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  1. #1
    Player
    kukurumei's Avatar
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    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by givemeraptors View Post
    Out of position DRG loses Heavy Thrust buff (15%) and jaw dropping 70% and 80% from Heavy Thrust and Impulse Drive respectively, however the rest of their rotation doesn't suffer aside from the flat loss of 15%. There's also the matter of how often each of those moves show up within their rotation...blah blah blah.
    That is wrong. Since HT and ID are both 1st steps. Meaning you loose 3 seconds of re-try (why would anyone continue on a rotation they missed). This would lead to a decision by Drgs to either skip a skill in the rotation to make up for the debuff or continue the rotation and loose the debuff early.

    The intelligent drg would probably loose phebo, to shorten their rotation on Dsc (since HT is usually applied 1st in the rotation), or they can loose 15% on a FT which is like what? 20-30pot?

    Massively minor.
    (1)

  2. #2
    Player
    YanderePrincess's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by kukurumei View Post
    That is wrong. Since HT and ID are both 1st steps. Meaning you loose 3 seconds of re-try (why would anyone continue on a rotation they missed). This would lead to a decision by Drgs to either skip a skill in the rotation to make up for the debuff or continue the rotation and loose the debuff early.

    The intelligent drg would probably loose phebo, to shorten their rotation on Dsc (since HT is usually applied 1st in the rotation), or they can loose 15% on a FT which is like what? 20-30pot?

    Massively minor.
    Look at it this way. Which class loses more dps in a situation where position-bonuses can't be used, period?
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  3. #3
    Player
    kukurumei's Avatar
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    Mar 2011
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    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by YanderePrincess View Post
    Look at it this way. Which class loses more dps in a situation where position-bonuses can't be used, period?
    In any race but a sustain dps race drg wins. That's what being a drg is all about. They are the all-purpose-goto-dps.

    Drg should never be in a position where they are worthless. They cover pretty much all their bases at the cost of being top dog.
    (1)

  4. #4
    Player
    givemeraptors's Avatar
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    Jan 2014
    Location
    Limsa Lominsa
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    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by kukurumei View Post
    That is wrong. Since HT and ID are both 1st steps. Meaning you loose 3 seconds of re-try (why would anyone continue on a rotation they missed). This would lead to a decision by Drgs to either skip a skill in the rotation to make up for the debuff or continue the rotation and loose the debuff early.

    The intelligent drg would probably loose phebo, to shorten their rotation on Dsc (since HT is usually applied 1st in the rotation), or they can loose 15% on a FT which is like what? 20-30pot?

    Massively minor.
    Well yeah, it helps that those are starting moves. That's why I mentioned when they show up within the rotation (which for brevity I shortened).

    Quote Originally Posted by mythicrose View Post
    I don't understand why you replied. You stated "you're joking right" yet you reinforced what Exstal said. A monk will lose potency but can sit at the rear of a boss and maintain 100% uptime on his buffs. Ergo, monk buffs are not mandatory on position. Heavy thrust and Impluse Drive buffs (let alone the choas thrust combo) can only activate with landing the correct position. Ergo, they are mandatory. As noted, neither class will play well without landing positionals.
    My stance is this: MNK must always be positioned. DRG must be positioned at key moments. To me, having to ALWAYS meet positional requirements on all abilities is far more annoying than only having to meet it twice in a very long rotation. If he's talking only about what is needed to activate buffs than yes, he is correct. But I got the sense that he was talking about DPS in general. Not just about positional buffs.

    EDIT: Yeah I just double-checked, the reply was just about positionals. Not specifically positional buffs.
    (0)
    Last edited by givemeraptors; 05-28-2014 at 03:06 AM.

  5. #5
    Player
    JetBrooks's Avatar
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    Dec 2013
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    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by givemeraptors View Post
    To me, having to ALWAYS meet positional requirements on all abilities is far more annoying than only having to meet it twice in a very long rotation.
    I don't disagree, but the mentioned "very long rotation" has 5 positionals, not 2.
    (0)

  6. #6
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by JetBrooks View Post
    I don't disagree, but the mentioned "very long rotation" has 5 positionals, not 2.
    I know you know Dragoon, Jet.. I've been Dragooning a while, too, but what are the 5 positions? Heavy thrust is flank and Impulse drive is rear.. Am I missing something? Lol..

    As a side note, I started working on Pugilist a bit more since getting the fists from t5.. I don't really like it compared to Dragoon, like every other attack you have to change from flank to rear.. Dragoon is once on the side, immediately rear, then you can hang out for like 18 seconds where ever you want until needing to reapply HT
    (1)

  7. #7
    Player
    JetBrooks's Avatar
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    Dec 2013
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    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    The "very long rotation", and I'm starting to like that name haha, requires 3 Heavy Thrusts and 2 Impulse Drives.

    If we're talking about number of times having to have moved throughout a rotation, DRG has to be positioned for 5 abilities, not 2. Still not the end of the world, but people that say "only 2 per rotation" are off by more than 100%. All I'm saying =p

    Let me reiterate, I think MNK and DRG are balanced perfectly, and that I've only taken part in this discussion (as usual) to help correct misinformation/misunderstandings.

    I'm far more interested in the buff to BLM's single-target DPS. It's pretty unrewarding to be on the ball (as funny as that may sound to those unfamiliar with playing BLM well) with BLM on single targets.
    (1)
    Last edited by JetBrooks; 05-28-2014 at 05:24 AM.

  8. #8
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by JetBrooks View Post
    The "very long rotation", and I'm starting to like that name haha, requires 3 Heavy Thrusts and 2 Impulse Drives.

    If we're talking about number of times having to have moved throughout a rotation, DRG has to be positioned for 5 abilities, not 2. Still not the end of the world, but people that say "only 2 per rotation" are off by more than 100%. All I'm saying =p

    Let me reiterate, I think MNK and DRG are balanced perfectly, and that I've only taken part in this discussion (as usual) to help correct misinformation/misunderstandings.
    Ahh, that's what I thought you meant, the total amount of positionals in the "very long rotation". A minor technicality, I think.
    (0)

  9. #9
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by givemeraptors View Post
    My stance is this: MNK must always be positioned. DRG must be positioned at key moments.
    For optimal DPS, of course. But you can miss a positional on Monk and still be alright (keeping up Twin Snakes, Dragon Kick, Demolish), with the loss being in potency for that GCD. Miss a key positional on Dragoon, and you lose the change to activate the next chain. To me, and those who read things literally, that is mandatory. If you can't advance chain because it is in the wrong spot, then it's mandatory that you do it in the right spot. Doesn't have to do with DPS, it has to do with what you can and can't do afterwards.

    I'm somewhat flabbergasted that we spent 3 pages on this. It's a very simple concept that did't actually need to be discussed in depth. Monk is cooler anyway. Break dance > falling from the sky
    (5)

  10. #10
    Player
    kukurumei's Avatar
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    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Exstal View Post
    For optimal DPS, of course. But you can miss a positional on Monk and still be alright (keeping up Twin Snakes, Dragon Kick, Demolish), with the loss being in potency for that GCD. Miss a key positional on Dragoon, and you lose the change to activate the next chain. To me, and those who read things literally, that is mandatory. If you can't advance chain because it is in the wrong spot, then it's mandatory that you do it in the right spot. Doesn't have to do with DPS, it has to do with what you can and can't do afterwards.

    I'm somewhat flabbergasted that we spent 3 pages on this. It's a very simple concept that did't actually need to be discussed in depth. Monk is cooler anyway. Break dance > falling from the sky
    There is rarely any fight that is impossible, only momentary impossible. Thus you are blowing things out of proportion. You simply "try again" and shorten your rotation momentary.

    Again they are both 1 step. There is no real damage lost on the scale of mnks. You can immediately try again for that 1 second window on rear/flank, before being in any position.

    Seriously play a mnk. it's hair pulling.
    (0)

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