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  1. #101
    Quote Originally Posted by Aeora View Post
    Plus the fact that the Drg class requires a lot less skill than the monk class. . . .well "a lot less" may be an exaggeration but it certainly requires next to no thought on rotations.
    Monk should do more damage than a drg. . . because they're better :3
    Funny each time I play my monk I actually think the opposite. Monk is a no brainer, Dragoon you need to hit everything up whenever its activated, its tricky and its the beauty of it. Monk you just need how to not refresh things too early and manage your tp + the occasional stun burst and howling fist, I mean ... yeah, but no

    As a dragoon for example Melusine is way harder than on a monk due to how Heavy Thrust work and when it fall off even if you do things perfectly. Like, when she's throwin fireballs and you gotta refresh it ? be 1 second a bit too late and feel the loss.

    So far I've gotten the impression that a Dragoon is pretty much only good for buffing Bard DPS and for not wasting dropped gear...
    Hit me up on Exodus, name is Magami Tsuki and I'll be glad to do a titan extreme with you to show you what a drag can actually do
    (4)
    Last edited by Sygmaelle; 05-29-2014 at 01:48 AM.

  2. #102
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by YanderePrincess View Post
    I've never had it exceed the "off-GCD limit between skills" by any significant degree. I do only use it with Power Surge, but that's partly because I tend to lose track of its cd and would end up having to delay Power Surge as a result, so I find it simpler to just always pair it with Power Surge.
    I really wish they would adjust the CD for Power Surge. I feel like it's only worth using Jump with Power Surge, which means Jump is really a 60sec CD instead of 40 sec. I don't know how other Drgs feel, but if PS was 80 sec instead of 60 we could at least use Jump on CD instead of holding on to it. (Unless I'm totally wrong, it basically means 1 extra jump in a 5 min time period)
    (0)
    Last edited by whiskeybravo; 05-29-2014 at 02:01 AM.

  3. #103
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Sygmaelle View Post
    Funny each time I play my monk I actually think the opposite. Monk is a no brainer, Dragoon you need to hit everything up whenever its activated, its tricky and its the beauty of it. Monk you just need how to not refresh things too early and manage your tp + the occasional stun burst and howling fist, I mean ... yeah, but no
    Pot-kettle there, ya know.

    That's what mnks says to drgs that says to mnks, while blms try to go into a 3 way, with the smn walking in with a smirk.

    Mnks live and breath on positional, and strafes. Drg by that standing is hardly that difficult to a mnk which has slower AA, slower GCD, and 2 positionals, with a javelin thrown in.

    Drgs by comparison has a lot of non-looping moves but in a real fight, it's stupidly impossible to ever get a 24 sequential and "merely" dumb down to a priority flow chart.

    It's a dream to play 2 positional, and one dot(chaos thrust doesn't count because it's a combo and thus a static set), to a mnk.

    Just dealing with topping off Auto Attack on a mnk is a ride itself given how much they need to move, compare to a "loldrg"
    (0)

  4. #104
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by kukurumei View Post

    Just dealing with topping off Auto Attack on a mnk is a ride itself given how much they need to move, compare to a "loldrg"
    You've got your opinion, others have their own. Let it rest. I notice missing a positional far more on a dragoon than monk. You're also exaggerating monk play as you can literally sit on the target reticule's edge for minimal movement. Yes, I play both. Both are easy and have their own pros and cons.

    Quote Originally Posted by Hybris-Maenad View Post
    Don't forget your double ended mobility(spineshatter dive and elusive jump) plus the fact that you can drop aggro(and heavy^^) immediatly with elusive jump.
    Both of which have long cooldowns in comparison to shoulder tackle? Is ST perfect? No, of course not as it has a dead zone. However, I would love a 30second gap closer (or remove the "return to origin" on Jump for a 40 second gap closer).

    Both classes, regardless, perform well.
    (4)
    Last edited by mythicrose; 05-29-2014 at 02:06 AM.
    Error 3102 Survivor

  5. #105
    Player
    Hybris-Maenad's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Hybris Maenad
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jollyy5 View Post
    .... Meanwhile Dragoons only have two stuns, of which the other is often simply used for a rotation as an extra hit.
    Don't forget your double ended mobility(spineshatter dive and elusive jump) plus the fact that you can drop aggro(and heavy^^) immediatly with elusive jump.
    (0)

  6. #106
    Player
    JetBrooks's Avatar
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    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by YanderePrincess View Post
    Why the hell would you use it from 20 feet away? Power Surge + Jump is 300 potency off GCD, and perfectly easy to use at melee range.
    I'm not talking about potency, I'm talking about the mechanical aspect of the ability, it sucks.

    Of course you can use it at melee range, I just dislike how it keeps you planted for a long time. There's no benefit to the ability jumping you to the enemy, and then back. If ya really want that functionality for some reason, just put a shorter cooldown on Elusive Jump, and allow us to Elusive back away from the mob after a jump.
    (0)

  7. #107
    Quote Originally Posted by kukurumei View Post
    Pot-kettle there, ya know.
    Still doesnt make the monk any hard to play since all you have to look after is GL and duration of your buffs / when you need to refresh it, rest is pretty much the same than dragoon : where we have to apply dis asap on a target that need to die, monk just open up with Dkick straight after they just refreshed GL3 ... its not quite workin like that for us

    I understand and respect your point of view that said, its just that to me that is like some others here, playin both, I find monk to be easier
    (3)

  8. #108
    Player
    BlackThought's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Black Thought
    World
    Malboro
    Main Class
    Lancer Lv 70
    Quote Originally Posted by kukurumei View Post
    We should all know how a Drg works. Some people just have the grass is greener, whine whine effect. Drgs do not loose a crap ton of damage from a simple miss. Content isn't a training dummy, a good drg will have several ways to change their rotation to fit the content.
    You can't circumvent the mechanics of the game by being 'good'. You keep insisting this is a question of opinion when it isn't. DRGs do lose a ton of damage each and every time a heavy thrust or impulse drive is missed for all the reasons already articulated in this thread. That isn't debatable no matter how much you insist because it's verifiable.
    (3)

  9. #109
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by BlackThought View Post
    You can't circumvent the mechanics of the game by being 'good'. You keep insisting this is a question of opinion when it isn't. DRGs do lose a ton of damage each and every time a heavy thrust or impulse drive is missed for all the reasons already articulated in this thread. That isn't debatable no matter how much you insist because it's verifiable.
    And you are insisting that you can't make up 3 seconds of buff drop time and 60pot or so of positional damage. Oh cry me a river.

    You can even have no changes at all to whatever rotation that you don't seem to want to modify, and still your lost is 15% or so for 3-5 seconds.

    Wee that's a whole miss auto attack there.

    The whole drg rotation is based on non clipping ideal. Clipping it or delaying it is not the end of the world when it happens.

    Every DPS on the map has it much worse the drg in that respect
    (0)
    Last edited by kukurumei; 05-29-2014 at 03:33 AM.

  10. #110
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I don't get why it's so hard for some of you to understand that monk with the highest variance in DPS (from keeping up GL3 or not, other debuff/buff) should have the highest ceiling compared to DRG that can get right back after 3 GCD (HT->ID->Dis).
    Quote Originally Posted by Sygmaelle View Post
    Funny each time I play my monk I actually think the opposite. Monk is a no brainer, Dragoon you need to hit everything up whenever its activated, its tricky and its the beauty of it. Monk you just need how to not refresh things too early and manage your tp + the occasional stun burst and howling fist, I mean ... yeah, but no
    Did you happen to forget about having to try and keep up GL3 which only allows 6 seconds of disconnect?
    Quote Originally Posted by Sygmaelle View Post
    As a dragoon for example Melusine is way harder than on a monk due to how Heavy Thrust work and when it fall off even if you do things perfectly.
    Melusine has a set rotations of when she's going to do Circle of Flame. It's not hard to adjust and still get Heavy Thrust in or even Impulse Drive.
    (0)
    Last edited by Lemon8or; 05-29-2014 at 03:38 AM.

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