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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Vactus View Post
    Even in WoW people would skip stuff is possible in dungeons/raids (haven't raided since Wrath so I could be behind) or bring high AoE classes to burn it down asap. The only reason trash is there is to slow you down. That's it.
    Trash is there to help pace the dungeon itself. Running long corridors to bosses and only bosses would make a dungeon incredible boring.

    That said, since you mentioned WoW, multi-pulls were NEVER the norm and instead are what "crazy" tanks would do. These would be guys overgeared for the instance using cooldowns and trinkets to pull it off. The trash packs were at least designed with a kill order and threat levels in mind. Even the "easy" dungeons in WotLK were like that, with Cata and Mists dungeons following that concept. The only mobs you'd skip was stuff not directly in your path. The side mobs in Pit of Saron come to mind. The packs in the other platforms in Halls of Lightning also come to mind.

    Instead what we have here is sac pulls and lockout abuse. Both scream "not-intended".

    If they really want us to not blow through it so quickly then up the challenge or give trash a reason.
    Your reason for killing trash: it's there. Challenge has nothing to do with it because chances are you'd still look for a way to cheese the content. It's more a matter of the developers implementing trash in a way that you have to face the mobs while reducing the chances of skipping mobs. I guess zone drops would also help, except they made all loot come from treasure chests so that's not going to work.
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    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Duelle View Post

    Your reason for killing trash: it's there. Challenge has nothing to do with it because chances are you'd still look for a way to cheese the content. It's more a matter of the developers implementing trash in a way that you have to face the mobs while reducing the chances of skipping mobs. I guess zone drops would also help, except they made all loot come from treasure chests so that's not going to work.

    They can simply make mobs drop chest thou. Like how in Brayflox HM, in each zone you have to kill all the illumanti goblins for the key to drop, they could simply not directly placing the treasure chest in the zone, but to make you kill all the mobs and when the last mob is killed, the treasure chest will appear.
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