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  1. #141
    Player
    Kret's Avatar
    Join Date
    Mar 2012
    Posts
    110
    Character
    Krixus Blade
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sapphic View Post
    To be honest the OP reads as saying.

    "I do not like Speedruns, I do not want Speedruns SO no-one else should be able to do them."

    Makes him worse than the players he calls out who want parties to Speedrun.
    This! Can't agree more
    (0)

  2. #142
    Player
    Jeppo's Avatar
    Join Date
    Oct 2013
    Posts
    29
    Character
    Obo Jeppo
    World
    Lich
    Main Class
    Archer Lv 60
    When I'm tanking I always ask the healer how many mobs/groups they feel confident with me tanking at any one time. If they're new or if they are not overgeared for the dungeon, I always take it easy with the mobs.

    I also look at the overall party composition. If the healer says "pull 4 groups" and I'm with a Summoner and a Monk I'll know that overall AoE damage will be low so I'll probably pull 3 groups.

    When I'm a bard I don't mind speedrunning a dungeon as such because they are quite well-equipped to do AoE damage (the occasional free proc + Foe Requiem if paired with a caster). But when I'm a Monk I'm not very good at speedrunning because their AoE is poor. Arm of the Destroyer does pitiful damage for it's high TP (I only ever use it for its Silence effect) so I only use Rockbreaker for AoE every three turns.
    (0)

  3. #143
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jeppo View Post
    When I'm tanking I always ask the healer how many mobs/groups they feel confident with me tanking at any one time. If they're new or if they are not overgeared for the dungeon, I always take it easy with the mobs.
    I also ask how they want to do it.

    More often all I get is silence.
    (0)

  4. #144
    Player
    Denyer87's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    15
    Character
    Rikku Greywolf
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Exactly my problem. I have no issue holding hate on mobs but if i have too low dps then its not worth it. The thing i've been getting recently is i ask at the start if they want me to pull lots.... Silence. So i do the dungeon as normal and then they complain im not pulling enough. I get so irritated i've just started doing duties as blm while crafting in the queue times.
    (0)

  5. #145
    Player
    ColorOfSakura's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    391
    Character
    Aerik Tirel
    World
    Mateus
    Main Class
    White Mage Lv 100
    As a healer, I don't mind speed runs, but when tanks charge off or just drop in with an immediate "I'm speed running" without even asking the group, I start getting annoyed. Dropping in from Duty Finder into an i55 dungeon (where it's really recommended to be i75+ to do a fairly painless speed run) and saying "SPEED RUN!" without checking results in people wasting even MORE of their time because now they're going to wipe and possibly rage quit the dungeon, thus locking them out of Duty Finder for 30 minutes.

    Stuff like this is what is going to cause SE to nerf the speed runs of places like Brayflox by adding more gates that require keys and stuff, so that way people have to pull only one mob and burn it down before they can progress. If you're queuing for Expert Roulette for extra Soldiery, then be considerate of the other party members who might not be able to handle pulls of the whole zone.
    (1)

  6. #146
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeppo View Post
    When I'm a bard I don't mind speedrunning a dungeon as such because they are quite well-equipped to do AoE damage (the occasional free proc + Foe Requiem if paired with a caster). But when I'm a Monk I'm not very good at speedrunning because their AoE is poor. Arm of the Destroyer does pitiful damage for it's high TP (I only ever use it for its Silence effect) so I only use Rockbreaker for AoE every three turns.
    Follow the person as they start grabbing mobs, pop Blood for Blood, Internal Release, start with Bootshine/Dragon Kick (whichever you feel like, this is just to proc move #2), then Twin Snakes, then Rockbreaker, then Perfect Balance and Rockbreaker spam until it goes out. Then just Dragon Kick - True Strike/Twin Snakes - Rockbreaker spam the rest of the way. If the mobs aren't badly hurt or dead by the time that Perfect Balance goes out, either you're not geared enough or the other DPS is lacking. It's what I use on MNK when in a SR group, or in T4 for the spiders.
    (0)

  7. #147
    Player
    DosonTheGreat's Avatar
    Join Date
    Apr 2014
    Posts
    53
    Character
    Doson Eight
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    I'm not sure what was said in all the rest of the thread but I have THE BEST solution to stopping speed running: make the game more difficult. The only reason people can speed run is because every single trash mob encounter in this game is a complete joke. As long as mobs remain nonthreatening then people will continue to do huge pulls and just AOE all the stupid things. Only way to stop huge pulls is the make mobs hit harder it's as simple as that.
    (0)

  8. #148
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Any tank worth their salt should be smart enough to gauge whether or not a speed run is a good idea based on their group. Pop in with 2 blms or a blm/brd or w/e, sure. Speed running is prolly a good idea. But if you pop in with, say, a drg, a mnk and an i55 healer and still think speed running is a good idea, you may want to reevaluate your tactical prowess.
    (0)

  9. #149
    Player
    Coth_X's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Coth Ex
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by DosonTheGreat View Post
    I'm not sure what was said in all the rest of the thread but I have THE BEST solution to stopping speed running: make the game more difficult. The only reason people can speed run is because every single trash mob encounter in this game is a complete joke. As long as mobs remain nonthreatening then people will continue to do huge pulls and just AOE all the stupid things. Only way to stop huge pulls is the make mobs hit harder it's as simple as that.
    No, that really isn't the reason.

    The reason is that all the HM content they add is like i55 and there is no level syncing past 50.

    As I said at an earlier time, what we need is Stone Vigil EX or maybe Aurum Vale EX i80+ or i90+

    let's go
    (0)

  10. #150
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    So, to speedrun, people usually outlevel the mobs there by ALOT. Like, ilvl 100 gear on a dungeon with a requirement of ilvl 55 gear. So, why not have an ilvl sync? All your ilvl 100 stuff get's reduced stats to make it on par with whatever ilvl the requirement is. All your ilvl 100 gear gets turned into ilvl 55 gear stat-wise.

    Another thing people like to do, is skip mobs, or lock them out of the boss room. Simple solution here is make every boss summon adds. The adds are pulled from the mobs you skipped. In the end, you still kill all the mobs, even if you skip some, you end up fighting them as adds in the boss rooms.
    (0)

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