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  1. #111
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Tiggy View Post
    I brought this idea up due to how many people I run into that are too terrified to even attempt end game. People who are too afraid they don't have what it takes. People who till this day are still telling me they haven't tried even Turn 1 for the first time.
    This is an entirely different matter, and any sort of in game anything will not help these people.

    Not a dps, rating, challenge system.

    If you never try, you will never succeed.

    DPS isnt even the #1 performance stat that matters in T1 or beyond. Survival is, and that is easily monitored by death.

    P.S. someone who is "terrified" to do something in a game, has serious mental issues, that is pathetic
    (2)

  2. #112
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by LeonBlade View Post
    Snip
    The kind of content you described is exactly the kind I would love. Just by simply completing it you've hit the goal and by practicing it you can try to improve. The ideas for ranking or time trials were just one method brought up gauge yourself, but in my eyes something like this where you just need to be able to pull it off would be great. We could have numerous scenarios that test a player in numerous common situations. As an example DPS could have one trial that has a ton of movement in order to practice abilities while dodging. This would be a great boon to a BLM practicing. Being unable to complete the challenge would be enough knowledge to know that you still need to practice. Maybe you know your rotations but in the trial you just failed you can recognize one weakness in your play that you can deliberately work on. Perhaps there is a certain mechanic where you mess up your rotation and by doing the trial over and over you can iron out your imperfection. I think this could really help player assess themselves. If it could reduce the fear of entering the coil then I'd count it as a big win.
    (0)
    Last edited by Tiggy; 05-30-2014 at 05:20 AM.

  3. #113
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    So let me get this straight, you want to add specific content for ONLY:

    lvl 50 players who have beaten all the hard mode dungeons, and gotten mostly Dark light gear/myth gear, who are still "terrified" to try T1, and need some sort of validation that they can do it

    So like 5 people


    P.S. this sounds like solo content in an MMO
    (1)

  4. #114
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by MythToken View Post
    So let me get this straight, you want to add specific content for ONLY:

    lvl 50 players who have beaten all the hard mode dungeons, and gotten mostly Dark light gear, who are still "terrified" to try T1, and need some sort of validation that they can do it

    So like 5 people
    Hyperbole aside, yes those people. They are the majority of the player base. It is a minority of the player base that even tries coil, and an even more extreme minority that make it to the later turns, and a ridiculous minority who ever even complete the final turn. Once a week I teach a player who has been in the game for months but still hasn't even attempted T5. T5, even with 15% they are just now trying it for the very first time.

    Ideally I'd love to see this content start off in the 40's with a bulk of the content at 50.

    Quote Originally Posted by MythToken View Post
    P.S. this sounds like solo content in an MMO
    I'd be all for some sort of group way to do this. Honestly if they wanted to do that they could extend the existing guild hest system to actually extend to multiple lv 50 hests and it could also help. I went with solo content to specifically address issues that would inevitably be brought up about people using it to compare themselves to one another. If that could be addressed in a reasonable way then I'd have no problem doing this in some group manner.

    Honestly though. You can't complain much about more solo content in an MMO with a ton of solo content. It would really fit right in around here.
    (0)
    Last edited by Tiggy; 05-30-2014 at 05:29 AM.

  5. #115
    Player
    Diavolo's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Maximilian Vitalis
    World
    Faerie
    Main Class
    Archer Lv 50
    I don't understand why people want DPS meters, so I don't understand even the need for middle ground.
    (1)

  6. #116
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Diavolo View Post
    I don't understand why people want DPS meters, so I don't understand even the need for middle ground.
    It's a quantitative measure of performance which allows you to set yourself goals and improve on said goals. Many people are also competitive and wish to be better than other people, and there is nothing wrong with that. I am a hyper-competitive individual and seek to constantly improve myself to be the best tank possible, the best healer possible, the best dps possible, etc. Comparison of myself with other players and with my own performance, as well as analysing said performance, is a large part of any game to me.

    EDIT: And yes, Tiggy is right. I speak to a lot of casual friends who say they're too intimidated to try T1 and don't want to drag their parties down, but have no way of knowing whether they are ready. Often I'll run it with them and make it as stress-free as possible, but it would be nice to have some assurance.
    (1)

  7. #117
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    If people really want to challenge themselves. PvP is the best place to start working on your situational awareness and your reaction/reflex to inconsistencies. You may not always win but you got something to work on.

    DPS meters aren't needed.

    You have to put in the work and effort to be good. Watching numbers wont magically turn you into a disciplined player.
    (0)

  8. #118
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Gormogon View Post
    If people really want to challenge themselves. PvP is the best place to start working on your situational awareness and your reaction/reflex to inconsistencies. You may not always win but you got something to work on.

    DPS meters aren't needed.

    You have to put in the work and effort to be good. Watching numbers wont magically turn you into a disciplined player.
    DPSing in PvP is exceptionally different than PvE.
    Tanking in PvP is non existant.

    The only one with any realistic cross-over is healing. Even then you're trying to put people to sleep party of the time. Something you never have to do in PvE. These two games modes are so different that one is not training for the other at all. Especially once you factor in PvP specific skills.

    We aren't necessarily asking for meters and the current idea bouncing around doesn't include them at all.

    I'm starting to really hate that I didn't think through the title of this thread more carefully. It's bringing in all kinds of misconceptions about the goal.
    (0)
    Last edited by Tiggy; 05-30-2014 at 05:48 AM.

  9. #119
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gormogon View Post
    If people really want to challenge themselves. PvP is the best place to start working on your situational awareness and your reaction/reflex to inconsistencies. You may not always win but you got something to work on.

    DPS meters aren't needed.

    You have to put in the work and effort to be good. Watching numbers wont magically turn you into a disciplined player.
    How do you know you're doing everything right with no effective feedback?
    (0)

  10. #120
    Player
    Alyko's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Alyko Cautes
    World
    Tonberry
    Main Class
    Archer Lv 53
    A while back, I was doing a Levi run as tank. We had 2 BLMs, 1 SMN, and a BRD. Despite this awesome setup and great gear, our DPS was pathetically low. We had Wavetooth's hysteria pools on the deck!

    Someone runs a parser. Turns out one of the BLMs was pushing out a pathetically low 76 DPS. He apologizes but the run doesn't improve. A votekick comes up, we boot the BLM, get a competent MNK, and go on to win the match.

    DPS meters are great. I know some people don't like elitist pricks but low DPS WIPES THE PARTY. Other members can pick up the slack only so far. At the end of the day, people are there to get loot and no one wants to waste time constantly wiping over and over again because some BLM insists on spamming thunder.

    Don't hate the player, hate the game. Blame Yoshida for designing instances with extreme DPS checks. You almost never saw this in XI.
    (4)

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