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  1. #1
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Umero View Post
    I don't understand that. It's already unfair right now because if you ever play a melee, you don't have to face your target to activate your skills, you just have to be within range.
    First...casters and BRD can do that too...

    Not facing the target prevents auto-attacks for melee...which can be a good 30% of our DPS.

    You only turn to (and can activate) skills when not looking at your target if you have face-target on...same as a caster. Without it on, if you're not facing your target you can't attack, melee or ranged (only exception is healing, any offensive action requires you to be facing your target to execute). Want more proof? Get bound and try to attack something behind you as a melee, or even slightly to the side...you can't do it.
    (0)
    Last edited by PArcher; 05-29-2014 at 01:31 PM.

  2. #2
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Umero View Post
    I don't understand that. It's already unfair right now because if you ever play a melee, you don't have to face your target to activate your skills, you just have to be within range. *I mean, any dps would turn their face and start executing the spell/skill but why do we get disadvantages for not manually adjust our face because there is a gap between initiate the spell and the execution? Because melee skills are instant. Our spells aren't. I truly believe we deserve some kind of a fix for this. Especially, in a game where the detection of camera angle VS character's POV is far from perfect.
    ...People play with auto-facing on? I turned that crap off as soon as it made me run back into an AoE in a guildhest. Just spin your camera around.
    (0)

  3. #3
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kiokin View Post
    ...People play with auto-facing on? I turned that crap off as soon as it made me run back into an AoE in a guildhest. Just spin your camera around.

    (2)

  4. #4
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    Increase scathe damage, reduce cool down and BLM mobility will no longer be an issue. AoE and burst damage are still good. Maybe add a virus-like DoT to scathe as well.
    (0)

  5. #5
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    I really can´t say i feel any disadvantage with my BLM as Main....

    i never hear critics so my playstyle should be OK ...

    so buffs? okay, sure, make me even more badass ^^ but right now, i cant complain.
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  6. #6
    Player
    Seaku's Avatar
    Join Date
    Dec 2013
    Posts
    69
    Character
    Seaku Typhoeus
    World
    Omega
    Main Class
    Arcanist Lv 70
    I presume you are not starting on said adds with a fire III so you'll be on a 2.5 sec cast? If the adds aren't close enough a smn can't bane and is in the same boat of a 2.5 sec cast of facing the enemy. You do realise you can stand on the side the adds spawn and cast while they run in thus negating this problem? If you are on the wrong side you are facing the rest of the platform so they should always be in LOS. IIRC the spike in the centre doesn't block LOS. Or if you can turn and face the add while casting, you can use the F key for this or mouse (not sure about ps3/ps4).

    Another strategy is wait for it to reach the tank and continue to dps your current target before switching when the add has stopped moving or gets stunned in the case of some adds. You can do this in levi ex and T6-8. Moggle mog the adds move at a snails pace except thief and when the mogs move in position for tri-disaster. T9 if the adds are being picked up properly your ranged barely have to move anyway to keep facing their target. It isn't much of a problem if you plan only a little bit ahead, which is why I don't think blm should become the exception to the rule. I think the reason that healers don't need to face their target (from a balance prespective) is because players move far more frequently than the enemies in any given encounter, having heals miss because of LOS would cause no end to problems.

    Also you think moving adds are a problem for blm, try hitting an erratically moving mob as melee, or for positionals as they bounce around in the party as you say.
    (3)
    Last edited by Seaku; 05-28-2014 at 09:24 PM.

  7. #7
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Well I just had a rather crazy/amusing idea.

    Lets say that the average BLM rotation, over an extended timeframe, has an average potency of ~109 pot/sec.
    Now suppose we make a counter, lets call it "Electrified", that only activates when you are moving, increments every 0.5s, and serves as a stacking buff on the BLM, to a max of 10 stacks, that drop after 10 seconds.

    "Burst" - Replacing Apoc
    Instant, OGCD, 10s Recast.
    Deals 50 potency for every Electrified stack on the caster. (Max of 500 potency after moving for a full 5 seconds)

    What will this do?
    So we said that your rotation will give you an average of 109 pot/sec. But you basically get 0 when you have to move. With this counter, for every half second that you are moving, up to 5 seconds total, you effectively "store up" potency.
    Granted, you store it at a rate of 100/sec, not 109/sec, so it will never be "ideal", but this lets you make up any dps you would have lost during semi-extended movement by storing it and using it within a 10s window after you stop moving.
    (2)

  8. #8
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    It's like static electricity when rubbing socks on a carpet.


    ...I strangely like it.
    (0)

  9. #9
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Exstal View Post
    It's like static electricity when rubbing socks on a carpet.


    ...I strangely like it.
    Pretty much. The theme is that when you are standing still, you can channel your own energies for maximum efficiency. When you run around, you cant really use your own energy, so you instead absorb energy from the air (as you move) and store it within yourself for later use. Granted, you can only store so much.

    Heh, really the 500 max potency restriction is for balancing purposes more than anything. If there was no cap, or a much higher cap, then you could have a BLM run around spamming Scathe while building up some retarded amount of Burst potency... Now do this in pvp... run run run, run run run, run run run... Oh! Burst now has 9001 potency... Instant Melee LB3 on the healer! MWAHAHAHAHA
    (0)
    Last edited by Kenji1134; 05-29-2014 at 12:58 AM.

  10. #10
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    30 potency capping at 300 is probably more inlined with balance, there is only 2 ability with 300 potency off gcd, and neither is as good as this movement charging ability. Apart of that its a really cool idea.
    (0)

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