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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by MythToken View Post
    240-280 dps is pretty close to a full DPS
    Well. Not an I100 DPS.
    Although a DPS can't survive like a STR stacked War.
    (0)

  2. #2
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    T5 is probably the one exception where VIT is definitely needed, unless of course you are the OT, in which case you would still want to be in STR build.

    But this is past content, and we are specifically talking about T6-T9.

    And the build min/max is considering you have mostly i100+ gear, in which case if you went back to T5 with i100 ilvl, you would not need the extra VIT and could again get away with STR build.

    Your Titan argument is wrong, because extra DPS actually can push him through phases and you can skip stacks/have them fall off, if you do it right.
    This is why you can do it with 1 tank.


    "Vit helps a tank, Always does, always will..." no it doesn't 8000 health vs 10,000 health Boss bursts for 5k, = 3000 health vs 5000 health. We are both still alive.
    And the healer would still have to heal you for the exact same amount, 5k health....
    (0)
    Last edited by MythToken; 05-22-2014 at 02:58 AM.

  3. #3
    Player
    TheTank's Avatar
    Join Date
    Feb 2014
    Posts
    78
    Character
    Audrey Lovie
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Bottom line is:

    Wars
    - have enough hp to tank whatever it is you're tanking.
    - all other points and stats into DPS.
    (2)


    Team Off Peak [Tonberry]
    Current Progression: T6/7/8/9 Savage Down

    Selling SCOB Carries in Tonberry [Link below for details]

    http://forum.square-enix.com/ffxiv/threads/192359-Team-Off-Peak-Coil-Carries

  4. #4
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Sadly I think hes serious
    (1)

  5. #5
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I got a similar reaction from Reddit derps.

    People are totally closed minded. Their logic is that tanking is about survivability and therefore survival stats should always take precedence over damage stats. Mathematical analysis is irrelevant. Actual end game experience is not required. VIT and Parry are king because it makes me tankier. Yeah, okaaay....

    In a different game, that may be true. This might have been true a patch ago too. But in SCoB, Warriors really don't need that much HP to comfortably survive.

    I wish more Warriors would realize that instead of blindly stacking VIT and Parry.
    (1)

  6. #6
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by bokchoykn View Post
    In a different game, that may be true.
    It's not true in *any* MMO that I've ever played. Once you've reached the point where it's extremely unlikely that you will die before getting a heal (~p < .05), more eHP is redundant because you're simply stacking it for progressively less likely scenarios. More damage is never redundant.

    Since the parry only comes on VIT gear, it could be argued that you will get the redundant VIT by stacking up mean mitigation (of which more is always better; you can never hit a point where further mean mitigation is redundant since freeing up resources, both GCD and MP, from healers means that those healers can do other stuff, like attack); the problem with this is that you lose very little parry when gearing for damage (since a lot of parry comes on your leftside tank gear) compounded further by the fact that, point for point, parry doesn't really do all that much. On top of this, STR actually does increase your mean mitigation by increasing the value of your parry/block so it's not even a purely offensive stat.

    As such, there's a very compelling argument for devoting at least some of your accs to STR gear. How much should be devoted to it depends largely upon your healers (if your healers are spot on or you've got a SCH that reliably keeps an Adloq rolling on you, you can likely get away with absolutely no VIT accs), but it's completely fallacious to say that Parry and VIT are absolutely king.
    (0)

  7. #7
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kitru View Post
    It's not true in *any* MMO that I've ever played. Once you've reached the point where it's extremely unlikely that you will die before getting a heal (~p < .05), more eHP is redundant because you're simply stacking it for progressively less likely scenarios. More damage is never redundant.
    By "that may be true", I was referring to the idea of always prioritizing max HP over damage, given the available gear options. I haven't played every game, but I'm sure there are games out there where the tank needs to be as tanky as possible and has no room to compromise Max HP for damage output.

    The popular opinion among Warriors in this game is that VIT and Parry are king. Bear in mind that the vast majority of tanks in this game just follow conventional "wisdom". Opo-opo see, opo-opo-do.

    The informed, logical, and mathematically sound opinion among Warriors who have the smarts and experience is...

    Quote Originally Posted by TheTank View Post
    Bottom line is:

    Wars
    - have enough hp to tank whatever it is you're tanking.
    - all other points and stats into DPS.
    (3)
    Last edited by bokchoykn; 05-23-2014 at 02:00 AM.

  8. #8
    Player
    Aiel's Avatar
    Join Date
    Mar 2011
    Posts
    8
    Character
    Aiel Waste
    World
    Sargatanas
    Main Class
    Bard Lv 70
    Quote Originally Posted by bokchoykn View Post
    I got a similar reaction from Reddit derps.

    People are totally closed minded. Their logic is that tanking is about survivability and therefore survival stats should always take precedence over damage stats. Mathematical analysis is irrelevant. Actual end game experience is not required. VIT and Parry are king because it makes me tankier. Yeah, okaaay....
    All STR is definitely the way to go. I think a lot of people are just afraid to try tanking with the lower hp ... but I can say from experience, you mitigate dmg wearing the STR gear and tanking aggressively and getting the mobs down as fast you can than you ever will stacking parry, not to mention the other aspects of the fight you make easier like snap aggro and making the fight shorter with the extra dps. I tank SCoB with all STR accessories and +30 in attributes and I'll never go back to VIT.
    (0)


  9. #9
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Warriors can take it one step further and use their defensive cooldowns as offensive cooldowns. Dropping Defiance and popping defensive cooldowns is like having Unchained up. It's safe to do as long as aggro is solid and as long as you know that you won't need these cooldowns (defensively) within the next two minutes.

    Drop Defiance + Pop Vengeance is like having a slightly better Shield Oath for 15s.

    Drop Defiance + Pop Thrill & Convalescence is like having a slightly weaker Defiance for 20s.

    Between these options and Unchained, it's like you're getting 50% uptime of Unchained DPS while tanking.

    It's not always practical, but I find it useful vs Leviathan Ex, Titan Ex, GKMM Ex. Probably Melusine too if I actually MT'ed this fight.
    (0)
    Last edited by bokchoykn; 05-23-2014 at 07:57 AM.

  10. #10
    Player
    Dosito's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    31
    Character
    Sterrmann Opf'goht
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by bokchoykn View Post
    things .
    I used to do this on certain fight\s (mind you I have absolutely NO coil experience) on my PLD

    but like on boss fights I would get a hefty lead in hate, then switch to Sword Oath. I was yelled at by one of my linkshell members for doing this but there wasn't any issue of hate loss.
    (0)

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