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  1. #51
    Player
    TsubasaNeko's Avatar
    Join Date
    Oct 2013
    Posts
    20
    Character
    Tsubasa Neko
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    In the current meta you don't really need VIT except if your main tanking T9(maybe t8 too?). The amount of DPS that a warrior can potentially do is almost high as a DPS. I believe warriors truly shine as HYBRID DPS TANKs , it pushes the class to its full potential. It will also make fights like T8 and T9 so much easier instead of trying to cheese them with 5 DPS lol. I am only ilvl 102 ish and I can push 350 dps on dummy(over 3min), 290 on t8 and 260 on T9.
    (0)

  2. #52
    Player
    CrossSleet's Avatar
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    Mar 2014
    Posts
    87
    Character
    Cross Tia
    World
    Zodiark
    Main Class
    Marauder Lv 50
    Ok.
    Then next question: are secondary stats like determination really irrelevant and i should just go STR accessories? I find it hard to obtain ideal accessories in this game...
    Plus: as i am only ilvl 92 and doing turn5 atm - are there any soft caps? Someone wrote 500 VIT is a must. I have 538 right now so should i sacrifice these 38 for str?
    Is there ANY way to calculate your dps when on PS4/PS3?
    (0)
    Last edited by CrossSleet; 05-21-2014 at 04:07 PM.

  3. #53
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    T5 is a fight where the extra VIT is probably more helpful than the STR. Depending on your group and if you are MTing/solo tanking ect.

    However if you are building to STR, then yes all of your accessories just get the highest STR possible and don't worry about the secondary stats.
    (0)

  4. #54
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by bokchoykn View Post
    It's about opportunity cost. Excess VIT can be easily exchanged for STR. In many situations, particularly in the current end-game (T6-9), and the extra damage is more valuable than the extra HP.
    The problem is with resets being so costly, are you a one trick pony or all around. There's always a situation where more vit is better, there isn't with more str.

    The str is very minor compared to the vit need of being a tank.

    It's just hard unless you run 24/7 with the same people, on the same content, with the same setup.

    One/two strength/intel/dex pot from any of the dps, will easily beat your entire run of +30str as oppose to 30vit. The damage potential compare to a pld is a nice boast for wars, but in the end they aren't going to be anywhere near a full DPS
    (0)

  5. #55
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    240-280 dps is pretty close to a full DPS



    Extra Vitality is a waste if you are not using it.

    Extra Str is never a waste.
    (0)
    Last edited by MythToken; 05-22-2014 at 12:54 AM.

  6. #56
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by MythToken View Post
    240-280 dps is pretty close to a full DPS



    Extra Vitality is a waste if you are not using it.

    Extra Str is never a waste.
    And healers will hate you for that. They want a tank, not something that saves 30 seconds on a run. There are a few cases where the war's dps can make a difference, but stupidly minor, because of the way content is built on.

    Even if you are burning something like an add, those 30 str is stupidly negligible, since it's a GCD problem, not a damage problem.

    Everyone sprouts T8 T8 T8....when more or less it's done by optimization not by stats. No group has ever said "oh that str made a difference" on a warrior.

    IF you run with a static that never changes ever, I can understand that. But it's still comes down to tanking first and foremost, and SE's infatuation with bursty damage.
    (1)
    Last edited by kukurumei; 05-22-2014 at 01:03 AM.

  7. #57
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by MythToken View Post
    240-280 dps is pretty close to a full DPS
    Well. Not an I100 DPS.
    Although a DPS can't survive like a STR stacked War.
    (0)

  8. #58
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by kukurumei View Post
    And healers will hate you for that.

    Lawl.

    You clearly don't understand what we are talking about. It is not just +30STR. ( which is huge btw)

    You also cannot read what I just said in the quote you quoted me in. Extra Vitality does nothing.
    Explain your theory on how extra health helps, if you are already surviving, and not dipping.

    T6 is a mechanics fight, one does not need 10k health.

    Shaving off 30 seconds is a big deal, even in a 10 min fight, that is a 5% reduction in time spent fighting aka damage taken.

    T6, the faster you get out of phase 1, the less devours occur, ie reducing chance to screw up.
    The faster you get out of phase 2, the less bees, the less devours, the less blighted (this increases everyones damage if they stand around less) ect it adds up.
    This applies to almost every fight in this game.


    @Judge Xero

    Yes you won't be doing the same as a Full DPS, but you'll be almost doubling another tank, while still providing the survivability.

    And as far as I know, i92-i96 geared dps is only pulling dps in the 300s(t6), so its not that far away.

    It is a hybrid role, that has become much more viable in t6-9.
    (0)
    Last edited by MythToken; 05-22-2014 at 02:40 AM.

  9. #59
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by kukurumei View Post
    The problem is with resets being so costly, are you a one trick pony or all around. There's always a situation where more vit is better, there isn't with more str.

    The str is very minor compared to the vit need of being a tank.

    It's just hard unless you run 24/7 with the same people, on the same content, with the same setup.

    One/two strength/intel/dex pot from any of the dps, will easily beat your entire run of +30str as oppose to 30vit. The damage potential compare to a pld is a nice boast for wars, but in the end they aren't going to be anywhere near a full DPS
    Okay, what kind of content are we talking about here? And what level of intensity are we playing at? Because I'm talking about end-game min-maxing to improve your group's capacity to kill bosses and increasing the group's margins of error.

    According to my understanding of my class, the bosses in the game, and just general math, an OT Warrior is given way more Vitality than he actually requires to safely withstand any burst damage he can be dealt. The best thing a Warrior can do to shed VIT for STR is to use STR accessories and/or change his attributes. I've done both. The +30 STR will be permanent. If I ever need more VIT, I equip VIT accessories.

    One/two strength/intel/dex pot from any of the dps, will easily beat your entire run of +30str as oppose to 30vit. The damage potential compare to a pld is a nice boast for wars, but in the end they aren't going to be anywhere near a full DPS
    84 Strength for 15s every 5 minutes is equivalent to 4.2 Strength on average. Seeing as 4.2 is a lower number than 30, no it does not "easily beat" it.

    And that's not to say that someone specced +30 STR can't drink Strength potions.
    (0)

  10. #60
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by bokchoykn View Post
    Okay, what kind of content are we talking about here? And what level of intensity are we playing at? Because I'm talking about end-game min-maxing to improve your group's capacity to kill bosses and increasing the group's margins of error.
    That's a pointless argument because the level is purely on the basis of the formation of the group. SE has designed almost any and every content to scale to epic levels based on mechanics of the fight, by using stacks, debuffs, any and other combinations of factors.

    Something as simple as twintainia(simple now anyway) still kills groups with 15% echo on top of i100 tank gear simply because the group maybe a little off.

    Or titan will and will not kill simple because of who has how many stacks, vs healers reactions

    Vit helps a tank, Always does, always will. Because SE likes bursty mechanics.

    Very little mechanics (or almost none) helps with a bit of extra damage from the tank/healer. Almost all content SE has created is with the intent that "gcd is what limits people, not their stats" on the dps end. Almost every burst mechanics in the game is given by simply having 8 members attack twice (cleric stance, sword oath, or whatever not really a matter) or 3 times to "kill it".

    this is again proven by the echo, where even if you have 25% echo, the GCD limits the require power to "beat" an add phase, and is bypassed by having more members (alive) hitting it.
    (0)
    Last edited by kukurumei; 05-22-2014 at 02:47 AM.

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