No sword, no deal.Red Mage Job:
Hybrid Class- Can be healer and DPS Efficiently
Base Classes - Conjurer and Thaumaturge
Could be one of the first Advance Jobs that requires Black Mage and White Mage as Base Classes.
No sword, no deal.Red Mage Job:
Hybrid Class- Can be healer and DPS Efficiently
Base Classes - Conjurer and Thaumaturge
Could be one of the first Advance Jobs that requires Black Mage and White Mage as Base Classes.
Considering we have so far a grand total of one class setting the precedent of two jobs sharing the same weapon it's a bit soon to be saying that we'll "always" have the same be true for other jobs.
If you look at Arcanist/Summoner/Scholar you'd see that in fact only one of the jobs needs to match the initial classes weapon type, once the weapons start diverging into separate stats they become Arcanist/Summoner and Scholar exclusive.
It wouldn't be too much of a jump for there to be a subtle shift in weapon type for other jobs to accompany the stat divergence.
Marauder > Dark Knight, Thaumaturge/Lancer (Swiftcast, Surecast, Fire, Blizzard, Life Surge, Invigorate, Blood for Blood).
JA1: Stance, makes magic damage proportional to enmity level while decreasing enmity from spells (build enmity with Marauders combo to make magic damage worthwhile).
JA2: Drain, deals damage and restores HP proportional to damage dealt.
JA3: Soul Eater, sacrifice HP to increase other stats.
JA4: Last Resort, ability which deals large damage and greatly increase damage and decreases defense, while generating a large amount of enmity.
JA5: Soul Flare, deals damage proportional to current HP (lower HP, higher damage).
Watching the storyline and the live letter, the class is probably gonna be Red Mage, Thief or Assasin, and Gunner type job like Musketeer.
nothing at all says that all jobs from the class require use of the class weapon, this is not a rule so if the devs decide to switch things up they could most definitely do this. and besides what is to say they wont introduce the weapon for the job to the class anyway?
I think Hybrid class---> Fencer=wields rapier style swords and shields similar to what CNJ/WHM and THM/BLM use.
add ability as RDM to turn on or off the Enmity+ so they can tank if needed but are not required to be a tank and I would be all over this job fast.also can dual weild a second rapier style sword in offhand slot.
Last edited by Wildsprite; 05-03-2014 at 06:09 PM.
that's only because they created diversity in the gears. That way you can have healing books (mind only) which the arcanist (dps) wouldn't have any benefits using, and dps books for smn/acn.
considering that, new jobs will have to equip the same type of weapon than the main class. Thus, gladiators won't suddenly use 2 blades, nor will warriors use dual axes.
That said, some jobs can be really interesting, as :
lancer => templar. Tank using magical buffs (@Gormogon : elemental breath are drg related though, not templar)
archer => ranger. Obviously dps. Just because bard really need to be a real support so that people stop their epeen contest and do their job
thm => time mage. Though I don't know how demi and quarter would work, time mages have to support skills as well
thm => illusionist. that would make a second dps out of thm though, but heavily AoE based (almost only that)
cnj => Green mage, support
pug => dancer, support (though I'd love them to use clothes as weapon again ^^). It might come from rogue instead for double knives use.
as for new classes :
my guess on dagger class is rogue so :
=> ninja, either dps or support. Though their veils might be hard to implement in FFxiv. So more of a dps than a support
=> dancer, for dual daggers, support
=> some said thief too, though I don't know how it would work, because there isn't anything to steal in FFxiv.
new class : gunner
=> musketeer, dps
=> chemist, healer
=> orator, support
new class : fencer
=> red mage, hybrid (I will come back on RDM later)
=> geomancer, dps or support
***************
3rd jobs.
Yoshida said they would eventually come, maybe after one or two expansions. They would require more than one job lv30 and an other lv15, more like 2 jobs lv50 which would allow the access to a special npc unlocking the new job. His example of that was the red mage using WHM and BLM at level 50
My guess would be that 3rd jobs would be reachable by a new type of crystal allowing new equipments to be usable.
As for red mage, equiping the crystal as either a cnj or a thm would allow you to wear whatever which job-specific weapon they come with (most probably a rapier). So at level 50, you can get a staff and/or a rod which rdm can equip as well (the only one, a vendor should have it in case you "lose" your rapier and need to reequip with the staff/rod), and after that you'd have only rapiers.
3rd job possibilities
WHM + BLM : Red Mage
PLD + BLM : dark knight
(little note : stop the nonsense, do not make a ninja evade-type tank. Such tanks are horrible in every MMO, either utterly useless or totally cheated)
they said non expected though, so it won't be musketeer as everyone expect them to come since 1.0. I'm also curious what in "dagger class" made you think about red mage.
Last edited by Kuwagami; 05-03-2014 at 06:09 PM.
ff tactics advance series had Templar that could use lances, it was a dps status affect user that could also haste, it was also tough enough to take some dmg cuz they wore heavy armor if i remember correctly, so maybe could be a dps/tnk hybrid
Last edited by DoubleT; 05-03-2014 at 08:13 PM.
Going by themes and referencing other Final Fantasy games (especially XI)
Marauder could get a Dark Knight job, with scythes and thm as sub
Lancer could get the samurai job. Not sure which sub it would be. Pgl doesn't really suit it all that much and if it was Gla, it would become a tank/dps hybrid
Archer would get Ranger
Thief will be implemented, either as class or job
Musketeer (gun class)... I'm hoping for a more support-ish class, but I'm not sure how it'll be implemented
I don't think we'll see gladiator getting a job with dual wielding. It'll have to be either a pure or hybrid tank. Pugilist, on the other hand.. There are martial arts swords and such, so they could be getting a dual wielding job. Actually, Ninja could very well be pgl second job, if the coming dagger class doesn't lend itself well towards that.
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Why? I see no reason why it would have-to. Technically Scholar a Summoner could have entirely different weapons, but they decided to do something simple; probably due to time restraints. If given enough time for development they could do about anything.
Last edited by Bloodclaw; 05-03-2014 at 10:54 PM.
Regarding weapons, I'm 95% sure the game must have each weapon be main class + optional job. (To allow unequipping job crystals)
So if for example Conjurer would go RDM with swords, it would mean Conjurer could equip swords too. Which is unlikely.
So my own speculations would be things like Gladiator - RDM, Pugilist - PUP, Marauder - DRK, and so on.
The remaining issue from this, is how some jobs would not offer much variety to the existing one. (Unless say DRK would be a debuffer more than a DD)
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