Tell me more about the disadvantages of being a SMN.. It must be so hard for you pulling high ST and AOE numbers from way in the back of the boss room. Why not just allow you to res without applying weakness too?
If you like BLM, stick with it. I killed T9 as BLM, it's not impossible. If you're really good at what you do, people will see it and respect you. Get a group that respects that because you'll allways get that one guy that will say "Lawl BLM gtfo plz"Came to the forums to ask a question and saw this post first. So is BLM really not good at end game? I'm about to hit 50 and I don't like the idea of suddenly finding out I can't do end game cuz no one wants a blm in their group <_> (been down that roud in swtor -_-) I guess I should of gone monk but I really like BLM *sigh*
And that is the guy that changes his "main" job with every patch, only playing the current top dps easy-button job, and brags about his skills. Yet, they never learn how to be top dps on their own, without playing the flavor of the month. Sure, I can be the next UFC champion, too, if I only have to fight a toddler tied to a post!you'll allways get that one guy that will say "Lawl BLM gtfo plz"
please allow us to cast a spell without the need of facing the target, as long as they are within range!
If there's more than 3 adds I have to cleave dots and my dots only tick for 135 potency per gcd with all of them up on every target. I don't become the best single target DPS by scrubbin it and sitting at the back either. Any SMN worth his shit is on the boss' ass in any fight that allows.
Increase scathe damage, reduce cool down and BLM mobility will no longer be an issue. AoE and burst damage are still good. Maybe add a virus-like DoT to scathe as well.
Only if you let every dps class do the same, I honestly don't see how this would be fair if only blm got it. It also means positioning will matter less for blms since you won't have to place yourself in a good position to cast. Also if the reason 'because it's magic' gets used, remember blm in this game aims the spell at their target, so why shouldn't the target be in view? Though that's just getting into aesthetics.
On topic, a compromise for now could be changing surecast to allow you to cast while moving. Or maybe change the trait for surecast to improved swiftcast, allowing more casts on the move. Maybe make scathe cost no mana and refreshes whichever stack of AF or UI you have on you, just so it doesn't make you lose a potential fire in your burn set. Of course the ever popular suggestion of letting firestarter buffs stack is an idea, so you can save them for when you need to move. All those change only one ability, not sure how all of them would play out but at least they are only minor changes that COULD be introduced in patch 2.28 without going against the change they already made. I'm not holding my breath but I hope BLMs to get their mobility buffed a bit when 2.3 comes out.
I really can´t say i feel any disadvantage with my BLM as Main....
i never hear critics so my playstyle should be OK ...
so buffs? okay, sure, make me even more badass ^^ but right now, i cant complain.
Never a mind was changed on an internet board, no matter how good your arguments are...
Because BLM´s are most affected of this...
It´s sometimes really anoying when for example a add spawns, and while the Tank perfectly hit it and has aggro, it decides to take a full tour through your party ^^
For example at levi ex, when the double adds spawn, I now wait untill the they ran off to the tank. it has no sense in turning around and try to land a spell like many do, cause the will run out of range ^^
and while range = a narrow line of sight, which will be broken usually ^^
and then you see a cast you waited for 2,3 seconda already cancel out.
This is a mechanic which is quite annoying, because you can´t adapt to this randomness.. this could - in my opinion - be a little more tolerant...
Never a mind was changed on an internet board, no matter how good your arguments are...
I presume you are not starting on said adds with a fire III so you'll be on a 2.5 sec cast? If the adds aren't close enough a smn can't bane and is in the same boat of a 2.5 sec cast of facing the enemy. You do realise you can stand on the side the adds spawn and cast while they run in thus negating this problem? If you are on the wrong side you are facing the rest of the platform so they should always be in LOS. IIRC the spike in the centre doesn't block LOS. Or if you can turn and face the add while casting, you can use the F key for this or mouse (not sure about ps3/ps4).
Another strategy is wait for it to reach the tank and continue to dps your current target before switching when the add has stopped moving or gets stunned in the case of some adds. You can do this in levi ex and T6-8. Moggle mog the adds move at a snails pace except thief and when the mogs move in position for tri-disaster. T9 if the adds are being picked up properly your ranged barely have to move anyway to keep facing their target. It isn't much of a problem if you plan only a little bit ahead, which is why I don't think blm should become the exception to the rule. I think the reason that healers don't need to face their target (from a balance prespective) is because players move far more frequently than the enemies in any given encounter, having heals miss because of LOS would cause no end to problems.
Also you think moving adds are a problem for blm, try hitting an erratically moving mob as melee, or for positionals as they bounce around in the party as you say.
Last edited by Seaku; 05-28-2014 at 09:24 PM.
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