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  1. #11
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Raising cap now does nothing. Every MMO I've played including yes WoW raised cap in conjunction with content additions, it was never raised "because it's boring to stay at the same cap for an extended time."

    If you raise the cap now, without balancing or a real reason to, it would just be doing for the sake of it -- yes this is a game with a bad launch but it doesn't need that type of ideology. Also FFXI didn't raise the cap while working on stuff, they raised the cap after they added content, e.g it didn't go to 55 cap till they extended the missions and made it possible to progress past Shadow Lord.

    Not to mention since you brought up FFXI, the cap didn't go past 75 till they released content that requires you to be level 80-90, because it's just damn well not possible to do at 75 lol, i.e If you want to fight Shinryu as a party of 75, go for it, but i can safely say even with atmas and curor buffs, it's still rough because it's rough at even level 90 because the way the balance is he's 4.5x over your stats @75 including buffs, which also scale in accordance to your level among abyssite acquisition.
    (0)
    Last edited by Jennestia; 07-05-2011 at 02:13 AM.

  2. #12
    Player
    Leyza's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah, Gridania, Limsa Lominsa
    Posts
    330
    Character
    Lenana Milna
    World
    Mateus
    Main Class
    Dragoon Lv 82
    No. The game is not ready for a raise in the level cap.

    And to those saying people will complain if they wait too long, I have played World of Warcraft. No one complained when they left the level cap the same for about two years. How is waiting longer than about ten months going to make people complain?

    And as other people have said, the developers have more than enough on their hands without adding making some new content to make it possible to raise the level cap. They're already working hard enough to make content for the levels that already exist.

    And to put it simply, it's illogical to raise the level cap with the state the game's currently in.
    (2)

  3. #13
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Physic View Post
    the longer the cap stays at one level, the more people will bitch when they raise the cap, considering the game has a crap load of content that is supposed to be higher level, (monsters, weapons, gears, leves, behests) which was already designed. It will only feel like they are holding everything back. Which they are, but still really if they dont raise the cap, they will be forced to create way too much content at the level 50 mark, and the more content that is at the level 50 mark, the more people will be upset when cap goes up. People are already thinking about 50 like its the final cap, I dont want to be stuck here.
    Though I can empathize with this issue, I feel that the mentality will only lead to further "hurry up and give me my content NOW, regardless of quality".

    Quote Originally Posted by Physic View Post
    Also, keeping in mind that they said it should take someone 2 months to hit 50 playing 2 hours a day in their perfect plan, and there are only 7 classes, lets be honest, most people will grow bored very soon. even if they find 3 jobs they like, and play sparingly, in 6 months they will be capped on their prefered classes.
    This is indeed a developer goal, but it is also far from the present reality of the game. So until all required changes have been completed and thoroughly tested, this makes it difficult to act on in this manner.

    Quote Originally Posted by Physic View Post
    Not to mention most people have hit cap on multiple jobs long ago. the game is in sore need of a cap increase, and its not that hard to raise caps while working on the game, they did it in ffxi, and most developers fix issues while increasing caps. Supposedly withing the next 3 months they will be finished with battle changes, which they claimed was the real problem so even in by their own meter, there is no reason to hold back content.
    Those who have chosen to rank up multiple classes to cap, that is purely their decision. To be honest it may have been a better idea to take frequent breaks and avoid that because now every time content is released, those people will feel either disappointed or ignored. In addition, this game has a lot more issues than just the battle system, so I expect a considerably longer downtime than 3 months. Agreed that these people are professionals and should be able to deal with the stresses of producing quality in a timely manner, but I'd sooner give them the extra time and get a suitable return on my investment than be repeatedly dissatisfied as I have been since launch.
    (0)

  4. #14
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jennestia View Post
    Raising cap now does nothing. Every MMO I've played including yes WoW raised cap in conjunction with content additions, it was never raised "because it's boring to stay at the same cap for an extended time."

    If you raise the cap now, without balancing or a real reason to, it would just be doing for the sake of it -- yes this is a game with a bad launch but it doesn't need that type of ideology. Also FFXI didn't raise the cap while working on stuff, they raised the cap after they added content, e.g it didn't go to 55 cap till they extended the missions and made it possible to progress past Shadow Lord.

    Not to mention since you brought up FFXI, the cap didn't go past 75 till they released content that requires you to be level 80-90, because it's just damn well not possible to do at 75 lol, i.e If you want to fight Shinryu as a party of 75, go for it, but i can safely say even with atmas and curor buffs, it's still rough because it's rough at even level 90 because the way the balance is he's 4.5x over your stats @75 including buffs, which also scale in accordance to your level among abyssite acquisition.
    while i agree a cap raise would be better with more new content, the basic content was already planned for the next few cap raises, mordona, and coerthas are areas meant for level 50+ charachers mostly. They already designed leves, they already had skills, and the main storyline stops drastically in the middle of itself.
    They have as much content for the next cap raise, as they had for this game when it came out, which is to say, not enough, but what im really getting at, is we havent even reached the natural cap of this content. They essentially stopped us in the middle. the next cap raise should occur around Ishguard, and that should not take another year to release. If it does, then damn. there will be nothing to do in this game
    (0)

  5. #15
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Right now? Awful. They need to flesh out the 1-50 content first.
    (1)

  6. #16
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Archadius View Post
    Though I can empathize with this issue, I feel that the mentality will only lead to further "hurry up and give me my content NOW, regardless of quality".



    This is indeed a developer goal, but it is also far from the present reality of the game. So until all required changes have been completed and thoroughly tested, this makes it difficult to act on in this manner.



    Those who have chosen to rank up multiple classes to cap, that is purely their decision. To be honest it may have been a better idea to take frequent breaks and avoid that because now every time content is released, those people will feel either disappointed or ignored. In addition, this game has a lot more issues than just the battle system, so I expect a considerably longer downtime than 3 months. Agreed that these people are professionals and should be able to deal with the stresses of producing quality in a timely manner, but I'd sooner give them the extra time and get a suitable return on my investment than be repeatedly dissatisfied as I have been since launch.

    Building an MMO around the idea of the players taking frequent breaks is a bad idea.

    Building an SP system that at max takes 14 months, at two hours a day to max every battle class, and raising the cap 2 years later is also a bad idea.

    They basically need to be able to do both. They HAVE to up productivity in some way if they want to compete. There really is just no two ways about it. They had an extra year, i hope they have been storing many things behind the scenes, because a year is a long time in MMOs.

    They no longer have the luxury of time. They have games coming out that have been in development for less time, with more polish and content coming out on release soon. They need to at the very least finish the basic story, and content that the game shipped with. They have had these assets since the game launched, dungeon areas, storylines, etc. The game has been hanging in a state that was supposed to last 5 months (the original ps3 release) for twice as long.

    If they added the arc, musk, mystic, ishguard, the 5 or 6 dungeons people have already found, the skills they have already designed, the leves, behests and storylines they have already written. it would be a pretty decent chunk of stuff, and this stuff was already pretty far into development on release, 10 months later it should not be rushed content, it is way overdue.
    (0)

  7. #17
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Wolfie View Post
    Right now? Awful. They need to flesh out the 1-50 content first.
    they need to do both.
    (0)

  8. #18
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Physic View Post
    they need to do both.
    Easier said....
    (0)

  9. #19
    Player
    Leyza's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah, Gridania, Limsa Lominsa
    Posts
    330
    Character
    Lenana Milna
    World
    Mateus
    Main Class
    Dragoon Lv 82
    Quote Originally Posted by Physic View Post
    while i agree a cap raise would be better with more new content, the basic content was already planned for the next few cap raises, mordona, and coerthas are areas meant for level 50+ charachers mostly. They already designed leves, they already had skills, and the main storyline stops drastically in the middle of itself.
    They have as much content for the next cap raise, as they had for this game when it came out, which is to say, not enough, but what im really getting at, is we havent even reached the natural cap of this content. They essentially stopped us in the middle. the next cap raise should occur around Ishguard, and that should not take another year to release. If it does, then damn. there will be nothing to do in this game
    But I'm sure a lot of people would rather they fix the current content to where it's less "Grind grind grind!!!!" before they raise the level cap and make more content for the higher levels. I know I'd prefer that they work on the current content first to where it meets its fullest potential.
    (0)

  10. #20
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    Eventually after the game as a whole is flowing as an MMO should.

    Level cap raises should be tied in with opening new lands to explore, and this goes back to the reworking the current zones issue. I shouldn't be able to walk right outside Limsa, go 500 feet south and down a cliff, and find level 77 mobs sitting right there.

    The other thing is the gear issue. Everyone saw how the gear swap thread eventually got shot down after enough arguing and a dev posted they will not put in gear swaps during battle. No cap raise= either multitudes of gear for the same rank with various stat distributions or slowly increasing gear stats (which ends up with people needing to go through activities in a progression manner). So now we should have cap increase with new gear with new areas.

    It's a better idea overall. People will eventually run older content because of either nostalgia, maybe they wanted to see it if they started playing later, or maybe some vanity items someone would like to acquire.
    (0)

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