Or have it set up like Levi and moogle. Where you need a full party of 8 to Q itOne of the peculiar aspects of T5 is that each phase is very different from the previous one. Instead of "adding" things (like primals or T7), it' basically 5 fights in one.
Apart from this, it's quite easy compared to Second Coil, as others have already stated. Sure, it's harder than dungeons...thank god.
TBH Coil was not designed to be put in the Duty Finder. It requires teamwork, people who are able to coordinate, and voice comms. I still believe they should remove Coil from the DF altogether.

Two words - Focus Target.


Just practice, that's the key. Find/create a static group and practice. Even with 15% Echo buff if you can't dodge them, divebombs will kill you (or more precisely the wall will). Same goes for Twisters and the knights.
T5 being in DF now, a lot of people thinks it's as easy as the dungeons. But Coil is something else, you really need to work as a group there therefore finding 7 other players who you can play with is mandatory.
Moreover I would say, if you barely make it with 15%, practice some more. You don't have the Echo buff on T6+ and you will see the difference right away.
You only recently beat turn 1 and 2, still have the Temple Circlet and 2 pieces of i70 gears on and you complain turn 5 "seems" too difficult? How about putting more hours into it before complaining? I would say back in the day but I guess you'd never know. Just find 7 other people to practice more and eventually, echo will helps with the fight. You're not ready for Second Coil.



Heres the key to avoiding divebombs in the pit: EVERYONE HAS TO BE AT THE VERY BOTTOM OF THE PIT BEFORE SHE TARGETS SOMEONE WITH DIVEBOMBS. This is critical. If the person that gets targeted with DBs isn't at the bottom of the pit, someone else will probably get hit. If the person that gets targeted with divebombs moves early, this will also screw everything up.
When twin hits 55%, she's going to drop a 2nd necklace. Just stop what you are doing (well don't let the tank die) and head for the pit. You should have plenty of time to be in position before the DB target.
Some other advice for DBs: Crank your system sounds and use the audio indicator as notice when to move. Sometimes the visual indicator can be delayed. (i've never experienced this but some people i've run with have.
If you get hit by a DB and aren't insta-killed, don't immediately run back to the party. You are likely to get hit again and if you get targeted, you will wipe the group.
Try and use a timer. Being in position for the 2nd set of DBs takes priority over everything else, including DPSing the snakes.
If you have a blackmage (or two) make them peel off of the party and set up at max range at the top of the hill where you enter the fight. Manawall will negate the 2nd set of DBs, and they can just set up and turret the snakes down. Pop manawall a few seconds before the 2nd set of DBs begin. This will also put them in a prime position to AoE LB when its time.
I hope that helps. That transition is by far the worst one in the fight. But it is very much manageable.
Too hard with the cheat code?
Man..first world issues.
Yeah sprinting during divebombs is actually a terrible idea. The duration goes off your total TP at the time you use it so bards/tanks/melee wont have it up as long as the mages/healers. If the divebomb target has sprint up anybody else who doesn't have sprint on risks getting MPKed.



Sorry I should have clarified. I meant sprinting to get into position in the pit, at which point you can click it off.Yeah sprinting during divebombs is actually a terrible idea. The duration goes off your total TP at the time you use it so bards/tanks/melee wont have it up as long as the mages/healers. If the divebomb target has sprint up anybody else who doesn't have sprint on risks getting MPKed.


An additional help for Divebombs, you can focus target Twintania. When she releases the second neurolink, the focus will be gone. When she starts to use her divebombs, you'll see the focus target pop'ng again with its cast bar. You have like... 3 indicators when you're about to get nuked: The big icon on the target's head. The alarm sound of the target. If you focused Twinty, you'll see the focus target and its cast bar. There was a video that helped me a lot back then. This is the link: https://www.youtube.com/watch?v=anq6_iVjUHo It's pretty short and it explains the basics.During Twisters, it's not necesary to start moving when she starts to cast it, but you can start moving at the 50% of her cast. Again, focus targeting Twintania helps a lot in this phase, besides the DPS/healer positioning in order to avoid the Dreadknight to reach them and kill them.
When you go past that phase (Dreadknights/Twisters), the battle becomes really easy. At that point, you pretty much have the victory in your hands. There're very little elements that could make you fail at that point.
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