T5 is probably the one exception where VIT is definitely needed, unless of course you are the OT, in which case you would still want to be in STR build.
But this is past content, and we are specifically talking about T6-T9.
And the build min/max is considering you have mostly i100+ gear, in which case if you went back to T5 with i100 ilvl, you would not need the extra VIT and could again get away with STR build.
Your Titan argument is wrong, because extra DPS actually can push him through phases and you can skip stacks/have them fall off, if you do it right.
This is why you can do it with 1 tank.
"Vit helps a tank, Always does, always will..." no it doesn't 8000 health vs 10,000 health Boss bursts for 5k, = 3000 health vs 5000 health. We are both still alive.
And the healer would still have to heal you for the exact same amount, 5k health....
Last edited by MythToken; 05-22-2014 at 02:58 AM.
Bottom line is:
Wars
- have enough hp to tank whatever it is you're tanking.
- all other points and stats into DPS.
Team Off Peak [Tonberry]
Current Progression: T6/7/8/9 Savage Down
Selling SCOB Carries in Tonberry [Link below for details]
http://forum.square-enix.com/ffxiv/threads/192359-Team-Off-Peak-Coil-Carries
Sadly I think hes serious

I got a similar reaction from Reddit derps.
People are totally closed minded. Their logic is that tanking is about survivability and therefore survival stats should always take precedence over damage stats. Mathematical analysis is irrelevant. Actual end game experience is not required. VIT and Parry are king because it makes me tankier. Yeah, okaaay....
In a different game, that may be true. This might have been true a patch ago too. But in SCoB, Warriors really don't need that much HP to comfortably survive.
I wish more Warriors would realize that instead of blindly stacking VIT and Parry.
It's not true in *any* MMO that I've ever played. Once you've reached the point where it's extremely unlikely that you will die before getting a heal (~p < .05), more eHP is redundant because you're simply stacking it for progressively less likely scenarios. More damage is never redundant.
Since the parry only comes on VIT gear, it could be argued that you will get the redundant VIT by stacking up mean mitigation (of which more is always better; you can never hit a point where further mean mitigation is redundant since freeing up resources, both GCD and MP, from healers means that those healers can do other stuff, like attack); the problem with this is that you lose very little parry when gearing for damage (since a lot of parry comes on your leftside tank gear) compounded further by the fact that, point for point, parry doesn't really do all that much. On top of this, STR actually does increase your mean mitigation by increasing the value of your parry/block so it's not even a purely offensive stat.
As such, there's a very compelling argument for devoting at least some of your accs to STR gear. How much should be devoted to it depends largely upon your healers (if your healers are spot on or you've got a SCH that reliably keeps an Adloq rolling on you, you can likely get away with absolutely no VIT accs), but it's completely fallacious to say that Parry and VIT are absolutely king.

By "that may be true", I was referring to the idea of always prioritizing max HP over damage, given the available gear options. I haven't played every game, but I'm sure there are games out there where the tank needs to be as tanky as possible and has no room to compromise Max HP for damage output.It's not true in *any* MMO that I've ever played. Once you've reached the point where it's extremely unlikely that you will die before getting a heal (~p < .05), more eHP is redundant because you're simply stacking it for progressively less likely scenarios. More damage is never redundant.
The popular opinion among Warriors in this game is that VIT and Parry are king. Bear in mind that the vast majority of tanks in this game just follow conventional "wisdom". Opo-opo see, opo-opo-do.
The informed, logical, and mathematically sound opinion among Warriors who have the smarts and experience is...
Last edited by bokchoykn; 05-23-2014 at 02:00 AM.
All STR is definitely the way to go. I think a lot of people are just afraid to try tanking with the lower hp ... but I can say from experience, you mitigate dmg wearing the STR gear and tanking aggressively and getting the mobs down as fast you can than you ever will stacking parry, not to mention the other aspects of the fight you make easier like snap aggro and making the fight shorter with the extra dps. I tank SCoB with all STR accessories and +30 in attributes and I'll never go back to VIT.I got a similar reaction from Reddit derps.
People are totally closed minded. Their logic is that tanking is about survivability and therefore survival stats should always take precedence over damage stats. Mathematical analysis is irrelevant. Actual end game experience is not required. VIT and Parry are king because it makes me tankier. Yeah, okaaay....

Warriors can take it one step further and use their defensive cooldowns as offensive cooldowns. Dropping Defiance and popping defensive cooldowns is like having Unchained up. It's safe to do as long as aggro is solid and as long as you know that you won't need these cooldowns (defensively) within the next two minutes.
Drop Defiance + Pop Vengeance is like having a slightly better Shield Oath for 15s.
Drop Defiance + Pop Thrill & Convalescence is like having a slightly weaker Defiance for 20s.
Between these options and Unchained, it's like you're getting 50% uptime of Unchained DPS while tanking.
It's not always practical, but I find it useful vs Leviathan Ex, Titan Ex, GKMM Ex. Probably Melusine too if I actually MT'ed this fight.
Last edited by bokchoykn; 05-23-2014 at 07:57 AM.

I used to do this on certain fight\s (mind you I have absolutely NO coil experience) on my PLD
but like on boss fights I would get a hefty lead in hate, then switch to Sword Oath. I was yelled at by one of my linkshell members for doing this but there wasn't any issue of hate loss.
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