In response to Richi:
You are not the only person to have made this argument, and people may consider this a rant, however I ask people to read the following objectively.
One thing I'm beginning to get tired of, is people constantly trying to put BLMs down as not being allowed to have good single target because they have good AOE.
Look, if there are fights at the endgame (SRs, do not, I repeat, do not count) where having good AOE is a plus then this is 'ok' design. However due to the nature of the 2nd coil Black Mages are constantly punished for the way their job is designed and as such made to have to work much harder to do competitive dps AND on top of that we are near the bottom of the single target hierarchy. Its due in part to this fact that Black Mages need to be reworked.
As a second point, people like to point out that, due to being able to cross class utility spells, Black Mages don't need the best single target (and I again I do not argue for best single target, but rather at least as much as a SMN). I would point out that any cross class utility spells a Black Mage can use, a Summoner receives a much better version (Eye for an Eye, Virus, etc). The only "utility" BLM brings to the table is Manawall/Ward that prevents some damage to themselves when used properly and eases the job of the healers. While this effect is useful, it pales in comparison to the SMN's vastly superior utility and ability to bring a battle rez (the only DPS class to be able to do so).
So, which "weighs" more? Black Mages superior AOE? Or SMN's ability to rez and utility? As, due to SE's current design, utility and positioning seems to dictate DPS. To see evidence of this, I refer to Bard and Monks/Dragoons. Bards, due to their massive mobility and utility have the lowest single target potential. In contrast, Monks and Dragoons due to the nature of them being melee and having relatively less utility than a SMN or Bard (Disembowel and Mantra don't come close to songs and brez) are capable of higher single target potential than the other classes. So, if SE's design is based around balancing single target DPS around how much "work" a class must go through to do dps and how much utility they bring to the table, then it is in my opinion that the devs MUST concede that due to Black Mages lower utility (AOE is NOT utility, and is currently underutilized to even come close to being considered on the level of a SMN brez) and our dependency on standing still (scathe is not a viable option) that Black Mage DPS should either be reworked or reverted back to its pre 2.1 state, and in addition, made equivalent to Summoner DPS at the very least until AOE is made more required for endgame raiding content.
As a final note, I'd like to remind people, that Yoshi playing a Black Mage is NOT a valid argument against Black Mages not needing a buff. The fact that he plays a Black Mage does not necessarily means he's biased in class balancing, it's his job to in fact, be impartial. While I may be capable of waiting until 2.3 for Black Mage reworks, the wording of the last live letter worries me. A "slight" buff (though admittedly this could be a translation issue) does not bode well for Black Mages. Especially when we are close to 15-20% below SMN in single target DPS when at it's most conservative (by conservative, I mean keeping with the current status quo that SMN deals more than BLM and not equal) it should be no more than 5-7%.
The Black Mage requires attention right now. And while I understand the devs stance on keeping a status quo in class balancing, the Black Mage right now requires a lot of help as a job. Our DEFINING FEATURE, that is to say our AOE dps, is currently at its most useful in content well below the raiding endgame. SRs are not enough, either make Black Mage's single target equivalent to Summoners, or make our AOE useful in the endgame.
EDIT: As a note, I did not reference the fact we have strong burst DPS. This is because Burst is a form of DPS, not a plus or job defining feature. "Burst" dps should essentially mean, while our DPS is similar to other jobs while sustained, we have moments where our DPS dips heavily and moments where our DPS is much higher. However when evened out, this comes out to about the same as other jobs.