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Thread: Relic Weapons?

  1. #41
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    Mar 2011
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    Gridania
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    Quote Originally Posted by Volsung View Post
    you are correct, thats just an example and nothing more, however, I hope you know thats a 143 weeks attending every single event. >.> Not what I would consider easy thats 3 years for a hardcore player lol. Thats why I think it should be balanced however they decide to do it xD
    It took me a while to get my first relic (Mandau) though, after I got it, my Apoc. and Galjahorn were only 6 month ventures, that's because we split the currencies up between 4 people, it's only 3 monthsish if you give all of them to one person. but anyhoo....3 years at minimum would be just time consuming and not very hard. I would prefer the whole 4-5 months of consistent "hardcore endgame, bite your lip this is fucking hard" collecting of crap....and wondering why Gobbies in Dynamis Jueno got Utsusemi: San and you couldn't...-.-;
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  2. #42
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    Volsung's Avatar
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    Apr 2011
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    Adell Raynes
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    Balmung
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    Lancer Lv 50
    Quote Originally Posted by Gath View Post
    ....3 years at minimum would be just time consuming and not very hard. I would prefer the whole 4-5 months of consistent "hardcore endgame, bite your lip this is fucking hard" collecting of crap...
    Believe me I'm not saying it should take 3 years, thats just how the math worked out. I picked random large number and small number and smaller number. /shrug. I just like the idea of something that caters to multiple kinds of players so it could come from more than one thing. You are absolutely correct though, balance it to where it takes too long and too much effort all the time and it become nothing more than a redundant burden feeling rather than an accomplishment.

    EDIT Oh on that note, even SE had to correct their balance when mythic first came out they wanted 50K alex, then dropped it to 30K cause they realised it was nuts haha
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    Last edited by Volsung; 06-30-2011 at 02:09 PM.

  3. #43
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    SuzakuCMX's Avatar
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    Apr 2011
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    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Sounds boring IMO, but if that's what floats your boat.
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  4. #44
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    Sylkis's Avatar
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    Mar 2011
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    Sylkis Tea
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    Sophia
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    Scholar Lv 100
    Quote Originally Posted by AlexiaKidd View Post
    I think Relic Weapons would be an exception to that rule or did you just mean you wouldn't be able to add materia on top of it?

    The whole point of them is that they are the Ultimate Weapon for your Job and as such have huge requirements to be fulfilled in order to get one. They have to huge otherwise everyone would have one and then all other weapons would be pointless and as much as everyone would probably want one the reality is that only a small percentage would actually be able to achieve it.

    So with that how could they implement them, have a fair system in place to earn one but still meet the requirements of what a Relic Weapon is supposed to be?
    IF they want to stick to their original plan , they would have to make it revolve around materia.

    My idea:
    Make it so that you can get a incomplete version of the weapon (like tarred and vintage items). Then to upgrade it, you have to have very high quality materia or have a set number of materia required to be slotted (chance to fail on multiple). The upgraded version becomes "vintage" which gives stats beneficial to that class/job.
    If this is not time consuming enough, make it so that only you can gather/craft/slot the materia.

    Personally, I liked SE's idea of "bringing out the flavour of each type of weapon". I think this means that attributes such as "slash" , "blunt" etc have a greater effect, so that some weapons are better in certain situations. I don't want to hold onto a weapon that owns all (which then becomes trash when the level cap increases).
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  5. #45
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    AlexiaKidd's Avatar
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    Alex Kidd
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    Spriggan
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    Marauder Lv 90
    When level cap increases they just add the abilitity to further upgrade it to put it back on the top tier.
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