Quote Originally Posted by Ikeda View Post
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Without knowing every game you point your finger at, I'll add this; many P2P MMOs have ended up failing somewhere along the line and their developer ended up adding a cash shop with massive P2W elements after reviewing their projected earnings in an attempt to recoup some of their losses. In a lot of instances this effectively worked to break even financially, but because of the way it was done the games lost too many subscriptions to keep a P2P model and inevitably went B2P with massive cash shops if not completely tanked. Few MMOs/games come to mind where the later implementation of a cash shop caused the game to tank, but this again was caused by the inclusion of mass P2W elements.

Again, no one has really addressed my question, only vehemently stated that "cash shops are evil!". What's the issue if it can be done right?