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Thread: The Atma Stigma

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  1. #11
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Okay.

    I think we need to clear up a few things here.

    You are lumping -everyone- into one camp of "Oh they just want to have the relic weapon spoonfed to them." Let's reverse the situation. What if you were told "If you like sitting there for hours on end, repeating the same droll task over and over, and doing something that has no creativity, no engagement, and the only chance of failure is -literally- running against a time constraint and mechanical limitations (Like soloing a Stoneskin boss on a server's off-time? Good luck killing that if you're not a monk.), then you're a simpleton with no cultured taste or self respect."?

    People -like- the Atma for different reasons. And none of the reasons mentioned are because it's a challenge and reflective of their ability as a player.

    That said, people -don't like- the Atma for different reasons. And the one reason everyone latches on to when they come on to these forums is that "Oh they're entitled."

    No. No no no no.

    I (maybe others) don't like it because it is uninteresting and lazy game design. It is the very definition of the game many of us are trying to get away from. It is Warcraft in its worst form; The droll, repetitive tasks to get a piece of shiney gear. There's no sense of accomplishment, no sense of overcoming a challenge. "The challenge is patience!" No, no thanks. I spend enough of my patience on a daily basis doing things that -aren't supposed to be fun-.

    When I log on to the game, I want a challenge. I want fun. I don't want to sit around doing what is literally the least entertaining thing about the game (Fates) until the magical dice roll and say "Yaaaaay, you're a winner!". And then afterwards? After you get all 12? Well it doesn't change. The dice are replaced with a ten-gallon tank that you need to fill with a teacup. Over and over again.

    When it's full? They give you another tank, and a crappy generic brand oatmeal bar. And you do it again. Do it 9 times and you get a slightly less crappy brand name oatmeal bar.

    Is that a casual mindset? What is a casual, entitled mindset? I would rather wipe all day on some ludicrously stupid and difficult encounter with no end in sight than deal with the Atma and the Fates.

    This isn't a 'harder' relic quest. It is verging on the "Requires a maximum of two brain cells bumping into each other to complete" section of difficulty. You see someone with an Atma or an Animas, and you don't think "Wow, he must have been able to find 7 other people to take down GilgaOdinShivaAnimasRamuhFrit" or "He got carried".

    You think "Wow, he got through the Atma -and- the Myth grind. [Insert subsequent thought here]" (For me, that tends to be "Lucky sod.")

    I give the equivalent of 0 mother-licking !@#%s about the power of the item. The glow isn't worth the headache that doing Fates brings on, let alone doing Fates for an ultimately indeterminate amount of time. I'd rather kill a boss or make it myself. I'd rather -get the equipment by overcoming an actual challenge to my playing ability-.

    "If I do this long enough, I should get something for it." is no less a ridiculous or entitled thought process than "If I do this well enough, I should get something for it."
    (11)
    Last edited by Kabooa; 05-12-2014 at 02:06 AM.