And to think, BLM's are complaining that they are gimped compared to other classes, begging for tweaks to make them "more viable"...
And to think, BLM's are complaining that they are gimped compared to other classes, begging for tweaks to make them "more viable"...
Do you have any idea what you are talking about? Have you ever seen a blm parse in any boss fight against a Drg, Mnk, Smn, or even a Brd that isn't singing the whole time? Its pretty pathetic. With the exception of T4, a well played BLM is going to struggle against a well played almost any other DPS. Its been proven with actual numbers time and time again.
I'll say this again.Do you have any idea what you are talking about? Have you ever seen a blm parse in any boss fight against a Drg, Mnk, Smn, or even a Brd that isn't singing the whole time? Its pretty pathetic. With the exception of T4, a well played BLM is going to struggle against a well played almost any other DPS. Its been proven with actual numbers time and time again.
Only reason we Black Mages don't parse as high as them is because we have consistent downtime in our rotation. If we didn't have that downtime then our damage per minute wouldn't look as low as it is on parsers.
The moment a BLM cast Blizzard 3 and by the time we cast that Fire 1 after Fire 3 it takes enough time to drop our DPS significantly on a Parser. Yet in no way is a Black Mages single target dps god awful as people make it out to be. Parses wont ever say this yet people are being overly dramatic about it because they don't top single target parsers.
I dunno... after extensive experience inside of Turn 8 with multiple people parsing with different programs, its safe to say that blm needs a buff. This is an 11 min. dps check with very little movement. I mean, we basically get to turret the entire time with the exception of hitting a tower or a landmine. And over 11 min, we're gonna get out-parsed by almost every single dps job in the game. This is with using bliz 1 during the Umbral ice III downtime, and choosing the right thunder to cast based off of mp left over when entering umbral ice. Add movement into a long fight like that and there's no chance.I'll say this again.
Only reason we Black Mages don't parse as high as them is because we have consistent downtime in our rotation. If we didn't have that downtime then our damage per minute wouldn't look as low as it is on parsers.
The moment a BLM cast Blizzard 3 and by the time we cast that Fire 1 after Fire 3 it takes enough time to drop our DPS significantly on a Parser. Yet in no way is a Black Mages single target dps god awful as people make it out to be. Parses wont ever say this yet people are being overly dramatic about it because they don't top single target parsers.
IMO, it was the scathe debuff that put us at the bottom. It used to be a feasible method of maintaining dps during movement. But because of the pvp-related nerf, our PvE was dramatically effected. As item level gets higher, the dps gap between us and other jobs will grow exponentially bigger, unless SE adds some balance.
The average rotation being
Fire 3 > Fire 1 > Fire 1 > Fire 1 > Fire 1 > Blizzard 3 > Thunder 3 > Fire 3 > Fire 1 > Fire 1 > Fire 1 > Fire 1 > Fire 1 > Blizzard 3 > Thunder 3 > Fire 3 > Fire 1
The portion I highlighted and underlined is our have downtime. That takes on average 6-8 seconds off our DPS. Per minute it doesn't look pretty since 14 seconds is a lot of time if we compare it to 60 seconds.
As per moving mechanics. You can move as your cast reaches the last .2 seconds. You can also target someone across the room and use Aetherial Manipulation and continue casting.
Regardless whatever our buff, which I ain't turning down, wont matter to those expecting the buff to bring BLM's to the #1 spot on parsers.
Shadowzanon broke down the thunder cast "if this then cast this" pretty well in the DPS forums. Gonna quote:The average rotation being
Fire 3 > Fire 1 > Fire 1 > Fire 1 > Fire 1 > Blizzard 3 > Thunder 3 > Fire 3 > Fire 1 > Fire 1 > Fire 1 > Fire 1 > Fire 1 > Blizzard 3 > Thunder 3 > Fire 3 > Fire 1
The portion I highlighted and underlined is our have downtime. That takes on average 6-8 seconds off our DPS. Per minute it doesn't look pretty since 14 seconds is a lot of time if we compare it to 60 seconds.
You can also sub in Bliz III, swiftcast, Thun III, Fire III and be right on timing wise to fill your mp and get back into the Fire 1 spam. But if you are hard casting T3 during the downtime, you are losing DPS regardless of how you slice it.If you need to cast thunder 1 instead you do so. There is no huge dps increase from using thunder 2 over1 just more convinience. Due to the fact we do have to move you just make sure you have enough mana to do the following.
If 398+ mana, Bliz 3, then thunder 2. (or just 400+ if you cannot compute fast enough
If 291 to 397 mana, Bliz 3, thunder 1. (300 to 400 to be safe)
if 290 mana to 185 mana, Bliz 3, bliz one then thunder 2. (290 to 190 to be safe)
if less than 184 mana, use any ether or take your chances on casting bliz3 waiting for mana to tick which is what you want to avoid then cast thunder 2, best save ethers if you ever bump this low.
Adapting to what you got > striving to get 251 mana and losing potential dps for convenience. You are better just getting a phantasia and going dunefolk lalafell if 251 is your goal then no gear will hold you back in groups with a scholar but that should not be something you should do. Point is we can be whatever and still preform our dps to the best of our skill. we cannot just sit back and follow our rotation to the core because if you do, you are potentially crippling your dps.
There's a reason why I said average rotation.
And please keep that nonsense over there. I mentioned downtime and I explained it. Blizzard 3 > whatever the hell you want to do here > fire 3 is your downtime on DPS. If you can't understand that then please say you don't understand it or aren't willing to instead.
People compare final # not burst #, in equal gear and skill a physical dps(in a solo/low mob encounter) will always come out substantially higher. fights like turn 1,2,7, ifrit ex, garuda ex. There are some fights like levi, titan, turn 5, and turn 6 offer multi target moments that allow blm to gain some of its place back up a parse(ignoring mechanics that counteract this/make impractical). if a blm gets lucky in these fights and doesn't get targeted for stuff they have to dodge/move from the dps is decent enough that really wouldn't be too bad; But for each vines, liquid hell, ect..., that the blm has to dodge, there dps drops a lot more then a physical will, and these mechanics happen all through out the fight.
We already got nerfed because people did exactly this already once, SE stated that this is exploiting the mechanics of the game but it's their job to try and not make it possible. you are timing your cast so that you get the boost of umbral ice, even though you are technically in astral fire, that would be kinda the definition of an exploit, manipulating the game in order to receive 2 bonuses when the game only allows for 1 to be active at a time.
Last edited by Urielparadox; 05-20-2014 at 03:29 AM.
It's not an exploit if you could do it by accident very easily. Which is something I've done many times playing BLM in the past as have many others. Unless they fundamentally change the way the class works with umbral fire and ice then this will continue to happen whether it is intentional or not. Players playing the game as it is presented are not exploiting it. Also, if you were technically in astral fire as you say then this wouldn't even happen. Obvious there is an aspect to the spell casting that doesn't apply astral fire until the very last moment of the spell taking effect which allows for a window where astral ice can still tick. We as players have no ability to change this fact. As long as it continues to work this way players will continue to do it. As I said, often by accident. Calling it an exploit would suggest that all the players who see this by accident are now worthy of a ban. They are not.We already got nerfed because people did exactly this already once, SE stated that this is exploiting the mechanics of the game but it's their job to try and not make it possible. you are timing your cast so that you get the boost of umbral ice, even though you are technically in astral fire, that would be kinda the definition of an exploit, manipulating the game in order to receive 2 bonuses when the game only allows for 1 to be active at a time.
Last edited by Tiggy; 05-20-2014 at 03:40 AM. Reason: Limit Break
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