Results 1 to 10 of 199

Hybrid View

  1. #1
    Player
    Aeora's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    187
    Character
    Shae'ah Solaris
    World
    Exodus
    Main Class
    Pugilist Lv 50
    Plus the fact that the Drg class requires a lot less skill than the monk class. . . .well "a lot less" may be an exaggeration but it certainly requires next to no thought on rotations.
    Monk should do more damage than a drg. . . because they're better :3
    (3)

    I commend your effort with language!

  2. #2
    Quote Originally Posted by Aeora View Post
    Plus the fact that the Drg class requires a lot less skill than the monk class. . . .well "a lot less" may be an exaggeration but it certainly requires next to no thought on rotations.
    Monk should do more damage than a drg. . . because they're better :3
    Funny each time I play my monk I actually think the opposite. Monk is a no brainer, Dragoon you need to hit everything up whenever its activated, its tricky and its the beauty of it. Monk you just need how to not refresh things too early and manage your tp + the occasional stun burst and howling fist, I mean ... yeah, but no

    As a dragoon for example Melusine is way harder than on a monk due to how Heavy Thrust work and when it fall off even if you do things perfectly. Like, when she's throwin fireballs and you gotta refresh it ? be 1 second a bit too late and feel the loss.

    So far I've gotten the impression that a Dragoon is pretty much only good for buffing Bard DPS and for not wasting dropped gear...
    Hit me up on Exodus, name is Magami Tsuki and I'll be glad to do a titan extreme with you to show you what a drag can actually do
    (4)
    Last edited by Sygmaelle; 05-29-2014 at 01:48 AM.

  3. #3
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Sygmaelle View Post
    Funny each time I play my monk I actually think the opposite. Monk is a no brainer, Dragoon you need to hit everything up whenever its activated, its tricky and its the beauty of it. Monk you just need how to not refresh things too early and manage your tp + the occasional stun burst and howling fist, I mean ... yeah, but no
    Pot-kettle there, ya know.

    That's what mnks says to drgs that says to mnks, while blms try to go into a 3 way, with the smn walking in with a smirk.

    Mnks live and breath on positional, and strafes. Drg by that standing is hardly that difficult to a mnk which has slower AA, slower GCD, and 2 positionals, with a javelin thrown in.

    Drgs by comparison has a lot of non-looping moves but in a real fight, it's stupidly impossible to ever get a 24 sequential and "merely" dumb down to a priority flow chart.

    It's a dream to play 2 positional, and one dot(chaos thrust doesn't count because it's a combo and thus a static set), to a mnk.

    Just dealing with topping off Auto Attack on a mnk is a ride itself given how much they need to move, compare to a "loldrg"
    (0)

  4. #4
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by kukurumei View Post

    Just dealing with topping off Auto Attack on a mnk is a ride itself given how much they need to move, compare to a "loldrg"
    You've got your opinion, others have their own. Let it rest. I notice missing a positional far more on a dragoon than monk. You're also exaggerating monk play as you can literally sit on the target reticule's edge for minimal movement. Yes, I play both. Both are easy and have their own pros and cons.

    Quote Originally Posted by Hybris-Maenad View Post
    Don't forget your double ended mobility(spineshatter dive and elusive jump) plus the fact that you can drop aggro(and heavy^^) immediatly with elusive jump.
    Both of which have long cooldowns in comparison to shoulder tackle? Is ST perfect? No, of course not as it has a dead zone. However, I would love a 30second gap closer (or remove the "return to origin" on Jump for a 40 second gap closer).

    Both classes, regardless, perform well.
    (4)
    Last edited by mythicrose; 05-29-2014 at 02:06 AM.
    Error 3102 Survivor

  5. #5
    Quote Originally Posted by kukurumei View Post
    Pot-kettle there, ya know.
    Still doesnt make the monk any hard to play since all you have to look after is GL and duration of your buffs / when you need to refresh it, rest is pretty much the same than dragoon : where we have to apply dis asap on a target that need to die, monk just open up with Dkick straight after they just refreshed GL3 ... its not quite workin like that for us

    I understand and respect your point of view that said, its just that to me that is like some others here, playin both, I find monk to be easier
    (3)

  6. #6
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sygmaelle View Post
    snip
    Monk is definitely not a no brainer because you have to keep track of where you are for each attack you use and your rotation is constantly changing (or at least that's how it feels). It's extremely difficult for me because I have ADHD and it just overwhelms my focus trying to keep track of all that and dodge aoes. I have a similar problem with Summoner because it's got no set rotation, but rather constantly adjusting its order (in many ways worse than monk, actually, but without the position-based issue to also worry about so that lessons the burden).

    BLM, DRG, and BRD work much better for me because the rotations on blm and drg are much more straight forward and don't constantly shift, with far less to keep track of (though I also admit I use a slightly simplified drg rotation that's not going to quite succeed at reaching max potential dps, but I work within my limitations to do the best I can). Bard lacks a set rotation, kinda like summoner, but is still much simpler, since it pretty much boils down to "spam Heavy Thrust, activate procs, refresh venomous/wind bite.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde