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  1. #22
    Player
    FelisC's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Felis Catus
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Arkista View Post
    I still haven't seen anyone say what they nerfed? I can only think of one "Nerf"....Twisters. Also funny thing, Some people like OP talk about nerfs taking the fun out of the game, How many players would have been stuck on T5 if not for SE Nerfing Twisters?
    Off of the top of my head, they nerfed AK several times (reducing the number of mobs, then later nerfing the Demon Wall and removing even more mobs), made High Voltage removable by leeches/esuna, last for a dramatically reduced time and have a chance to miss, and made the Siren's abilities significantly easier to handle.

    Again I should say I don't have a problem with making the content easier; certainly on the whole this improves the average player's experience, but I do also understand the lament of a group that don't get to challenge themselves as much as they'd like to.

    EDIT: Re-reading I think maybe you were talking about just coil - the HV nerf is significant for turns 1 and 2 as you can basically ignore it now
    (2)
    Last edited by FelisC; 05-19-2014 at 11:03 AM.