If you consider each tier as a system yes it cansys·tem
ˈsistəm/Submit
noun
1.
a set of connected things or parts forming a complex whole, in particular.
2.
a set of principles or procedures according to which something is done; an organized scheme or method.
One new tier of materia couldn't possible be considered a system.
Tier 5 materia (what I lvl gear will it go in,wat I lvl will make it etc) I'd consider it a system within a bigger system
P.s quoting a dictionary isn't smart.. It makes u look like I douche
Hope: More Materia on more items for more customization. Different stats like +Cure Potency, +HP, hell class/job specific materia to make certain moves better or something.
Expectation: Probably gonna make it like WoW's enchant system.
Lol, I in no way considering a single tier of materia to be a system. Completely wrong classification. Could there be a tier 5 added anyway? Sure. Consider that to be a new system? God no.
Fine, I look like a douche. Some people needed to be reminded what a system is, and for obvious reasons. It was clear that it was so quickly forgotten that one object doesn't define a system, and that injecting one object into an existing system does not qualify as a NEW system.
We can speculate all day, but can we do so within reason?
Last edited by Tiggy; 04-23-2014 at 11:57 PM.
That would be great.
I'd love to make real custom gear with the stats I'd like to have.
Or if they increase the limit for main stats, but if you try and fail the 3% chance you lose everything.
Or maybe it's just a system to finally make elemental materia usefull...somehow.
If they make it possible to meld materia to dungeon gear...RIP crafting.
EDIT: I'd also like being able to create higehr tier materia by combining a number of lower tier materia.
that would be amazing *^*No information, already announced in previous live letter that materia system will be reviewed.
We can speculate as much as we want.
@Remus : maybe once your End game gear reaches 100% spiritbond you will have the option to attach a materia. then it resets and you have to spirit bond again to 100 % for another
One fun thing would be resistance materia allowed on Endgame gear. Prices would skyrocket
i would really like to see that happen.
it really isn't.
materia already has a tier system (grade 1-4), adding another tier is just expanding on a preexisting system.
(also quoting a dictionary is a perfectly valid way of persuasion. it is called "argument by definition")
Last edited by saber_alter; 04-24-2014 at 12:04 AM.
Weapons wise I could see them make specific materia for them as giving a ability for example <insert name of ability> gives a 10% chance to activate after casting Cure III gives the party or alliance a 10% increase rate of heal recieved and a 5% damage reduction from all sources for 8 seconds.
Edit: After thinking about it materia like these should be like a relic form a process you have to go threw to get them by melding but once recieve the relic status they cannot be destroyed or sellable imo :P
Last edited by odintius; 04-24-2014 at 12:11 AM.
I agree with most of the ideas, would be nice if materia added things like cure potency, X damage added to fire spells, damage over time spells potency increase etc
And the idea of one it's bonded to 100% you can re do it! love that idea! makes materia a form of progression where it improves as your killing power does
Well I was thinking more in line to open slot for end game gear since SE don't want you to be able to craft end game gear give crafters the role to open the slot only and have to have maybe like rare items from some nm boss etc. I think this approach would open a market and demand also without giving craftable end game gear materia could be their source of income if implemented correctly of course lol.
What about materia merging? Like 5 lvl 3 materia to make a lvl 4 of the same kind and so on?
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