To put the RDM debate to rest, since I played one in FFXI, my arsenal consisted of all the elemental staves, Joyeuse, kracken club, and a pair of lvl 1 daggers. My armor consisted of healing set, enfeebling sets (int or mnd priority depending on the spell), magic attack(nuking and int priority) enhancing set ( int or mnd priority depending on the spell). To play a rdm, was to play a Jack of all trades, and play each role effectively. The only limitations of a rdm was we didn't have access to axes, polearms, great swords, or great axes.
Depending on what role a rdm was doing had a variety of weapons to choose from, however in ffxiv having access to both rapier and staff should be adequate to allow the rdm to choose between melee or ranged, barspells, en-spells, and haste should be aoe, refresh single target, the line of enfeebles slow, paralyze, dia (aoe diaga, and single target dia I,II, III), 3 levels of fast cast passive, passive to enfeebles, enhancing, and healing (off heals support for ranged) access to cleric stance, defensive spells Phalanx , blink, and spike spells (self only). A defined support class, not true dps or true heals. With a role to wear down a mob, and build up damage. Support role is not well defined in ffxiv as of yet, and it needs to be. Keep in mind all spells won't be available at level 50.

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