
We agree on a lot, just a few things:
That could happen, but I am thinking 3rd job personally, and probably a hybrid type for sure.
Oh come one, we see 2 NPCs in the game, 1 for class and 2nd for job. It maybe called assassin, but I think it is confirmed. They even mention a dagger class it in the last live letter. However skeptics will be that.

No sword, no deal.Red Mage Job:
Hybrid Class- Can be healer and DPS Efficiently
Base Classes - Conjurer and Thaumaturge
Could be one of the first Advance Jobs that requires Black Mage and White Mage as Base Classes.
Marauder > Dark Knight, Thaumaturge/Lancer (Swiftcast, Surecast, Fire, Blizzard, Life Surge, Invigorate, Blood for Blood).
JA1: Stance, makes magic damage proportional to enmity level while decreasing enmity from spells (build enmity with Marauders combo to make magic damage worthwhile).
JA2: Drain, deals damage and restores HP proportional to damage dealt.
JA3: Soul Eater, sacrifice HP to increase other stats.
JA4: Last Resort, ability which deals large damage and greatly increase damage and decreases defense, while generating a large amount of enmity.
JA5: Soul Flare, deals damage proportional to current HP (lower HP, higher damage).


Watching the storyline and the live letter, the class is probably gonna be Red Mage, Thief or Assasin, and Gunner type job like Musketeer.

ff tactics advance series had Templar that could use lances, it was a dps status affect user that could also haste, it was also tough enough to take some dmg cuz they wore heavy armor if i remember correctly, so maybe could be a dps/tnk hybrid
Last edited by DoubleT; 05-03-2014 at 08:13 PM.
Going by themes and referencing other Final Fantasy games (especially XI)
Marauder could get a Dark Knight job, with scythes and thm as sub
Lancer could get the samurai job. Not sure which sub it would be. Pgl doesn't really suit it all that much and if it was Gla, it would become a tank/dps hybrid
Archer would get Ranger
Thief will be implemented, either as class or job
Musketeer (gun class)... I'm hoping for a more support-ish class, but I'm not sure how it'll be implemented
I don't think we'll see gladiator getting a job with dual wielding. It'll have to be either a pure or hybrid tank. Pugilist, on the other hand.. There are martial arts swords and such, so they could be getting a dual wielding job. Actually, Ninja could very well be pgl second job, if the coming dagger class doesn't lend itself well towards that.
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a scythe for a DRK would be a terrible idea. I don't know why they came to the idea that Grim Reaper-like knight were somewhat cool, but DRK are traditionally 2H-blade wielders. It also fits much more their most common spell : blood blade.
For the samurai, why wouldn't they make a katana related class ? it would fit samurai, ninja and even blue mage (saber/katana wielder in FFTA). Though ninja will surely come with dual dagger class, and samurai would perfectly fit the lance.
Not necessarily if we consider that RDM is probably going to be a 2nd tier job. If they work as they were advertized by Yoshida, It would be possible to come from WHM or BLM (for the example of RDM). RDM using basically rapiers (which wouldn't really fit GLA either), there would just be a need of somehow relating the job as a spec.Regarding weapons, I'm 95% sure the game must have each weapon be main class + optional job. (To allow unequipping job crystals)
So if for example Conjurer would go RDM with swords, it would mean Conjurer could equip swords too. Which is unlikely.
So my own speculations would be things like Gladiator - RDM, Pugilist - PUP, Marauder - DRK, and so on.
The remaining issue from this, is how some jobs would not offer much variety to the existing one. (Unless say DRK would be a debuffer more than a DD)
To put it simple, RDM was used as an example where having WHM and BLM both at lv50 would allow to unlock RDM as a 2nd tier job. But having it 2nd tier means that you can come from either BLM or WHM to become RDM, which is troublesome if we consider the weapon restrictions.
However, having a single rapier, utterly useless for the classes (on par with iL50 white quality), and obtainable uniquely via the job NPC, which has WHM/BLM/RDM as job restriction, would somewhat work. When thinking of it, the animations of both jobs' spells could fit a rapier's use (at least the character would not pierce his own flank while swinging it). And if it's only one weapon, it would allow the change of crystal the time to create a set (no reason to remove the crystal afterwards anyway). Then every other rapier would be RDM-locked and it would be good.
Last edited by Kuwagami; 05-03-2014 at 11:18 PM.
Regarding weapons, I'm 95% sure the game must have each weapon be main class + optional job. (To allow unequipping job crystals)
So if for example Conjurer would go RDM with swords, it would mean Conjurer could equip swords too. Which is unlikely.
So my own speculations would be things like Gladiator - RDM, Pugilist - PUP, Marauder - DRK, and so on.
The remaining issue from this, is how some jobs would not offer much variety to the existing one. (Unless say DRK would be a debuffer more than a DD)


Those who did not play 1.0 would most likely not know this. But Yoshida said before that classes will be able to use different types of weapons like Gladiator eventually being able to use Greatswords (this was an example proposed by him), because they can already access daggers/swords which gives them a variety in which weapons they wield. So take this into account for specifying your jobs sirs and madams.Regarding weapons, I'm 95% sure the game must have each weapon be main class + optional job. (To allow unequipping job crystals)
So if for example Conjurer would go RDM with swords, it would mean Conjurer could equip swords too. Which is unlikely.
So my own speculations would be things like Gladiator - RDM, Pugilist - PUP, Marauder - DRK, and so on.
The remaining issue from this, is how some jobs would not offer much variety to the existing one. (Unless say DRK would be a debuffer more than a DD)
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