Page 14 of 22 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 215

Thread: Death Penalty

  1. #131
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Galoot View Post
    I haven't forgot...but also doesn't this promote skillful play? If you have a tank who is afraid to fight because the healer sucks...maybe the healer should be removed from the PT and develop his/her skills before PTing? Again I don't see the problem with having a more serious death penalty to make players better...
    Ummm... how does a healer develop healing skills without partying? Just wondering...
    (0)

  2. #132
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    OP is a bad troll... /close thread please.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #133
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    99
    Quote Originally Posted by geniusprime View Post
    ...the penalty is death.
    Death is not itself a penalty. It is a state. What happens once you're dead? What effect does dying actually have? The answers to those questions are what make up a penalty for the state of being dead.

    Death penalties are tricky things. They need to be severe enough to discourage dying, but not so severe that they discourage experimentation and exploration. Not getting a reward is only a penalty if you care enough about it in the first place. Failing to receive a bonus isn't inherently a penalty, unless it's a bloody good or wanted bonus.

    A penalty can impact a single player or an entire group. It can affect resources or actions. The current weakness + return to aetheryte penalty targets the time resource. It can affect just you, or your group if it is necessary for you to be at full strength for the party to proceed. And if you don't wait for it to wear off, it can affect what actions you take with your character.

    A massive durability hit, on the other hand, targets the money resource, but does not have any short-term or immediate effects unless you've crossed a durability threshold.

    Experience penalties generally hit the time resource, and do not have an immediate impact unless one delevels or ends up creating an unacceptable XP spread in a leveling party. They are inconvenient over the long term but don't change a character's viability in the present.

    Really, FFXIV's death penalty is about as mild as it could possibly get.
    (3)

  4. #134
    Player
    Rosalie's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    97
    Character
    Rosalie Braden
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Oh bah. I thought this was going to be about the admiral's gun.
    (1)
    GLD is not GLA! But apparently, it IS GSM!

  5. #135
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I'm still disappointed this isn't about the Corsair Mythic gun.
    (0)

  6. #136
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by geniusprime View Post
    Now I am being accused of bashing when I have yet to throw an insult at anyone. Thats interesting. As far as your comment to my actual comment. Its is poor play in your opinion. You still desire to punish not only the players who don't play like you but everyone else. There are many cases where you can play as perfect as your desire but you will still die. I also don't think you trying to understand the point that is being made from your responses.

    Let me make this clearer. I believe there are better methods than death penalty that would encourage gamers to want to be more successful at engaging enemies and that if there are DP, it should be done in a way that does not prevent or delay the gamer from playing.

    A non death penalty option can be killstreak or survival bonuses. These bonuses can range from more XP gain, higher DPS, faster regen, etc. However such a bonus can be either semi permanent or time limited. However when you do die, these bonuses are removed until the requirements are met.

    A non intrusive death penalty can be time deduction during leves or any time limited quest.
    Surely you must consider Kirby's Epic Yarn the greatest game of all time.

    But if there's nothing at stake, are you really achieving anything? I mean it, as a gamer who's played since the NES, I may have cursed at the screen at times when I got a game over with no way to continues in Rescue:The Embassy Mission, or Battletoads, but I did want to do better and better each time, to avoid said result, or even just to show the damn AI, until I finally beat it.
    (1)
    Last edited by Kallera; 06-30-2011 at 05:28 AM.

  7. #137
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Off topic

    Quote Originally Posted by Rosalie View Post
    GLD is not GLA
    GLAD?
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  8. #138
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    We need it so that if we die, we lose exp. Granted, not as much as in XI, but exp loss would keep people from doing stupid crap...like..a GLA tanking in cloth armor with a gimp shield and never blocking....
    (0)
    Last edited by Dubont; 06-30-2011 at 05:32 AM.
    Healer strike is ridiculously foolish and accomplishes nothing

  9. #139
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    GLD is goldsmith, GLA is gladiator.
    (0)

  10. #140
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reika View Post
    GLD is goldsmith, GLA is gladiator.
    Apologies. From now on, I'll say "useless ghetto PLD"
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  11. 06-30-2011 05:33 AM

Page 14 of 22 FirstFirst ... 4 12 13 14 15 16 ... LastLast

Tags for this Thread