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  1. #1
    Player
    Anathiel's Avatar
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    Mar 2011
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    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    I thought of this while running after work, what about the people that don't want to do an advanced class? would they get talent points to put in their spec tree too? for instance, instead of at rank 15 a gladiator getting a talent point to put in his pld spec or drk spec, he would be able to spec his base class gladiator.

    remember, that alot of people played war, thf, mnk in ff:xi rather than go advanced job.
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  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Anathiel View Post
    I thought of this while running after work, what about the people that don't want to do an advanced class? would they get talent points to put in their spec tree too? for instance, instead of at rank 15 a gladiator getting a talent point to put in his pld spec or drk spec, he would be able to spec his base class gladiator.

    remember, that alot of people played war, thf, mnk in ff:xi rather than go advanced job.
    No that wont be possible. The devs are planning to make the base class more or less irrelevant. It's just a starting point to a classic FF class. Future content is balanced under the assumption that everyone is playing an advanced class.

    Also, in the OP I said that calling FFXI's PLD/DRK/NIN/SAM/etc an "Advanced Job" was incorrect. They are not advanced; they are just an extra job that needed to be unlocked. If FFXI's initial jobs were the base and they had Advanced jobs then the Warrior would have turned into a Knight; think FFI.
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  3. #3
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    Mar 2011
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    Quote Originally Posted by Kurokikaze View Post
    If FFXI's initial jobs were the base and they had Advanced jobs then the Warrior would have turned into a Knight; think FFI.
    In this case though, the name and appearance change was merely for story's sake. Warrior could have still been called warrior and looked like a warrior but have "Knight" skills. It was still a totally linear progression path; the change was mere smoke and mirrors.

    Though as you could see it, specializations are a way of expanding a class that already exists. It could simply be semantics, but it seems like it's important.

    The way you word it (though it could be his intention, idk), it sounds like the base jobs, PUG/GLD etc are disappearing, and in a sense they are, but they're still intact despite it not being... obvious.

    Which is why I suggested that cross class abilities come from the basic jobs (which would ideally grow as well) which still gives them purpose and doesn't make them irrelevant like you say the devs intend (which is not the impression I get).

    There's also a possibility of the basic jobs being a middle ground. I know some people like the middle ground (it doesn't bode with this thread, which is just my assumption), GLD would be a mix of offense and defense, while DRK and PLD tend to swing in polar opposite directions.
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    Last edited by Elcura; 03-11-2011 at 08:25 AM.

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