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  1. #1
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70

    So no buff till 2.3... how about a compromise to tide us over?

    Nice simple request.

    Back in the 2.1 series of patches, the devs put a small "bandaid" fix on going from UI3 to AF3 using Fire 3, such that ~2/3-3/4 of the way through the cast of Fire 3, you lost your UI3 buff and any potential mana tick you may have had.
    At the same time, they "synced" the UI ticks to the server clock, as opposed to them being synced to the character, occurring 3 seconds after YOU got the UI buff, regardless of the global timer.

    The effect of these 2 changes was immediately felt. Everyone's dps went down, and the once smooth BLM rotations (HA! Cause 2 chance based procs is "smooth") became visibly clunky and unpleasant.

    So right now, BLM is be all sane accounts dead last in its dps potential, AND the most punished by the latest endgame mechanics... And it is to stay that way for another 4-6 weeks while we await the potential ST overhaul.
    I am concerned that in another 4-6 weeks while we wait for our buff/fix, BLMs will have become like the "old" Warriors... You bring them for Brayflox SRs cause they kinda suck everywhere else.

    A simple solution while we anxiously wait for the promised, yet undisclosed changes, would be to undo the bandaid fixes applied to BLMs back in 2.1x, to give us back some of the dps and fluidity that we all came to love at the start of the game.
    Assuming there is some record of legacy code, OR the bandaid fix on UI3->F3 can be simply be revered or just commented out, then we can (with little effort) bring back some of BLM's old dps, so we wont all be quite to restless while we wait for our adjustments.
    (2)
    Last edited by Kenji1134; 05-25-2014 at 12:08 PM.

  2. #2
    Player
    Halloween's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Halloween Candy
    World
    Sargatanas
    Main Class
    Weaver Lv 50
    you're too late. we all cried about this for like 2 weeks. nothing happened. apparently, a double standard is what they were going for.
    (2)

  3. #3
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Halloween View Post
    you're too late. we all cried about this for like 2 weeks. nothing happened. apparently, a double standard is what they were going for.
    lol, that made me laugh
    (0)

  4. #4
    Player
    Riichi's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Riichi Angelo
    World
    Siren
    Main Class
    Pugilist Lv 50
    I agree. We won't rest until you revert the changes to BLM to the way that was unintended by the devs! Nor shall we be silent until BLM has both top aoe AND single target dps!
    (4)

  5. #5
    Player
    Halloween's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Halloween Candy
    World
    Sargatanas
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Riichi View Post
    I agree. We won't rest until you revert the changes to BLM to the way that was unintended by the devs! Nor shall we be silent until BLM has both top aoe AND single target dps!
    It's not necessarily about having top dps, but moreso the issue that Kenji mentioned of having a very clunky rotation that's not smooth anymore. They may have "fixed" their error, but it feels like they fiddled with a good transmission and now the shift is sticking. That's really what bothers me the most.

    If they just give us a damage adjustment, we may likely become top dps in most fights (the ones that involve standing there and dishing out damage) but doesn't fix the fact that we are pretty much standing turrets and if we have to move around, our dps plummets...and our rotation still has a weird transition phase.
    (1)

  6. #6
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Here's an idea.
    If the original issue "was" double-dipping the cast time reduction, then instead of making said reduction built into AF3/UI3, make it a separate effect, obtained when you reach 3 stacks of AF or UI, (with a 10s duration and refreshed every time you enter AF3/UI3) and make it be consumed at 50% of the cast time of the next cross-element spell.

    So I would do B3, I get UI3 AND a buff that says "your next fire element spell will have a reduced cast time". Hell, lets make it "your next fire element spell will have NO cast time", it wont affect total dps but lets you transition on the move.
    Now when I use F3 (lets go with 50% cast time), it will cast in 1.75s, but at 0.875s into the cast, I lose that buff which lowered my cast time. Now if I break the cast and do F3 again, it'll start from 3.5s.
    Also, using this extra buff method, if I just mash F3, I will cast my first at 1.75s, the buff will vanish at 0.875s, and my 2nd one, unless I break my first cast before 0.875s, will take the full 3.5s... Double Dipping Fixed.

    Now that we have fixed the "unintended" use for the cast speed bonus, lets resync the UI ticks to the character, instead of the server, so we have a nice, consistent rotation, where you know your mana pool size, you know how many spells you can cast, and you always know exactly when you will get your next mana tick.

    Fluidity RETURNS!
    (0)
    Last edited by Kenji1134; 05-26-2014 at 10:47 AM.

  7. #7
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Came to the forums to ask a question and saw this post first. So is BLM really not good at end game? I'm about to hit 50 and I don't like the idea of suddenly finding out I can't do end game cuz no one wants a blm in their group <_> (been down that roud in swtor -_-) I guess I should of gone monk but I really like BLM *sigh*
    (0)

  8. #8
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ransu View Post
    Came to the forums to ask a question and saw this post first. So is BLM really not good at end game? I'm about to hit 50 and I don't like the idea of suddenly finding out I can't do end game cuz no one wants a blm in their group <_> (been down that roud in swtor -_-) I guess I should of gone monk but I really like BLM *sigh*
    If you like BLM, stick with it. I killed T9 as BLM, it's not impossible. If you're really good at what you do, people will see it and respect you. Get a group that respects that because you'll allways get that one guy that will say "Lawl BLM gtfo plz"
    (0)

  9. #9
    Player

    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    15
    I'm somewhat worried at the same, I don't want to put the time in to level this character, my first, up to 50 only to find it is a completely wasted effort.
    (0)

  10. #10
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Okay, overall.

    BLM is excellent for speed runs, which in turn are an excellent source of myth tomes which get you I90 gear. So if nothing else, you should finish leveling your BLM, or PLD/WAR, or WHM/SCH, solely for the ability to do Speed Runs to get your gear significantly faster.

    BLM is also very good for fights where they can turret, and where things need to be bursted down.
    T5 for example, is not a very movement heavy fight, with 2 aoe phases, as well as fast Conflags and Dreadknights that are easier to kill with a BLM than an SMN.

    The theme of the new Coil, T6-9, is a lot of movement and mechanics, with rather few hard dps checks, or things that need to be bursted down quickly. (aside from the occasional center bulb in T6)
    At this tier of equipment, BLM starts simply falling behind in terms of its maximum dps output, and also suffers the highest dps loss when it has to move. Frankly, BLM is not that great for T6-9, unless you spend a LOT of time "mastering" the movement and mechanics of every single fight... supposedly there's a small handful of the BLM community who has found a way to do amazing dps in T6-9... Though most of us have yet to learn their secret.
    That said, by that point, you might as well level Arcanist to 50 and just run Summoner, it simply does better in these more movement heavy fights than BLM.

    Still, Yoshida has stated that they will be buffing BLM. No concrete information yet, but we're all hoping that they take our overarching concerns, and some of the more reasonable suggestions into account.
    (0)
    Last edited by Kenji1134; 05-26-2014 at 11:29 AM.

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