Player
I think the point is it isn't wise to include a feature in a fantasy game simply because it is realistic. Just as deciding against something because it is unrealistic is silly. Lalafell do not add a sense of realism to the game, and yet we love them, right?You cannot have fantasy without reality. Realism serves as the basis from which you can then expand on. Without any sort of reflection to real life, there'd be absolutely no way of comprehending anything, let alone this game. To simply put it, you expressing that we cannot suggest something related to life is just irrational.
I disagree with your opinion that the death penalty is "Bit steep," and would say the complete opposite as it is rather lenient.



Play Spiral Knights then you can complain about Death Penalty.



I can't tell if it's me or this thread, but keep getting errors when I try to"like"in any case, after coming from corpse runs and de levelling I agree the current penalty is quite light, and there is no sense of danger.
http://www.onslaughtls.com

I like it when games have a severe death penalty.
I think Yoshida is right that this game doesn't require something like that giving everyone headaches. I still however would like to feel more afraid of dying. It makes games more exciting to have that thrill when you live with 1 hp left. There's a reason why people enjoy gambling and it's not just the fact that you might win something, it's also the thrill that there's a chance you might lose something.
As for the argument that games aren't supposed to imitate reality only provide fun. I think this is an incredibly general statement and not all games live by these standards. I know games like Tetris don't hold a lot to realism and still manage to be fun, but who decided things would fall down and not up. Whether this was truly inspired by reality or not I would say games like MMORGPs or RPGs like oblivion that try to create a real world environment do try to come off as realistic. Immersiveness is a strong part of a good story, something that Final Fantasy does well. If things don't make sense then neither does the story. This goes hand in hand with developing a character in a video game. In order to feel attached to the character you're creating you want the world to have some sort of realism to make that connection with your character a little easier. Yes games still need to be fun however, and we do sacrifice realism for that. This comes in the nature of the world, the fact that you can cast spells and you get to fight giant beasts and fight for a country. You don't get to do those things in real life and that's why you play mmos. Objectives based on a fantastical reality.
You don't need a reason to help someone~
This game has no penalty for death, geniusprime. 3 minute weakness and a miniscule damage to gear...LOL. Hey guess what? Getting hit by a mob or attacking a mob also can damage gear, so basically dying in this game is the same as living... To call this games death penalty steep, I almost shed a tear of befuddlement. Honest question, Is this thread for real?

I have a friend who starts freaking out whenever his game is being broken into in demon's souls. You should see how happy he is when he comes out victorious. Even if this happens ten times in a row.
I know Demon's souls has an incredibly tough death penalty. But I'm sure a game like FFXIV could find a balance that could appeal to people both afraid of a death penalty and those who want it.
You don't need a reason to help someone~



That would be nice. I think that downleveling like FFXI is too harsh a penelty, but the current one gives more of a feeling of annoyance than danger. The "reward" ideas are interesting, but I'd have to actually see them in action.
The losing minutes idea is a good one too. It might not work for grinding, but it would work for leves and dungeons.
Edit: Just wanted to put this thought out there. As annoying as xp penelties might be to some, it does help keep people from getting through to level cap too fast.
Player
The current death penalty is fine. It keeps people from potentially "graveyard zerging" content.
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in any case, after coming from corpse runs and de levelling I agree the current penalty is quite light, and there is no sense of danger.






