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Thread: Relic Weapons?

  1. #21
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    Quote Originally Posted by Madruk View Post
    Problem with this is the same thing you see in WoW will happen here, people will sell their rankings to others so that they can get the gears. My arena group made thousands of gold doing this.
    Yeah, most of us did it or at the very least helped friends. I feel as though that was more a product of how easy it was to get back on top with a new team. In a PvE Final Fantasy setting I imagine a system that takes far to long for most people to bother exploiting it.

    If it took months of being in the top 1% of raid/quest groups I doubt LS's would trade the currency for gil very often or at least not until well after the gear became obsolete.
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  2. #22
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    MeowyWowie's Avatar
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    Quote Originally Posted by AlexiaKidd View Post
    I do not think making the Currency rare/ex would be bad if you look at my idea's two posts up, there may be something I have overlooked though so if there is please point it out. I know that not everyone would exploit players to gain what they need but their is always the bad egg's that will do just that. With how the drop system works in FFXIV that could not happen if they put it straight into your Currency inventory when it dropped.

    I think it is great that you managed to achieve what you did and that is the point of these weapons they should require a lot of hard work and time for the final form.
    I would agree with you but there's one main problem I see with this.

    Relics, if similar to FFXI's Relics and Mythics, are not meant for everyone. If the currency is rare/ex and it's supposed to take months to years to get as much as you needed then within a few years everyone would have Relics. They wouldn't be rare or unique anymore.

    Exploitation of Linkshells happened in FFXI, and that was WITH currency that could be sold and traded. It will be much worse if it's made rare/ex because many shells will force these rules in order to complete the weapons faster because it would be the only way to get currency at a decent rate.

    No matter which way they're implemented, if they involve currency people will exploit others. But it will be worse if exploiting is the only way to complete the quest in a reasonable amount of time.
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  3. #23
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    Haibel's Avatar
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    Quote Originally Posted by MeowyWowie View Post
    First of all, yes. I would love to see relic weapons make an appearance in FFXIV. I can't imagine an FF game without ultimate weapons. However, there's one part I strongly disagree with.



    This is absolutely false. For most of my relic wielding friends and myself included, exploiting others was NOT how we obtained them. I, just like most others, worked my ass off for them. I went the route of farming with my brother for months to amass all the gil needed to purchase currency. Not once did I ever "exploit" any other player to progress further with the quests.

    Overall, the amount of currency that I actually got through Dynamis runs was maybe 2%. The rest I bought mostly from shouting in Whitegate.

    If SE implements them the same way they did with relics or even mythics (needing currency/alexandrite/whatever,) then making them (the currency) rare/ex will be a huge mistake. All it would do is force people to exploit others, the exact opposite of what you want. The only way you'd be able to obtain them is through events. For someone to ever amass enough currency to complete them they would have to take all the currency drops in countless Raid/Dungeon runs. In FFXI it could take up to 2 years of biweekly Dynamis runs for enough currency for 1 relic, and that's if ALL of the currency went to 1 person.

    Buying/selling currency is not exploiting others. Creating BS endgame rules like "So and so is getting all of the currency drops from this run" is. Sure, people did it in FFXI. But the majority of relic holders that I knew did not. Making the currecy rare/ex is only asking for exploitation and is a very bad decision if you ask me.

    Edit:



    This is total BS, too. Anyone that bought their currency will tell you that it took MUCH longer than getting the gil for it. Why post about things you obviously knew nothing about?

    Technically he is right. at one time you could get a relic in a few weeks when the RMT market got down $7 per million Christmas of 07'. If you were a loser with about $2800.00 to blow you could by enough currency to complete a relic.
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  4. #24
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    Quote Originally Posted by Haibel View Post
    Technically he is right. at one time you could get a relic in a few weeks when the RMT market got down $7 per million Christmas of 07'. If you were a loser with about $2800.00 to blow you could by enough currency to complete a relic.
    You're missing the point. Farming gil took time, sure. But just FINDING the currency (at a reasonable price) took much longer. Even if you bought the gil, you would still have to spend months just looking for currency to buy.
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  5. #25
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    Quote Originally Posted by MeowyWowie View Post
    I would agree with you but there's one main problem I see with this.

    Relics, if similar to FFXI's Relics and Mythics, are not meant for everyone. If the currency is rare/ex and it's supposed to take months to years to get as much as you needed then within a few years everyone would have Relics. They wouldn't be rare or unique anymore.

    Exploitation of Linkshells happened in FFXI, and that was WITH currency that could be sold and traded. It will be much worse if it's made rare/ex because many shells will force these rules in order to complete the weapons faster because it would be the only way to get currency at a decent rate.

    No matter which way they're implemented, if they involve currency people will exploit others. But it will be worse if exploiting is the only way to complete the quest in a reasonable amount of time.
    I still do not see how making it rare/ex could allow people to be exploited, sorry I am probably missing something really obvious here ^^

    But the way I saw it was that as you kill things, it drops and goes straight into your Currency inventory, how could a LS leader exploit it? They couldn't make everyone give them the drops as it goes straight into inventory not loot list.

    Though you make a good point in everyone having one in a few years, but maybe with the Level Cap increases coming every few years then the ones that truly desire them will have it upgraded to the next stage before that happens so they will always be that one step ahead.
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  6. #26
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    What if it wasn't a currency but the weapon gained experience as you used it. It would make exploitations to acquire it impossible (at least any that I can think of). Maybe it could be special exp gained only in dungeons or something like that to make the exp more rare. And to make sure no one starts making a lot to sell, they should be bound to the character. Of course this should start after some epic quest to get it, and maybe to get the final form you have to fight a really hard boss. Possibly one on one, with the boss set to each class (so that healing and support classes don't just fall over in five seconds) so that it is a true test of that player's skill.
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  7. #27
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    Sorry Alexia. I must not have seen the part about currency going directly into your inventory. My mistake

    But yea, even if done that way, everyone would eventually have one within a few years. I'm also fairly sure that once someone has one they will feel obligated to keeping it upgraded. I just can't see it working like this. Not to mention, rare/ex currency would have been a nightmare in XI lol.
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  8. #28
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    Enthy's Avatar
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    I'd like to see relic weapons again, but please make it so whatever the requirements are, can't be bought/traded.

    special quests and exclusive currency for starters.
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  9. #29
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    Quote Originally Posted by RemnantWolf View Post
    What if it wasn't a currency but the weapon gained experience as you used it. It would make exploitations to acquire it impossible (at least any that I can think of). Maybe it could be special exp gained only in dungeons or something like that to make the exp more rare. And to make sure no one starts making a lot to sell, they should be bound to the character. Of course this should start after some epic quest to get it, and maybe to get the final form you have to fight a really hard boss. Possibly one on one, with the boss set to each class (so that healing and support classes don't just fall over in five seconds) so that it is a true test of that player's skill.
    I like this idea too, maybe they could make dungeon to get the base. Once you have that you have to go get a load of exp on it, then do some quests and tests like slay every NM in the game with the weapon. I don't know but it has to be something that is not easily obtainable for the base weapon and then keep their final form rare. Exp might not be the best thing in this case then, I just don't know anymore ; ;
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  10. #30
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    Quote Originally Posted by MeowyWowie View Post
    Sorry Alexia. I must not have seen the part about currency going directly into your inventory. My mistake

    But yea, even if done that way, everyone would eventually have one within a few years. I'm also fairly sure that once someone has one they will feel obligated to keeping it upgraded. I just can't see it working like this. Not to mention, rare/ex currency would have been a nightmare in XI lol.
    I don't know say your Relic needed 10 million Allied Notes to upgrade, that might have worked ^^ Would have took a damn long time to earn in Campaign that is for sure
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