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  1. #1
    Player
    Dakin's Avatar
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    Mar 2011
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    Character
    Dakin Reyes
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    +1. My main gripe with FFXIV at the moment (besides no content, which no doubt will be remedied) is class homogenization.
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  2. #2
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    Uldah
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    I would also like to add my support to this idea. My favorite FF games have always involved unlocking advanced classes. My only concern is using a talent tree system. As long as it is not an exact copy of WoW. Something along the lines previously mentioned like a grid or sphere system would be awesome and very FF like.
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  3. #3
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    Taking high level abilities/traits from other classes as was stated in the OP. This is in an effort to make classes unique. The mix-matching going on right now is running rampant in the worst possible way.
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  4. #4
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    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Kurokikaze View Post
    Taking high level abilities/traits from other classes as was stated in the OP. This is in an effort to make classes unique. The mix-matching going on right now is running rampant in the worst possible way.
    I see. Thank you, sir. I have some more questions so that I can make comparisons to character capabilities in FFXI. Please understand I'm trying to gauge whether or not what is being proposed is a step forward or backward from the previous Square-Enix MMORPG.

    In FFXI (before the any level-cap removal), a character that /WHM could cast Raise, as long as they had enough MP. BLM/WHM, RDM/WHM, heck even MNK/WHM could cast Raise.

    It seems that in the proposed system, only a character with the White Mage Job Tree can cast Raise (or Resurrect). And that the only Armory Class with access to the White Mage Job Tree will be Conjurer.

    Is that a fair comparison, or have I misunderstood how the proposed system will work?
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  5. #5
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    But the DRK would not be specced from the BLM base class Conjurer. That goes against the rules laid out.

    And what exactly is a "low level Ancient Magic"? The lowest AM spell in FFXI was 49ish and in this game its low 40s.

    Honestly, if that were an option with DRK being the melee oriented damage class it has been and is being made out to be here; Why on earth would you want to spend extra points on nukes?

    You were allowed to play DRK/BLM in FFXI that doesnt mean you did it. This illusion of freedom is toxic in the end you're going to be deciding from a small pool of things - those choices might as well be good.
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    Last edited by Kurokikaze; 03-11-2011 at 11:04 AM.

  6. #6
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    Quote Originally Posted by Kurokikaze View Post
    But the DRK would not be specced from the BLM base class Conjurer. That goes against the rules laid out.
    I'm saying what if you just had specialization points to spend based on the current level of your selected job that could be spent in any other classes specialization tree. You would have to spend the minimum amount of points in your current class first before you could branch out (say 15-20 points if we're saying specialization starts at lvl 20), and then you could spend points in other trees to get unique stats and skills from the other classes, but only up to a maximum to prevent stealing of too many skills.

    EDIT: And I realize after rereading this that it wasn't clear. You have to have leveled BLM as well, in order to access that tree.

    And what exactly is a "low level Ancient Magic"? The lowest AM spell in FFXI was 49ish and in this game its low 40s.
    Yeah, maybe not AM, that was too ambitious, but a decent nuke spell. One that wouldn't be available to players from the base classes.
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    Last edited by Killirz; 03-11-2011 at 11:11 AM.

  7. #7
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    Quote Originally Posted by Killirz View Post
    I'm saying what if you just had specialization points to spend based on the current level of your selected job that could be spent in any other classes specialization tree. You would have to spend the minimum amount of points in your current class first before you could branch out (say 15-20 points if we're saying specialization starts at lvl 20), and then you could spend points in other trees to get unique stats and skills from the other classes, but only up to a maximum to prevent stealing of too many skills.



    Yeah, maybe not AM, that was too ambitious, but a decent nuke spell. One that wouldn't be available to players from the base classes.
    As I said before, in what I've laid out it wouldn't work but they could do it. I personally don't like the idea of letting players jump to a completely different advanced class and picking skills altogether. They should be confined to their own trees/spheres/grids.

    I'm of the opinion that the base classes have generic abilities that can be cross-classed while advanced class skills/traits are specific to that class and the others tied to which it branched off from.
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  8. #8
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    Thats correct. They could make abilities for other classes that serves the same purpose but Raise would be in that tree (it could be lower tiered so that RDM and BLMs can get it but no one outside of CON).
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  9. #9
    Player
    Allistar's Avatar
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    Mar 2011
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    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Hello all, this is my first post, even though I have been reading and following pretty much almost everything everyone suggests about the changes they would love to see in XIV, I think this post has a lot of potential...now I have not read everyones comments or replies to the OP, and if someone has already commented on what I am about to say, I apologize in advance. I love the idea of advanced classes, but how about if the so called base classes were used to unlock the advanced classes, but still had some relevance in the game, I mean if the original classes unlocked and advanced to another class to specialize then you're left with the original classes gathering dust...and honestly these new classes are really fun to play, and I and maybe even more people would love to take them to what ever max level/rank SE has in store for us.
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  10. #10
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    Quote Originally Posted by Allistar View Post
    Hello all, this is my first post, even though I have been reading and following pretty much almost everything everyone suggests about the changes they would love to see in XIV, I think this post has a lot of potential...now I have not read everyones comments or replies to the OP, and if someone has already commented on what I am about to say, I apologize in advance. I love the idea of advanced classes, but how about if the so called base classes were used to unlock the advanced classes, but still had some relevance in the game, I mean if the original classes unlocked and advanced to another class to specialize then you're left with the original classes gathering dust...and honestly these new classes are really fun to play, and I and maybe even more people would love to take them to what ever max level/rank SE has in store for us.
    That would be more classes to be balanced in the end and extra work considering they are.

    Also I'm going on this:

    Yoshida-san is between two possible plans at this time. The first idea is that the traditional names would be introduced as “higher” or “advanced” classes. The traditional classes would thus be something of a goal for players. The second idea is that the traditional names would be more of a subset or specialization within the existing classes.
    Neither of those choices leaves room for the current classes to be fully functioning classes along with the FF ones. So I made them transition into the advanced class (specializations).
    (0)

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