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  1. #91
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ChaozK View Post
    Thats not how the math works though. When you miss your impulse drive that means you cant use your disembowel as planned next. Your rotation changes and because of that all the times on your buffs/debuffs and dots change, increasing the time it takes you to do your actual strong skills like full thrust or chaos thrust in your rotation, resulting in a higher loss in dps then just the missed potency of the actual positional attack. When a MNK misses his dragon kick you can still do twin snakes/true strike next in your rotation as if nothing happened, so its really "just" a potency loss for MNKs while in DRGs case its not.
    That's fine, but MNK also has more opportunities to lose a positional, thus over time balancing out the positional DPS loss between the classes. I'd wager a MNK loses more positional bonuses than a DRG, simply because they have more chances to do so.

    Anyway whatever, I feel like we're saying the same thing and our difference of opinion is mostly semantics etc. etc. DRG is in a good position. Whatever DPS they lack is made up for by the increase in damage a BRD gets from Disembowel and should be counted as DRG DPS because it is damage the DRG makes possible, just like how Foe's Requiem DPS should be counted as BRD DPS (in my opinion). I don't think it's standard practice to "shift" DPS numbers from one class to another like that, but it seems entirely appropriate to me.
    (0)

  2. #92
    Player
    BlackThought's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Black Thought
    World
    Malboro
    Main Class
    Lancer Lv 70
    This has devolved into what every argument does. I've no desire to even do it anymore. At some point willful ignorance is just too exhausting to combat.
    (1)

  3. #93
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by YanderePrincess View Post
    That was fixed in like 2.1...
    Eh, Jump is still terrible. I VERY rarely find a situation in which I want to deliver a single attack 20 feet away and zip back to where I was =\
    (2)

  4. #94
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by BlackThought View Post
    This has devolved into what every argument does. I've no desire to even do it anymore. At some point willful ignorance is just too exhausting to combat.
    Bahaha, but we have to keep the narbs from listening to terrible logic!
    (2)

  5. #95
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by ChaozK View Post
    Thats not how the math works though. When you miss your impulse drive that means you cant use your disembowel as planned next. Your rotation changes and because of that all the times on your buffs/debuffs and dots change, increasing the time it takes you to do your actual strong skills like full thrust or chaos thrust in your rotation, resulting in a higher loss in dps then just the missed potency of the actual positional attack. When a MNK misses his dragon kick you can still do twin snakes/true strike next in your rotation as if nothing happened, so its really "just" a potency loss for MNKs while in DRGs case its not.
    WTF are you talking about. No dps much less a drg will macro rotations. if you can't modify your rotation and work your damage into the content at hand..then much less a drg, you won't even be an effective mnk,brd,blm,smn, etc, etc, etc.

    If you're going to say "wa, wa I miss a ID, my rotation and dps has gone to heck, boo I better pop b2b because my rotation is set that way".

    That's all you, not the job.

    Just like you don't pop all your CD and then have a primal jump. It's your own dang fault for not matching the pace of a fight.


    Any dps will change their rotation and buffs to accommodate for mishaps, scripts, and mechanics.

    IF you miss a ID, big freaking woop, ID again, shorten your rotation, and weave back into a proper rotation.

    and I don't think you even know mnk to speak of it. Mnks have to switch up their rotation as natural as breathing, much less a simple drg retry rotation.

    If you miss an ID, big deal, modify your rotation. If you miss a heavy thrust, big deal, drgs always start a rotation on HT.

    Try asking a blm how many time he cries when he has to sit on a firestarter that can't be used. Cry me a river.
    (3)
    Last edited by kukurumei; 05-28-2014 at 11:45 PM.

  6. #96
    Player
    BlackThought's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Black Thought
    World
    Malboro
    Main Class
    Lancer Lv 70
    He's not complaining. He's calmly explaining how Dragoon actually works.
    (3)

  7. #97
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by JetBrooks View Post
    Eh, Jump is still terrible. I VERY rarely find a situation in which I want to deliver a single attack 20 feet away and zip back to where I was =\
    Why the hell would you use it from 20 feet away? Power Surge + Jump is 300 potency off GCD, and perfectly easy to use at melee range.
    (1)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  8. #98
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by BlackThought View Post
    He's not complaining. He's calmly explaining how Dragoon actually works.
    We should all know how a Drg works. Some people just have the grass is greener, whine whine effect. Drgs do not loose a crap ton of damage from a simple miss. Content isn't a training dummy, a good drg will have several ways to change their rotation to fit the content.

    And if you play a mnk or a blm, it's heck a easier for a drg to pick themselves up then some other classes.

    How drg actually works, indeed.

    Quote Originally Posted by YanderePrincess View Post
    Why the hell would you use it from 20 feet away? Power Surge + Jump is 300 potency off GCD, and perfectly easy to use at melee range.
    Technically that stupid jump animation even with the best clipping, will often exceed the off-GCD limit between your skills. And realistically jump you either pair with power surge or save for bursts in most fights that matter anyway. Hard to say as there are so many situations .
    (1)
    Last edited by kukurumei; 05-29-2014 at 01:21 AM.

  9. #99
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by kukurumei View Post
    Technically that stupid jump animation even with the best clipping, will often exceed the off-GCD limit between your skills. And realistically jump you either pair with power surge or save for bursts in most fights that matter anyway. Hard to say as there are so many situations .
    I've never had it exceed the "off-GCD limit between skills" by any significant degree. I do only use it with Power Surge, but that's partly because I tend to lose track of its cd and would end up having to delay Power Surge as a result, so I find it simpler to just always pair it with Power Surge.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  10. #100
    Player
    Parks's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Sulwen Immyr
    World
    Ultros
    Main Class
    Bard Lv 90
    (1)

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