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  1. #1
    Player
    Lyniaer's Avatar
    Join Date
    May 2011
    Posts
    72
    Character
    Rainbow Skittles
    World
    Sargatanas
    Main Class
    Gladiator Lv 50

    FFXIV: ARR Suggestions for Good Party Etiquette

    As much as this game frustrates me sometimes, it's not always something Yoshi can fix. Sometimes it's the players.

    Now, you may feel like saying: "All Mighty Skitty-Kitty! If these players are as bad as you're about to say, what makes you think they're even on the forums?! Or reading this?!"
    Well, dear reader, that is where you come in. It's up to you to uphold some of these suggestions and in return, a better game experience for all!
    Let's begin, shall we?

    1. Greed Party, but leader 'locks' the item he needs.
    - This sets a fairly poor tone for your party. It's hypocritical and rude. I understand how frustrating it is to farm for Weapon X or Item Y; we all do. Now, I'm sure you have your reasons and those reasons may seem perfectly valid to you; but you're simply using other players to service your own needs without any regards for their own.
    WWRD? - I won't join a party with a 'locked' item. I may even go so far as to let a person know why a decent player was turned off of their group and depending on how my mood is that morning; blacklisting* them.
    *(Skittles does not endorse blacklisting people without giving them an opportunity to retort. She considers it an abuse of the black list system.)

    2. First Try Rage Quitters
    - Sometimes things just go wrong. RNG can crop up on a group in some very interesting ways, especially on some content that isn't %100 replicable. Some players are actually very good, but can still eat a Weight of the Land or a fall off the damn Leviathan boat from time-to-time. I know this morning I was doing a Brayflox as a Scholar and caught every single attack from the Gliders (you know how they choose a random person to attack) all at once. I died. Subsequently so did the rest of the party. The tank was actually quite furious about this and their rage was absolutely frothing.


    3. Carry Parties
    - Carry parties are a big thing on my server. They enabled a certain free company on our server to acquire a large house FIRST!!!!1

    This puts players who have not completely grasped the complexities of their job or the acquired skills that the older content teaches in with those that are on Farm Status. They assume "Hey, I have a win! I'm qualified for this!" and cause all kinds of problems, hurt feelings, rage and just general japery. Granted, everyone deserves the chance to play the game in it's entirety but if you're not ready, you're not ready. Why cause yourself more grief? Besides, if you don't have the patience to learn a piece of content, how is it you have the patience to farm the outrageous sum of money required to get a carry? (Some carries were as much as 1.5million on my server.) You all know what that leads to.

    4. Strategy Awareness
    - There are many ways to complete content. Some are far more effective than others and many people use these more effective strategies. The most controversial example of this is "Enrage Method" of Coil Turn 2. It may 'seem' easier to you, but it's just another strategy in the mix of many other strategies. As a career Paladin; solo-tanking Turn 5, to me, is easier. However, that doesn't make me an elitist and it doesn't make it more difficult on the rest of the party; so why am I wrong for liking and encouraging that strategy? Why am I wrong if, say, I never solo-tanked it before and am quite leery of doing so?
    I recall a recent heated argument I had with someone because they had been taught in Titan EX to switch at certain intervals and not just at the 3 stacks. I had no idea what their plan was going in - I guess they just assumed that was how everyone did it - but the strategy I had learned and employed when the content was fresh and new that lead to my victories was very wrong to this person and he called in to question my skill, ethnicity, mother's marital status, the possibility I was carried several times, etc..


    5. Commend Good Players...ALWAYS.
    - Always commend good players when using roulette or soloing duty finder. Even if the party was awful; you WON didn't you? Commend somebody!

    Following some of these simple suggestions and encouraging them to others can go a long way in making the game so much more inviting. Let's just play and leave the hostilities for sports.

    Manly sports!

    MANLIER!

    That's better.
    (2)
    Last edited by Lyniaer; 05-17-2014 at 03:46 PM.