Well that would most welcomed if we could use it on endgame game I was expecting to never see that. Interesting

Well that would most welcomed if we could use it on endgame game I was expecting to never see that. Interesting


Hoping for more options for materia like cure potency +5% etc and crafters can open of materia slots for end game gear for hortizonal progression options but wishful thinking on my part :P

That would be great.
I'd love to make real custom gear with the stats I'd like to have.
Or if they increase the limit for main stats, but if you try and fail the 3% chance you lose everything.
Or maybe it's just a system to finally make elemental materia usefull...somehow.
If they make it possible to meld materia to dungeon gear...RIP crafting.
EDIT: I'd also like being able to create higehr tier materia by combining a number of lower tier materia.


Well I was thinking more in line to open slot for end game gear since SE don't want you to be able to craft end game gear give crafters the role to open the slot only and have to have maybe like rare items from some nm boss etc. I think this approach would open a market and demand also without giving craftable end game gear materia could be their source of income if implemented correctly of course lol.

No information, already announced in previous live letter that materia system will be reviewed.
We can speculate as much as we want.
@Remus : maybe once your End game gear reaches 100% spiritbond you will have the option to attach a materia. then it resets and you have to spirit bond again to 100 % for another
One fun thing would be resistance materia allowed on Endgame gear. Prices would skyrocket![]()


That is a really really good idea. Would give more reason to grind, and its a repeatable grind where you can actually see a % increase as you go. Though I think they would need to cap it @ 2 materia per item slot.



Either cap it, slow SB down on a non-linear progressive curve for each materia added, straight up make the success chance lower per successive materia, or put in a simple system of diminishing returns after 2 materia per item slot: IE X Material gives 5% bonus, but if it's the 3rd Materia on the item it only gives 3.5% or something (all numbers are just BS and used for effect).That is a really really good idea. Would give more reason to grind, and its a repeatable grind where you can actually see a % increase as you go. Though I think they would need to cap it @ 2 materia per item slot.
I think you may have misread, her idea was that you could combine lower-level materia, perhaps via a crafting process, and produce higher-level materia. No gear destruction involved.Please, no. ;_; They already took a (welcome) step away from the Korean MMO model when they abolished the "fail an overmeld and it destroys the equipment" - let's keep moving in the same direction.
Another really cool thing would be if you could combine the effects of two different types of materia into a hybrid materia. Did someone else say that here yet?
Last edited by TheRogueX; 04-24-2014 at 01:00 PM. Reason: teehee /1000char
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




