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  1. #1
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by MythToken View Post
    all of that is way out of context, sorry but, I am giving you reasons why it doesnt work, you just arnt listening.
    Then I simply disagree with your oversimplification of the problem especially considering how clear it is you aren't reading anything on the idea at all. It's clear that everything you know about the idea comes from the last few posts where I reiterated what we were talking about. You're "No" is out of context because you refuse to understand our context at all. Your mind is closed to the ideas of others.

    At this point you're just trolling this thread and our ideas. I will no longer feed the troll.
    (0)

  2. #2
    Player
    MythToken's Avatar
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    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    I would suggest you actually read my above post, which handles all of your "points". I am not trolling.

    I have clearly addressed all your concerns.
    (1)

  3. #3
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,898
    Character
    Leyna Crosse
    World
    Rafflesia
    Main Class
    Summoner Lv 100
    I'm not going to say no to the idea of an in-game parser (even though I don't agree with it) but I think if they did this, they should only show your DPS output percent in relation to the whole while hiding the rest of your parties dmg output, because when I have seen people parse in the past it just ends up in some person(s) belittling others becuz they have "slightly bigger numbers" or something. Which is already unfair to some classes that have a harder time in certain fights. For example, mages in Titan who constantly have to break casts to dodge while Bards can dodge and still fight. Just my opinion though.
    (0)

  4. #4
    Player
    MythToken's Avatar
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    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Vespar View Post
    I'm not going to say no to the idea of an in-game parser (even though I don't agree with it) but I think if they did this, they should only show your DPS output percent in relation to the whole while hiding the rest of your parties dmg output, because when I have seen people parse in the past it just ends up in some person(s) belittling others becuz they have "slightly bigger numbers" or something. Which is already unfair to some classes that have a harder time in certain fights. For example, mages in Titan who constantly have to break casts to dodge while Bards can dodge and still fight. Just my opinion though.
    Yes correct, every single fight is different for every single class, as well as taking into account crit variation and job responsibility variation.
    (1)

  5. #5
    Player LeonBlade's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    201
    Character
    Yuki Shiku
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Just as a small disclaimer, I'm not completely going against you as it first may seem, please understand this when reading.

    While I understand the point of being able to see your own performance, I don't see the need for it added into the game. A community manager responded before on the percentage and mentioned how they would be looking in to giving DPS players personal DPS checks to ensure they're doing their job properly at lower levels, however, unless this scales up to end game, it's rather pointless.

    I would only expect this feature if added would be used on the training dummies, which makes it utterly useless other than to ensure you're doing your rotation properly, which to me is a no brainer. It's just another number on top of your actual damage output that shows up that really has no context inside an instance where a number of things will affect your performance.

    If this feature does not extend to the actual battle contents themselves, then I see no real purpose for it that an actual parser wouldn't solve that would come with add-on support in the future.

    As for the self challenges, I think those should be added in the game, but the DPS values wouldn't need to be visible. These challenges exist already in the class quests, however, it's clear that new players can breeze through these without worrying about real challenge. If you look at new tanks that don't even know what agro is or their purpose, you'll see what I mean. Back in beta it felt like to me that the story quests were a lot more difficult to kill the single boss like enemies, but maybe it's because I was new to the game.

    So, I agree with the idea of giving the player a set of challenges, now that Halatali has become an battle arena again, I feel like it would be an appropriate place for an challenge course like you suggested. Having tiered challenges that allow you to test your skill with perhaps a small reward would be a nice addition to the game, rewarding players ranking for overall skill level.

    DPS would be gauged on how fast they can kill enemies while factoring in what type of DPS they are.
    Healers would be gauged on healing with mitigation and over-healing greatly affecting your score.
    Tanks would be gauged on their damage mitigation cool down usage, avoiding telegraphed/non-telegraphed AOEs, and holding groups of enemies.

    I know that you already mentioned this in your original post, and I'm sure others have as well, but I felt the need to contribute in some way after my post earlier was very much off topic.

    So, while I don't think that Square Enix needs to add a personal DPS meter of any kind, I feel like adding challenges for the various job types with possible rewards based on your skill level and to promote self improvement would be a great feature. Your performance could be made personal or public to allow for competitive fun between players that enjoy it, or kept a secret from those who just want to see if they're pulling their weight.
    (0)
    Last edited by LeonBlade; 05-30-2014 at 05:02 AM.

  6. #6
    Player Tiggy's Avatar
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    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by LeonBlade View Post
    Snip
    The kind of content you described is exactly the kind I would love. Just by simply completing it you've hit the goal and by practicing it you can try to improve. The ideas for ranking or time trials were just one method brought up gauge yourself, but in my eyes something like this where you just need to be able to pull it off would be great. We could have numerous scenarios that test a player in numerous common situations. As an example DPS could have one trial that has a ton of movement in order to practice abilities while dodging. This would be a great boon to a BLM practicing. Being unable to complete the challenge would be enough knowledge to know that you still need to practice. Maybe you know your rotations but in the trial you just failed you can recognize one weakness in your play that you can deliberately work on. Perhaps there is a certain mechanic where you mess up your rotation and by doing the trial over and over you can iron out your imperfection. I think this could really help player assess themselves. If it could reduce the fear of entering the coil then I'd count it as a big win.
    (0)
    Last edited by Tiggy; 05-30-2014 at 05:20 AM.

  7. #7
    Player
    MythToken's Avatar
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    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    So let me get this straight, you want to add specific content for ONLY:

    lvl 50 players who have beaten all the hard mode dungeons, and gotten mostly Dark light gear/myth gear, who are still "terrified" to try T1, and need some sort of validation that they can do it

    So like 5 people


    P.S. this sounds like solo content in an MMO
    (1)

  8. #8
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by MythToken View Post
    So let me get this straight, you want to add specific content for ONLY:

    lvl 50 players who have beaten all the hard mode dungeons, and gotten mostly Dark light gear, who are still "terrified" to try T1, and need some sort of validation that they can do it

    So like 5 people
    Hyperbole aside, yes those people. They are the majority of the player base. It is a minority of the player base that even tries coil, and an even more extreme minority that make it to the later turns, and a ridiculous minority who ever even complete the final turn. Once a week I teach a player who has been in the game for months but still hasn't even attempted T5. T5, even with 15% they are just now trying it for the very first time.

    Ideally I'd love to see this content start off in the 40's with a bulk of the content at 50.

    Quote Originally Posted by MythToken View Post
    P.S. this sounds like solo content in an MMO
    I'd be all for some sort of group way to do this. Honestly if they wanted to do that they could extend the existing guild hest system to actually extend to multiple lv 50 hests and it could also help. I went with solo content to specifically address issues that would inevitably be brought up about people using it to compare themselves to one another. If that could be addressed in a reasonable way then I'd have no problem doing this in some group manner.

    Honestly though. You can't complain much about more solo content in an MMO with a ton of solo content. It would really fit right in around here.
    (0)
    Last edited by Tiggy; 05-30-2014 at 05:29 AM.

  9. #9
    Player
    Diavolo's Avatar
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    Aug 2013
    Posts
    256
    Character
    Maximilian Vitalis
    World
    Faerie
    Main Class
    Archer Lv 50
    I don't understand why people want DPS meters, so I don't understand even the need for middle ground.
    (1)

  10. #10
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Diavolo View Post
    I don't understand why people want DPS meters, so I don't understand even the need for middle ground.
    It's a quantitative measure of performance which allows you to set yourself goals and improve on said goals. Many people are also competitive and wish to be better than other people, and there is nothing wrong with that. I am a hyper-competitive individual and seek to constantly improve myself to be the best tank possible, the best healer possible, the best dps possible, etc. Comparison of myself with other players and with my own performance, as well as analysing said performance, is a large part of any game to me.

    EDIT: And yes, Tiggy is right. I speak to a lot of casual friends who say they're too intimidated to try T1 and don't want to drag their parties down, but have no way of knowing whether they are ready. Often I'll run it with them and make it as stress-free as possible, but it would be nice to have some assurance.
    (1)

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