!

    Heck, in FFXIV, we're using Titan-Egi to tank/hold King Mog in Thornmarch Extreme.

    This game is getting crazy. Everything from solo-tanking T5 to high iLv requirements. Did we forget that we never went by iLv as it was hidden?
    (0)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mitsukai123 View Post
    Ninjas were supposed to be a kind psuedo-puller/DPS with an excellent ability to avoid damage. Players took hold of the idea of being good at avoiding damage, and turned it into a tank by throwing throwing Warrior onto it as a subjob. Square Enix saw this, and instead of nerfing/buffing it for what they had originally implemented the job for, they went with what the playerbase was using it as
    They didn't go with it initially. Their first reaction was altering utsusemi to lower enmity with each shadow lost. They 100% did not want ninjas to be tanks and for the longest time I HATED having ninjas tanking cuz they couldn't hold threat at all. Obviously over the course of a few years they gave up, but initially they had no intention of going along with that. With that said, I don't disagree with you. Players take the potential of something and run with it, which is why I love MMO's.
    (0)

  5. #5
    Player
    Cessna's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Judge Justus
    World
    Balmung
    Main Class
    Marauder Lv 78
    Yeah it was like this for warrior vs paladin. The big thing determining that warriors were underpowered was the fact at the time they struggled with the community stragedy of dealing with turn 1 and 4.
    It wasn't the fact that players couldn't play the class right because on turn 1 there wasn't much a war could do to survive 3+ stacks infact 3 stacks got a warrior near death. What square intended was for the feeding in turn 1 to countine well to the end of the battle. What players did instead was feed one or 2 slimes before the split and then all feedings stopped afterwards. 2 paladins could handle 3+ with cooldowns and thus the dps lives were made easier while the warriors had to either overgear or get excluded from coil entirely ontop of the dps having to feed slimes to the warriors snake after the split. The consenus is that wars could complete all content and they did it just was too much of a pain in the ass for a lot of statics to bring them so wars got shunned and hence why they got buffed.

    That's whats kinda happening to blm at the moment. Sure you can get a blm to do the same damage as the other classes its just less of a pain to tell that blm to switch.
    (2)

  6. #6
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Daniolaut View Post
    BLM should not have good single target damage. Its already far outshining all jobs in AoE damage. Thats what BLM is for... AoE.


    You bring a BLM to up AoE damage, you bring MNK/DRG for single target, and you bring BRD and SMN for additional mechanics. (Such as mages ballad or having a pet for conflagrations in turn 5 etc etc.)

    If you keep asking for these ridiculous buffs to each job, then we'll end up with every dps being exactly the same minus Animations and Cosmetics.

    Is this basically what you guys want?
    The summoner in my static averages above 300 dps in Coil due to banes and using ifrit. As it stands Summoner is OP when it comes to damage in current content due to the amount of moving needed to dodge mechanics. I think the devs are partly to blame for making content so movement heavy but atleast their addressing it.
    (1)

  7. #7
    Player
    DistraughtKoala's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Distraught Koala
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Ifrit? What? Lol.
    (2)

  8. #8
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    BLM has the lowest single target DPS in fights that have a lot of movement which is why they are buffing it. Most hard core groups doing 2nd coil have their BLM go SMN for increased DPS.
    (1)

  9. #9
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Zumi View Post
    BLM has the lowest single target DPS in fights that have a lot of movement which is why they are buffing it. Most hard core groups doing 2nd coil have their BLM go SMN for increased DPS.
    I can vouch for this. I got into coil only 2 weeks ago because I was a mere stand-in (that became permanent) and I wasn't saving soldiery for black mage (It was my coil class pre 2.2). They let me slide on T6 as long as we win, T7 isn't a harsh dps check, T8 they gave me the least duties (only 3 towers). T8 is probably the only turn where I get to not be so far behind the rest (i95 weapon vs 3 i110 weapons). We're in T9 2nd phase now and they're trying to turn me into summoner because they want less than 5 meteors before the golems, at least until blm buffs and we dont even know what the buffs are.

    They're not pushing me too hard about it and I'm not entirely against it but 1300 tomes for a weapon is a lot and spending it on a class that I dont care for is something I've been arguing against (if i'm gonna change jobs for a dps boost, I need to catch up in weapon damage too).
    (0)

  10. #10
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Why aren't you questioning why are the other jobs getting a buff as well?

    BLM is not just about AoE, it's a very situational DPS job. I very welcome a buff for single-target spells, I prefer my single target rotation over AoEing damage and am looking forward to get a buff to use it even more often.
    (0)

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