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  1. #41
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seaku View Post
    Only if you let every dps class do the same, I honestly don't see how this would be fair if only blm got it. It also means positioning will matter less for blms since you won't have to place yourself in a good position to cast.
    I don't understand that. It's already unfair right now because if you ever play a melee, you don't have to face your target to activate your skills, you just have to be within range. *I mean, any dps would turn their face and start executing the spell/skill but why do we get disadvantages for not manually adjust our face because there is a gap between initiate the spell and the execution? Because melee skills are instant. Our spells aren't. I truly believe we deserve some kind of a fix for this. Especially, in a game where the detection of camera angle VS character's POV is far from perfect.
    (0)
    Last edited by Umero; 05-29-2014 at 10:23 AM.

  2. #42
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Umero View Post
    I don't understand that. It's already unfair right now because if you ever play a melee, you don't have to face your target to activate your skills, you just have to be within range.
    First...casters and BRD can do that too...

    Not facing the target prevents auto-attacks for melee...which can be a good 30% of our DPS.

    You only turn to (and can activate) skills when not looking at your target if you have face-target on...same as a caster. Without it on, if you're not facing your target you can't attack, melee or ranged (only exception is healing, any offensive action requires you to be facing your target to execute). Want more proof? Get bound and try to attack something behind you as a melee, or even slightly to the side...you can't do it.
    (0)
    Last edited by PArcher; 05-29-2014 at 01:31 PM.

  3. #43
    Player
    Seaku's Avatar
    Join Date
    Dec 2013
    Posts
    69
    Character
    Seaku Typhoeus
    World
    Omega
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Orophin View Post
    Then let's fix it so that healers can't heal unless they're facing the target, because they can totally just heal someone with their eyes closed, right?
    You are missing the point somewhat of that post, I'm saying that it wouldn't be fair that the attacks of a blm are the only class that gets to forgo facing your target. If you are trying to make it fair you would need to even the playing field and let ACN and WHM to not have face the target as well probably the rest of the dps too. I'm also saying that's a bad idea especially when all classes can make it a non issue just by positioning or not changing targets until the target stops moving. On a side not think of the ramifications in PvP if offensive actions don't need facing.

    There are other things that the devs can fix with blm to make the QoL issues better, having to face your target isn't one of them.

    I've also already said why I think healers don't use facing from a balance standpoint, however they still need Line of Effect to the target. Can't hit your allies from behind a wall.

    Quote Originally Posted by Umero View Post
    I don't understand that. It's already unfair right now because if you ever play a melee, you don't have to face your target to activate your skills, you just have to be within range. *I mean, any dps would turn their face and start executing the spell/skill but why do we get disadvantages for not manually adjust our face because there is a gap between initiate the spell and the execution? Because melee skills are instant. Our spells aren't. I truly believe we deserve some kind of a fix for this. Especially, in a game where the detection of camera angle VS character's POV is far from perfect.
    Parcher already replied to most of this. Though as for your last point, yes I do wish the fixed the camera angle issue. That isn't exclusive to blm though, from what I've seen though it doesn't let you target something that isn't in your field of view only if you're not engaged with it. For example if my camera is pointed at the floor I might not be able to target Nael or Titan with tab targetting until I count as engaged with him, then I can just click on the bar to my side or tab target. I have no idea why it does this but a fix for that would be grand.
    (0)

  4. #44
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Umero View Post
    I don't understand that. It's already unfair right now because if you ever play a melee, you don't have to face your target to activate your skills, you just have to be within range. *I mean, any dps would turn their face and start executing the spell/skill but why do we get disadvantages for not manually adjust our face because there is a gap between initiate the spell and the execution? Because melee skills are instant. Our spells aren't. I truly believe we deserve some kind of a fix for this. Especially, in a game where the detection of camera angle VS character's POV is far from perfect.
    ...People play with auto-facing on? I turned that crap off as soon as it made me run back into an AoE in a guildhest. Just spin your camera around.
    (0)

  5. #45
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kiokin View Post
    ...People play with auto-facing on? I turned that crap off as soon as it made me run back into an AoE in a guildhest. Just spin your camera around.

    (2)

  6. #46
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    you can press the "F" key. it won't interrupt the cast
    (0)

  7. #47
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NyneAlexander View Post
    you can press the "F" key. it won't interrupt the cast
    it doesn't work 100% of the time.
    And sometimes you have to spam it and it still has chances to miss... On second thoughts, it sounds like a bandaid to the flawed design.

    And as the "face-target" mode. It fixes one problem but raises another problem - which it hinders the movement when trying to run away from the target, instead, it forces us to walk.
    In short, they promote lousy designs.
    (0)
    Last edited by Umero; 05-30-2014 at 03:37 AM.

  8. #48
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    well, ironically, even with "Surcast" it'll still display the interruption message (not out of range nor out of sight but "interrupted") when the spell fails to finishing due to the camera angle/facing target problem. It's just plain dumb lol
    (0)

  9. #49
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    I would not get your hopes up too high, for a said "Buff". While they did say that single target damage will be slightly buffed, they did not mention how they will most very definitely nerf you into the ground to compensate.
    (0)

  10. #50
    Player
    Seaku's Avatar
    Join Date
    Dec 2013
    Posts
    69
    Character
    Seaku Typhoeus
    World
    Omega
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Umero View Post
    it doesn't work 100% of the time.
    And sometimes you have to spam it and it still has chances to miss... On second thoughts, it sounds like a bandaid to the flawed design.

    And as the "face-target" mode. It fixes one problem but raises another problem - which it hinders the movement when trying to run away from the target, instead, it forces us to walk.
    In short, they promote lousy designs.
    Hold right click and strafe backwards, never backpedal. Simples
    (1)

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