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  1. #1
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    I agree with most of the ideas, would be nice if materia added things like cure potency, X damage added to fire spells, damage over time spells potency increase etc
    And the idea of one it's bonded to 100% you can re do it! love that idea! makes materia a form of progression where it improves as your killing power does
    (1)

  2. #2
    Player
    Kaname1304's Avatar
    Join Date
    Nov 2013
    Posts
    56
    Character
    Myura Heleh
    World
    Omega
    Main Class
    Archer Lv 60
    What about materia merging? Like 5 lvl 3 materia to make a lvl 4 of the same kind and so on?
    (2)

  3. #3
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kaname1304 View Post
    What about materia merging? Like 5 lvl 3 materia to make a lvl 4 of the same kind and so on?
    Think merging be cool if also be one of many process to acheive a relic form of materia as well. also maybe maybe add small % to add additional effect on the merged materia to make it more marketable on the AH just saying :P

    Example: Materia IV +5% to fire based attacks additonal effect add Burn debuff for 10 seconds.
    (2)
    Last edited by odintius; 04-24-2014 at 12:34 AM.

  4. #4
    Player
    ArchimedesVandiir's Avatar
    Join Date
    Oct 2012
    Posts
    38
    Character
    Vanessa Starborn
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Im honestly hoping for better chances to attach the materia. Getting to the final forbidden slot and having a 9% chance to attach materia and losing a 90k worth materia 20 times in a row is a heartbreaker. Im hoping they adjust it and make it to where you get a bonus to attaching materia based on how high your control is. Maybe say your control is over 375 it gives you a 25% bonus to all forbidden slots. Ive lost millions and millions in gil to this system, the cost of materia is too high for such I high rate of failure. And i know other have lost millions as well. Your stats in crafting should really have some kind of affect on attaching materia.
    (3)
    Last edited by ArchimedesVandiir; 04-24-2014 at 01:36 AM.

  5. #5
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kaname1304 View Post
    What about materia merging? Like 5 lvl 3 materia to make a lvl 4 of the same kind and so on?
    Please, no. ;_; They already took a (welcome) step away from the Korean MMO model when they abolished the "fail an overmeld and it destroys the equipment" - let's keep moving in the same direction.
    (2)

  6. #6
    Player
    Drivont's Avatar
    Join Date
    Mar 2011
    Posts
    97
    Character
    Drivont O'raguille
    World
    Goblin
    Main Class
    Gladiator Lv 56
    Quote Originally Posted by Kaname1304 View Post
    What about materia merging? Like 5 lvl 3 materia to make a lvl 4 of the same kind and so on?
    Aaaaaand you called it..... but with 100% more RNG than expected.... ; ;
    (2)

  7. #7
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I would venture to say that adding materia to endgame gear is not likely as this would cause balancing issues. More variety in stats would be nice, but not sure I would call that a new system, just more options in the existing one. For the sake of speculating, I am leaning towards a new way of obtaining materia.
    (0)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    I hope it increase the ilevel of overmelded crafted gear (and make the gear character bound once it get overmelded because of rmt)
    (0)

  9. #9
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    New type of materia:

    Raw _________ Materia I-V (Blank would be, say, Incantation, which would increase the power of your summoned companions by 3%, or Ireful, which would increase enmity generated by weaponskills by 7%) - obtained with a 2% chance from any FATE (level 1), can drop with a low percentage from any dungeon boss (sub 50 2% chance for a level 2, 50+ 2% chance for a level 3), can be converted from Darklight armor (levels 1-4, 35% lvl1, 35% lvl2, 15% lvl3, 15% lvl4), or can drop Coil T6-9 (lvl5, 5% drop rate)

    Raw Materia is unequippable, it must be rounded or refined by Crafting classes 01-04 using a special material that is never consumed but always used to adjust the materia, and a high level gathering item or two, and then can be cut or shaped to fit an armor type (head, feet, body, finger, etc) by crafting classes 05-08, with the same special crafting requirements.

    EVERY piece of armor in the game now has an additional slot for these materia that is only unlocked after it has been spirit-bound to 100%. To insert the materia, you need an item that is dropped in T3, all hard and extreme mode primals, and can be purchased with Mythology Tomes. This item can be traded and is consumed when used, maybe 2-3 at a time.

    Crafters = happy
    Raiders = happy
    RMTs = not able to join in


    WOULDN'T THAT BE FUN!?
    (0)

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Materia fusion, yes please.

    Tier 1 + Tier 1 = Tier 2 etc.
    (2)

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