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  1. #1
    Player
    BreyVoreas93's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Brey Voreas
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Well that would most welcomed if we could use it on endgame game I was expecting to never see that. Interesting
    (1)

  2. #2
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Hoping for more options for materia like cure potency +5% etc and crafters can open of materia slots for end game gear for hortizonal progression options but wishful thinking on my part :P
    (17)

  3. #3
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by odintius View Post
    Hoping for more options for materia like cure potency +5% etc and crafters can open of materia slots for end game gear for hortizonal progression options but wishful thinking on my part :P
    That would be great.
    I'd love to make real custom gear with the stats I'd like to have.

    Or if they increase the limit for main stats, but if you try and fail the 3% chance you lose everything.
    Or maybe it's just a system to finally make elemental materia usefull...somehow.

    If they make it possible to meld materia to dungeon gear...RIP crafting.


    EDIT: I'd also like being able to create higehr tier materia by combining a number of lower tier materia.
    (0)

  4. #4
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kyana View Post
    If they make it possible to meld materia to dungeon gear...RIP crafting.
    Well I was thinking more in line to open slot for end game gear since SE don't want you to be able to craft end game gear give crafters the role to open the slot only and have to have maybe like rare items from some nm boss etc. I think this approach would open a market and demand also without giving craftable end game gear materia could be their source of income if implemented correctly of course lol.
    (0)

  5. #5
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kyana View Post
    If they make it possible to meld materia to dungeon gear...RIP crafting.
    Still need crafters to meld :P

    I generally agree, just sayin.
    (0)

  6. #6
    Player
    FJerome's Avatar
    Join Date
    Oct 2013
    Posts
    1,014
    Character
    Edhe'li Merwyn
    World
    Leviathan
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Kyana View Post
    If they make it possible to meld materia to dungeon gear...RIP crafting.
    You'd still need to create the materia, though, so as long as that's still only possible by spirit-bonding crafted gear there'll still be a good steady place for crafting.
    (0)

  7. #7
    Player
    Thaliss's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    577
    Character
    Andros Dyrstwyrn
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    No information, already announced in previous live letter that materia system will be reviewed.

    We can speculate as much as we want.
    @Remus : maybe once your End game gear reaches 100% spiritbond you will have the option to attach a materia. then it resets and you have to spirit bond again to 100 % for another

    One fun thing would be resistance materia allowed on Endgame gear. Prices would skyrocket
    (4)

  8. #8
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Thaliss View Post
    @Remus : maybe once your End game gear reaches 100% spiritbond you will have the option to attach a materia. then it resets and you have to spirit bond again to 100 % for another
    That is a really really good idea. Would give more reason to grind, and its a repeatable grind where you can actually see a % increase as you go. Though I think they would need to cap it @ 2 materia per item slot.
    (0)

  9. #9
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ehayte View Post
    Quote Originally Posted by Thaliss View Post
    @Remus : maybe once your End game gear reaches 100% spiritbond you will have the option to attach a materia. then it resets and you have to spirit bond again to 100 % for another
    That is a really really good idea. Would give more reason to grind, and its a repeatable grind where you can actually see a % increase as you go. Though I think they would need to cap it @ 2 materia per item slot.
    Either cap it, slow SB down on a non-linear progressive curve for each materia added, straight up make the success chance lower per successive materia, or put in a simple system of diminishing returns after 2 materia per item slot: IE X Material gives 5% bonus, but if it's the 3rd Materia on the item it only gives 3.5% or something (all numbers are just BS and used for effect).

    Quote Originally Posted by Astralos View Post
    Quote Originally Posted by Kaname1304 View Post
    What about materia merging? Like 5 lvl 3 materia to make a lvl 4 of the same kind and so on?
    Please, no. ;_; They already took a (welcome) step away from the Korean MMO model when they abolished the "fail an overmeld and it destroys the equipment" - let's keep moving in the same direction.
    I think you may have misread, her idea was that you could combine lower-level materia, perhaps via a crafting process, and produce higher-level materia. No gear destruction involved.

    Another really cool thing would be if you could combine the effects of two different types of materia into a hybrid materia. Did someone else say that here yet?
    (0)
    Last edited by TheRogueX; 04-24-2014 at 01:00 PM. Reason: teehee /1000char

  10. #10
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TheRogueX View Post
    I think you may have misread, her idea was that you could combine lower-level materia, perhaps via a crafting process, and produce higher-level materia. No gear destruction involved.
    I'm aware of that. I didn't misread her post.
    (0)

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