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  1. #21
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Tiggy View Post
    Lol, I in no way considering a single tier of materia to be a system. Completely wrong classification. Could there be a tier 5 added anyway? Sure. Consider that to be a new system? God no.

    Fine, I look like a douche. Some people needed to be reminded what a system is, and for obvious reasons. It was clear that it was so quickly forgotten that one object doesn't define a system, and that injecting one object into an existing system does not qualify as a NEW system.

    We can speculate all day, but can we do so within reason?
    Arguing definition is just pointless in a thread that is all about speculation. You could add to the argument instead of trying to teach english on a message board.

    Simply adding tier 5 materia isn't a system, but a slightly complex way to be able to add tier 5 can be.

    If there is some kind of pre-requisite for creating a materia slot to higher level gear that makes it a system.
    (1)

  2. #22
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by saber_alter View Post
    (also quoting a dictionary is a perfectly valid way of persuasion. it is called "argument by definition")
    I knew there was a word for this! Thanks.

    As for the other suggestions. I love the idea of new materia that adds different stats, but that still doesn't count as a new system. It's just more materia in an existing system. The idea of fully spirit bonded gear without slots suddenly gaining a slot of some sort might count. It's different enough they may call that a new system. It would finally give me a good reason to care about my dungeon gear getting spirit bond as well since we can't even convert that stuff. As of now that is indeed a useless stat on that gear.

    Quote Originally Posted by CYoung187 View Post
    Arguing definition is just pointless in a thread that is all about speculation. You could add to the argument instead of trying to teach english on a message board.
    I'm sorry but it was completely on point considering we are speculating about a new system. People were not actually speculating about a system at all, and the conversation was falling off point entirely and devolving into what kind of materia people would like to see. I wanted to see the conversation stay on point. It was not an english lesson at all. If anything it should be a reading comprehension lesson. -_-
    (4)
    Last edited by Tiggy; 04-24-2014 at 12:33 AM.

  3. #23
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I would venture to say that adding materia to endgame gear is not likely as this would cause balancing issues. More variety in stats would be nice, but not sure I would call that a new system, just more options in the existing one. For the sake of speculating, I am leaning towards a new way of obtaining materia.
    (0)

  4. #24
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kaname1304 View Post
    What about materia merging? Like 5 lvl 3 materia to make a lvl 4 of the same kind and so on?
    Think merging be cool if also be one of many process to acheive a relic form of materia as well. also maybe maybe add small % to add additional effect on the merged materia to make it more marketable on the AH just saying :P

    Example: Materia IV +5% to fire based attacks additonal effect add Burn debuff for 10 seconds.
    (2)
    Last edited by odintius; 04-24-2014 at 12:34 AM.

  5. #25
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Thaliss View Post
    No information, already announced in previous live letter that materia system will be reviewed.

    We can speculate as much as we want.
    @Remus : maybe once your End game gear reaches 100% spiritbond you will have the option to attach a materia. then it resets and you have to spirit bond again to 100 % for another

    One fun thing would be resistance materia allowed on Endgame gear. Prices would skyrocket
    That would be nice, but wouldn't it basically make crafting gears even more useless?
    (1)

  6. #26
    Player
    FJerome's Avatar
    Join Date
    Oct 2013
    Posts
    1,014
    Character
    Edhe'li Merwyn
    World
    Leviathan
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Kyana View Post
    If they make it possible to meld materia to dungeon gear...RIP crafting.
    You'd still need to create the materia, though, so as long as that's still only possible by spirit-bonding crafted gear there'll still be a good steady place for crafting.
    (0)

  7. #27
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Taruranto View Post
    That would be nice, but basically make crafting gears even more useless?
    It kinda already is at this point mostly know craftable gear is going to play catch up after each patch or expansion at the present. Also I blame rmt's and SE fear of them in this problem of crafter in making gear though imo.
    (0)

  8. #28
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    I hope it increase the ilevel of overmelded crafted gear (and make the gear character bound once it get overmelded because of rmt)
    (0)

  9. #29
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    New type of materia:

    Raw _________ Materia I-V (Blank would be, say, Incantation, which would increase the power of your summoned companions by 3%, or Ireful, which would increase enmity generated by weaponskills by 7%) - obtained with a 2% chance from any FATE (level 1), can drop with a low percentage from any dungeon boss (sub 50 2% chance for a level 2, 50+ 2% chance for a level 3), can be converted from Darklight armor (levels 1-4, 35% lvl1, 35% lvl2, 15% lvl3, 15% lvl4), or can drop Coil T6-9 (lvl5, 5% drop rate)

    Raw Materia is unequippable, it must be rounded or refined by Crafting classes 01-04 using a special material that is never consumed but always used to adjust the materia, and a high level gathering item or two, and then can be cut or shaped to fit an armor type (head, feet, body, finger, etc) by crafting classes 05-08, with the same special crafting requirements.

    EVERY piece of armor in the game now has an additional slot for these materia that is only unlocked after it has been spirit-bound to 100%. To insert the materia, you need an item that is dropped in T3, all hard and extreme mode primals, and can be purchased with Mythology Tomes. This item can be traded and is consumed when used, maybe 2-3 at a time.

    Crafters = happy
    Raiders = happy
    RMTs = not able to join in


    WOULDN'T THAT BE FUN!?
    (0)

  10. #30
    Player
    ArchimedesVandiir's Avatar
    Join Date
    Oct 2012
    Posts
    38
    Character
    Vanessa Starborn
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Im honestly hoping for better chances to attach the materia. Getting to the final forbidden slot and having a 9% chance to attach materia and losing a 90k worth materia 20 times in a row is a heartbreaker. Im hoping they adjust it and make it to where you get a bonus to attaching materia based on how high your control is. Maybe say your control is over 375 it gives you a 25% bonus to all forbidden slots. Ive lost millions and millions in gil to this system, the cost of materia is too high for such I high rate of failure. And i know other have lost millions as well. Your stats in crafting should really have some kind of affect on attaching materia.
    (3)
    Last edited by ArchimedesVandiir; 04-24-2014 at 01:36 AM.

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