the trouble of t5 fight is not that it's hard... but the dive and twister that simply invisible. let's be honest it's impossible to know where twin will move while the dive, people avoid it by forcing her to move in a place they can't be touched if they move right before she hit. and twister it's... yolo i move and hope not be the one with the twister. (and that i haven't move too far away)
this two mechanic are the main hurddle of this fight. they are clearly an artificial way to increase the difficulty of this fight.
if they had used some mechnic like the last boss of stone vigil when he simply breath one one area for the dive
and some sort of red circle for indicate the eyes of the twister for survive... people will have complain that it was too easy.
the fight is not hard, but two mechanic make it a pain!
i know is not the subject but for me a very good fight is ultima hm, this fight is thrilling and very nice. T5? a pain, nothing great about it. 2-3 thing to know per phase and a lot of phase... that all. it don't make it hard or unmanageable... nor even thrilling or fun! i prefer instense and short fight than long and over complicated fight with multiple phase for make it look hard.
One of the peculiar aspects of T5 is that each phase is very different from the previous one. Instead of "adding" things (like primals or T7), it' basically 5 fights in one.
Apart from this, it's quite easy compared to Second Coil, as others have already stated. Sure, it's harder than dungeons...thank god.
TBH Coil was not designed to be put in the Duty Finder. It requires teamwork, people who are able to coordinate, and voice comms. I still believe they should remove Coil from the DF altogether.
Last edited by Remilia_Nightfall; 05-16-2014 at 10:47 PM.
Two words - Focus Target.
Just practice, that's the key. Find/create a static group and practice. Even with 15% Echo buff if you can't dodge them, divebombs will kill you (or more precisely the wall will). Same goes for Twisters and the knights.
T5 being in DF now, a lot of people thinks it's as easy as the dungeons. But Coil is something else, you really need to work as a group there therefore finding 7 other players who you can play with is mandatory.
Moreover I would say, if you barely make it with 15%, practice some more. You don't have the Echo buff on T6+ and you will see the difference right away.
Or have it set up like Levi and moogle. Where you need a full party of 8 to Q itOne of the peculiar aspects of T5 is that each phase is very different from the previous one. Instead of "adding" things (like primals or T7), it' basically 5 fights in one.
Apart from this, it's quite easy compared to Second Coil, as others have already stated. Sure, it's harder than dungeons...thank god.
TBH Coil was not designed to be put in the Duty Finder. It requires teamwork, people who are able to coordinate, and voice comms. I still believe they should remove Coil from the DF altogether.
You only recently beat turn 1 and 2, still have the Temple Circlet and 2 pieces of i70 gears on and you complain turn 5 "seems" too difficult? How about putting more hours into it before complaining? I would say back in the day but I guess you'd never know. Just find 7 other people to practice more and eventually, echo will helps with the fight. You're not ready for Second Coil.
Heres the key to avoiding divebombs in the pit: EVERYONE HAS TO BE AT THE VERY BOTTOM OF THE PIT BEFORE SHE TARGETS SOMEONE WITH DIVEBOMBS. This is critical. If the person that gets targeted with DBs isn't at the bottom of the pit, someone else will probably get hit. If the person that gets targeted with divebombs moves early, this will also screw everything up.
When twin hits 55%, she's going to drop a 2nd necklace. Just stop what you are doing (well don't let the tank die) and head for the pit. You should have plenty of time to be in position before the DB target.
Some other advice for DBs: Crank your system sounds and use the audio indicator as notice when to move. Sometimes the visual indicator can be delayed. (i've never experienced this but some people i've run with have.
If you get hit by a DB and aren't insta-killed, don't immediately run back to the party. You are likely to get hit again and if you get targeted, you will wipe the group.
Try and use a timer. Being in position for the 2nd set of DBs takes priority over everything else, including DPSing the snakes.
If you have a blackmage (or two) make them peel off of the party and set up at max range at the top of the hill where you enter the fight. Manawall will negate the 2nd set of DBs, and they can just set up and turret the snakes down. Pop manawall a few seconds before the 2nd set of DBs begin. This will also put them in a prime position to AoE LB when its time.
I hope that helps. That transition is by far the worst one in the fight. But it is very much manageable.
The second that second necklace breaks (to which I hope your tank has Twintania positioned within 3 seconds of running to the pit) everyone needs to book it to the safe dodging spot. You got a good 6 seconds when the animation for the necklace breaks before she does the first divebomb.
Twisters aren't invisible, they target 4 of the 8 party members. And you can run as far as you want during the castbar to avoid it. People just use the outward spiral/spin method because it takes up the least space, and lets everyone have their own little part of the map to run in to ensure you don't collide with someone elses' path that the twister may get placed on.and twister that simply invisible. let's be honest it's impossible to know where twin will move while the dive, people avoid it by forcing her to move in a place they can't be touched if they move right before she hit. and twister it's... yolo i move and hope not be the one with the twister. (and that i haven't move too far away)
Last edited by Kaisha; 05-16-2014 at 11:05 PM.
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