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  1. #1
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    I personally don't have issues with the positioning and rotations as a DRG or Monk, as I've played both, but I still prefer playing a DRG.

    I just want DRGs to have something like Monks have Mantra and INT debuff, so that they would be generally more appealing.
    (0)

  2. #2
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Jollyy5 View Post
    I personally don't have issues with the positioning and rotations as a DRG or Monk, as I've played both, but I still prefer playing a DRG.

    I just want DRGs to have something like Monks have Mantra and INT debuff, so that they would be generally more appealing.
    Dropping from the sky isn't appealing enough?
    (1)

  3. #3
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Exstal View Post
    Dropping from the sky isn't appealing enough?
    Sure dropping from the sky is cool and all, but Monks having higher DPS (unless the boss is absolute hell for them), and being able to support your group as a whole, makes DRGs seem inferior.

    Also, I meant "appealing" as in an addition to a raid team, sure DRGs can have Mantra too, but it's 5% vs. 20%, which seems like a significant difference to me.

    If one had to choose between taking equally skilled/geared DRG or Monk, they would be likely to choose a Monk unless there's a Bard or two, as they can potentially deal more damage, and if the fight is not very favourable for Monks which prevents them from reaching their max DPS, they still have 20% Mantra, and 10% INT debuff, which seems quite useful to me, seeing a lot of bosses tend to use magic based attacks, especially for AoE.

    So: Monks: Potentially higher DPS, skills to aid the whole group. DRGs: Somewhat better burst, but lower overall DPS, single skill to aid a Bard with just a 10% damage buff.

    To me the gap between seems too big.
    (0)
    Last edited by Jollyy5; 05-30-2014 at 12:03 AM.

  4. #4
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Exstal View Post
    Dropping from the sky isn't appealing enough?
    That and the sexy armor are -more- than enough for me.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  5. #5
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    honestly DRG have the HIGHEST DPS when on full BURST rotation, however due to long cd of said burst full rotation and our so wonderfully coreographed but so pathetically slow telegraphed damage to the enemy, we're simply behind MNKs, so either increase Heavy Thrust damage bonus to 30% (THE EASIEST) or decrease all JUMP abilities cooldown by 50% ( might controvercial due to pvp ) is what we need to be on par with MNKs
    (1)

  6. #6
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Empressia View Post
    honestly DRG have the HIGHEST DPS when on full BURST rotation, however due to long cd of said burst full rotation and our so wonderfully coreographed but so pathetically slow telegraphed damage to the enemy, we're simply behind MNKs, so either increase Heavy Thrust damage bonus to 30% (THE EASIEST) or decrease all JUMP abilities cooldown by 50% ( might controvercial due to pvp ) is what we need to be on par with MNKs
    30% to heavy thrust would be op, everyone would stack DRGs.
    DRGs are in a very healthy spot dps wise at the moment, they are not supposed to be as high as Monk, just as BLMs arent supposed to be as high SMNs (which i see a lot of BLMs asking for but thats a different topic). As you said DRGs have very high burst, why would you ever bring a MNK when their sustained dmg was only the same as DRGs, yet DRGs would burst harder? Burst classes like DRG, BLM and BRD are always supposed to have lower sustained dps then the actual sustained dps classes, MNK and SMN.

    Now if one thing might be odd, its that MNK+BRD is apparently better than DRG+BRD, despite the piercing debuff. I think MNK+DRG+BRD, should be preferable over MNK+MNK+BRD.
    (3)

  7. #7
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by ChaozK View Post
    As you said DRGs have very high burst, why would you ever bring a MNK when their sustained dmg was only the same as DRGs, yet DRGs would burst harder.
    They would still probably take a Monk, since from what I've seen, Monks don't lose to DRGs burst wise -that- much, and they still have their useful support skills to consider, and even when burst is needed, it's seldom during a time when Monks have already lost their GL stacks, a good example being Ifrit's nails, or Rafflesia's middle bulbs.

    As for the whole "wind up time" thing, it takes DRGs 5 skills to get back into rotation if it's dropped: HT > ID > Dis > CT > Phl, and we are back in the game, buff and DoTs are up again... (Continues on next post -->)
    (0)
    Last edited by Jollyy5; 05-30-2014 at 01:37 AM.

  8. #8
    Quote Originally Posted by Empressia View Post
    honestly DRG have the HIGHEST DPS when on full BURST rotation, however due to long cd of said burst full rotation and our so wonderfully coreographed but so pathetically slow telegraphed damage to the enemy, we're simply behind MNKs, so either increase Heavy Thrust damage bonus to 30% (THE EASIEST) or decrease all JUMP abilities cooldown by 50% ( might controvercial due to pvp ) is what we need to be on par with MNKs
    But why beein on par with everything ? if we got the hardest hitting burst, which isnt the case at all btw we re absolutely fucked by summoners under doubled requiem foe (still didnt see any drag gettin more than 2.2k full thrust, while im seein summoners reachin that with Fester, np), it doesnt really make sense
    (0)

  9. #9
    Player
    BlackThought's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Black Thought
    World
    Malboro
    Main Class
    Lancer Lv 100
    "Man I sure wish Dragoon had more utility."

    "LOL, but you have this awesome completely unrelated aesthetic thing! What more do YOU WANT?!! YARGLE BARLGE."
    (0)

  10. #10
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Meanwhile it takes Monks 9 skills to get back into rotation, which is 4 more than DRGs, but if we take their increasing skill speed into account, I'd assume it would translate into taking 2 skills longer than it does for DRGs, which would roughly translate into 4 seconds, which in my opinion is not that much.

    And for the record, if a Monk has to drop their rotation and GL during a fight, most likely DRGs will have to drop the rotation as well, and then both of them need to build up again.

    And again, Monks can keep their leading place in DPS race, but I STILL think that their additional support skills put them too far above DRGs, and while the boost to Bard DPS could be counted as DRG's, it might still not be as high as what a Monk can do alone, and even if the damage between DRGs and Monks would be close to equal, Monks STILL have more utility even with a Bard around.
    (0)

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