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Thread: Death Penalty

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  1. #1
    Player
    Galoot's Avatar
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    Notorious Galoot
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    Quote Originally Posted by CoolBlitz View Post
    Oh no not again, remember FFXI
    Tank afraid to tank cuz White does not know how to heal.
    And Healer afraid to heal cuz Tank does not provoke.

    Just in case you guys forgot.
    I haven't forgot...but also doesn't this promote skillful play? If you have a tank who is afraid to fight because the healer sucks...maybe the healer should be removed from the PT and develop his/her skills before PTing? Again I don't see the problem with having a more serious death penalty to make players better...
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  2. #2
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    Quote Originally Posted by Galoot View Post
    I haven't forgot...but also doesn't this promote skillful play? If you have a tank who is afraid to fight because the healer sucks...maybe the healer should be removed from the PT and develop his/her skills before PTing? Again I don't see the problem with having a more serious death penalty to make players better...
    Ummm... how does a healer develop healing skills without partying? Just wondering...
    (0)

  3. #3
    Player
    Galoot's Avatar
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    Notorious Galoot
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    Quote Originally Posted by Lerris View Post
    Ummm... how does a healer develop healing skills without partying? Just wondering...
    Read up on it...Learn how to use abilities well...How does anyone know how to do their jobs well? Or take advice from other players while in party unlike some who would think of it as critism instead of them taking in knowledge and using it. The original argument was a rarity to begin with, I can remember only a few times where people were afraid to party with certain people. It just brings up the fact that the penalty made more and more people aware of the weakness of certain peoples skills.
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  4. #4
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    Zantetsuken's Avatar
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    Siorai Aduaidh
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    I think the the gear-damage death penalty would be a good fit for FFXIV.

    Maybe 8%, and every time you die while weakened, a multiplier effect is added.

    Also, I would make it so that if gear hits the 0% mark, it becomes a generic 'destroyed' item, it loses all bonuses/states and cannot be repaired at all. (eg, destroyed sword, destroyed lance, destroyed helm, etc..)
    (1)
    Last edited by Zantetsuken; 06-30-2011 at 04:10 AM.

  5. #5
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    Payadopa's Avatar
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    I'm all for a real death penalty. As a veteran XI player I can't say I loved it all the time, though. lol Sometimes I was close to bite into my keyboard. Good times~ lol
    But XIV as it is now is

    a) way too easy

    b) offers almost no incentive to play thoughtfully.

    While I'm not quite sure I'd like to see de-lvling return, I'd love to see something along the lines of gear damage upon death or a EXP loss without a level down above my head. Basically anything that stops a player from trying a certain boss like ten times in a row within say five minutes.

    Random note:
    Demon's Souls/ Dark Souls FTW! (The last boss was so unbelievably easy lol)
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  6. #6
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    Reika's Avatar
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    Reika Shadowheart
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    Quote Originally Posted by Payadopa View Post
    I'm all for a real death penalty. As a veteran XI player I can't say I loved it all the time, though. lol Sometimes I was close to bite into my keyboard. Good times~ lol
    But XIV as it is now is

    a) way too easy

    b) offers almost no incentive to play thoughtfully.

    While I'm not quite sure I'd like to see de-lvling return, I'd love to see something along the lines of gear damage upon death or a EXP loss without a level down above my head. Basically anything that stops a player from trying a certain boss like ten times in a row within say five minutes.

    Random note:
    Demon's Souls/ Dark Souls FTW! (The last boss was so unbelievably easy lol)
    No wai! now i dont wanna play Demon's Souls again...
    (0)

  7. #7
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    NoctisUmbra's Avatar
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    Noctis Umbra
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    This entire argument should not exist. The penalty in FFXIV is not even harsh. It is simply an inconvenience.

    Yes, OP. Death is inconvenient. It should be inconvenient. Should there be rewards for staying alive? Yes. Should that be reason to remove any penalties? No.

    If you don't like having to browse the net for 3 minutes due to dying, here's a thought - don't die.

    If you die once or twice a month, you can easily overlook a couple 3 minute breaks. If you are losing so much time from the death penalty and being majorly inconvenienced then you die way too much. If you die way too much, you are clearly in at least 1 way incompetent at this game. There is no shame in that, since it is after all a game. It may just mean this game is not for you.

    Do not try to even suggest that such a basic Death Penalty that can be described more accurately as an inconvenience rather than a penalty, is something even remotely important of a thing to be looked into due to it being 'too much' - especially with there being much more imperative changes that this game needs.
    (2)

  8. #8
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    Jwrigh7784's Avatar
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    Methius Silvercloud
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    geniusprime, while I respect your opinion and your right to it, I wholeheartedly disagree. The death penalty in this game is far from steep. In most current MMO's you will suffer far worse a penalty for dieing. If there wasn't some kind of punishment for being killed there would be no motivation for players to learn to play their roles and improve themselves. If anything the death penalty should be harsher than it is now.

    However, I feel there are more noteworthy things to complain about in this game. I may still be fairly new here but during my time in game I have noticed many things that need improving. For starters the game engine is poorly optimized and would benefit greatly with a 64 bit executable option for those on a 64 bit OS and with DX 10/11 support. My point being of course that things could be far, far worse when it comes to dieing in FFXIV.
    (1)

  9. #9
    Player
    Airlea's Avatar
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    Ryan Di'gosling
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    Quote Originally Posted by Symon17 View Post
    Except you don't get raise until rank 38 DoM. Not everyone has that. Him not taking that into account does not indicate either of those things. You really shouldn't jump to such extreme conclusions.
    These are not extreme conclusions. r38 is less than halfway to cap. It's common knowledge for anyone that's played for a bit or taken the time to look the info up. The reason I bring this up, is because endgame is where a death penalty is needed most. If you fail to manage hate properly, fail to heal properly, etc, you should be penalized for poor play. The loss of that member at full strength for a period of time also hurts the group, which gives them more incentive for "skillful play." With the addition of time being a factor in rewards as well, this will become even more important, as it should.

    I could concede eliminating the weakness factor outside of timed events. I'd still strongly disagree with it, as it would allow players to zombie open world NMs when more difficult ones are added. Eliminating it for timed events would be detrimental to skillful play given the upcoming changes.

    I'm not calling him stupid for his idea. I was calling him out on his double standards and circular logic.
    (0)

  10. #10
    Player
    Symon17's Avatar
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    Mikah Frost
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    Quote Originally Posted by Airlea View Post
    These are not extreme conclusions. r38 is less than halfway to cap. It's common knowledge for anyone that's played for a bit or taken the time to look the info up.
    The cap is 80?
    (0)

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