Quote Originally Posted by Gormogon View Post
Because nothing you've mentioned helps lessen the difficulty of the Second Coil of Bahamut except for CT2 which has the "potential" to help alleviate the difficulty of Second Coil of Bahamut.

That's why players that are behind have no other choice but to rely on getting into a good FC, use money to get carries, or submit to the echo buff.

So what you're suggesting only works on paper. Since full soldiery doesn't lessen the difficulty of the Second Coil of Bahamut because outside of getting absurd amount of HP you lose out a lot on accuracy, which is needed, and primary and secondary stats aren't any better than the ilvl90 stuff.

The reality is that farming literally BiS is too time consuming and getting a reliable static to take that demanding route is too much for those that don't enjoy the grind just to try and legitimately lessen the difficulty of turn 6.

If the raiding boss mechanics were more lenient then there wouldn't be a need for these alternatives to exists. Yet that's not the case and that's why this topic is in fact... a topic.
Assuming CT2 comes out with i100 gear. How is it any different from current Soldiery gear? All the arguments here about having different gear progressions seems to be because the Oil and Sand is gated behind T7 and T8, which are only used to upgrade Soldiery i100 to i110. What is wrong with sticking to weathered Soldiery? Why the need for it to be i110 outside of Second Coil?

For CT2 to come out with i110 gear, it will most likely have to pose the same challenge as Second Coil, since the gears are of equivalent value. If you can't clear Second Coil now, CT2 with i110 gear will probably be no different.

Casual players should have no obsession over BiS. As far as BiS is concerned, you just need to meet the accuracy cap, then just stack on primary stats (VIT for tanks, STR for melee DPS, etc). Secondary stats are almost always irrelevant. You can "chase" a BiS set but it's not necessary to do so - don't make it sound like a necessity.

I mean, how hard is it to just set aside 2 hours for raiding? That's all I do every night any way. I'm only up to T8 myself, but I can always set aside 1 or 2 hours a night just for progression practice. Most times, you don't even need a mic. I have a friend who does not use a mic, and all he needs to do is get on TeamSpeak and just listen for calls/instructions. One of my static members has a mic, but he hardly ever says anything.

The people who don't have at least 1 to 2 hours a day to spend on raiding, most likely don't even have time to play games. If there are this many people out there who do not have 1 to 2 hours, chances are they can also form a group of their own. Nothing is stopping them from saying "Hi" and making some new friends.

Players "don't have a choice but to submit to echo and carry runs", because they don't put in any effort setting up their own party, or making some friends. This is an MMORPG, we're supposed to be social. The fact that people want to do everything solo and not deal with other people is actually a bigger problem than gear being gated behind Coil. Gear gated behind Coil simply highlights this problem.