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  1. #11
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
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    386
    Character
    Reisz Rie
    World
    Tonberry
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    Gladiator Lv 60
    Quote Originally Posted by Ikeda View Post
    MMOs that failed due to being a lazily developed WoW clone or double dipping cash shop include: RIFT (not sure if it had a cash shop but self admitted WoW clone), Aion (vanity cash shop and possibly more on top of being the biggest WoW clone from Korea), TERA (everything except the combat was generic crap copied out of WoW and they tried to add a cash shop when their subscriptions were low also went F2P within about a year), SWTOR (didn't even last as a P2P game for a year, not sure if it added the cash shop before going F2P), Lord Of The Rings Online (cash shop and WoW clone), Elder Scrolls Online (hasn't failed yet but is already on its way down because of the generic solo-centric content copied from WoW and the cash shop), DC Universe Online (again with the solo-centric content, not sure if the cash shop was added before it went F2P), Champions Online (same as DC Universe Online), Warhammer Online (again WoW clone, don't know if a cash shop was involved), Everquest 2 (tried to copy WoW which was already a dumbed down copy of the original everquest again with the stupidity), Vanguard Online (as far as I remember WoW clone with some slight sandbox elements).

    Do you really need a bigger list? I could go on.
    So they're your opinions, not statistics as you've previously claimed. Right, in that sense, everything can be a WoW clone in your opinion.

    and as your examples have shown, their demise isn't explicitly due to micro transactions but because the game just wasn't popular enough to retain players, hence a hail mary on their part to remain afloat, micro trasactiosn are often the result, not the cause of MMOs failing. None of those examples are indication of micro trasactions being the sole factor that causes P2P to fail (and a handful of them aren't even P2P.)

    I'd like statistics or even just articles from reputable sources attributing cash shops as the primary factor that otherwise healthy P2P MMOs fail; that was your argument right? that cash shops causes games to fail.
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    Last edited by ReiszRie; 06-01-2014 at 07:11 PM.