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  1. #51
    Player
    Vactus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    341
    Character
    Vactus Serakai
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HeroSamson View Post
    Yeah my point exactly, You want to complete things quick, Square Enix does not want you to blow through content quick is why its set up this way, which mmo have you ever played that had you walk straight to a boss without fighting something?
    None, but if I can burn through them as quickly as possible I will. The only reason people don't SR is they either don't want the hassle and possible failure or they're undergeared. I'm i93 WAR/89SCH/87DRG. I'm not going to go about the dungeon is a slow casual manner and kill absolutely everything in there. SE may not want us to burn through the content, but it's stupidly easy and barely a challenge at the gear level required. Even in WoW people would skip stuff is possible in dungeons/raids (haven't raided since Wrath so I could be behind) or bring high AoE classes to burn it down asap. The only reason trash is there is to slow you down. That's it. If they really want us to not blow through it so quickly then up the challenge or give trash a reason. Hell go as far as make it like FFXI where things took forever to kill, but people will always find a way around or through as fast as possible. Tera, kill what is needed and get to boss. WoW, kill what we have to and skip if we can (admittedly a bit more difficult depending on the dungeons). MxO hit and run tactics and sac pulls. RFOnline... stand around and do a skill :/ GW2, unless you were doing PvP, skip what you need or burn it as fast as possible.

    Humans always find the fastest way possible to clear content. FFXIV is far from difficult when it comes to dungeons.
    (1)
    Quote Originally Posted by Auron_Wolf View Post
    When some Paladins become Warriors…



  2. #52
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    I prefer speedrunning with people I trust, competent people; i.e. not when I'm using the DF and getting any random party members. I'll make an exception on the PF and hope that the people advertising for a speedrun there are up to snuff, and normally they are.

    And this is the crux of the issue adressed by the TC: I believe a lot of people use the Duty Roulette for the bonus and put pressure on the other players to play it like they want it to be played. The whole idea behind the Duty Roulette was to fill in groups that needed extra players on the DF; and typically also help new players. When you enter a duty via the Duty Finder, especially Duty Roulette, you should always take care to figure out what the other people in the group want out of the dungeon. I make a point of asking people if they want to clear the entire dungeon, obtain all loot, or make it fast. When the group agrees to making it fast, I gauge their gear and maybe check their search info to see if they've played a lot of different jobs and have a good grasp of the game in general, this helps me judge how fast we can go, how much we can risk. Speedruns are a case of risk (wiping and ultimately taking longer than average or failing altogether) versus reward (fast completion for maximum rewards). There is no one single way to speedrun anything, even though there are some general conventions, again more reasons for me to prefer a private, closed group for it, and not involving any strangers.

    I feel a large deal of contempt towards players who force awful speedruns in any dungeons without taking any of these factors into account (willingness, experience, and gear) that often do end up causing wipes and taking longer than a normal run where you kill most of the trash mobs, and moreso when they get whiny if things go wrong because of their own personal failure to properly assess the situation and the group.

    I stopped using the DR lately because the people I'm encountering there are extremely frustrating. They disrespect and ignore the needs of new players or even bully them into speedruns or skipping cutscenes. There's little I can do to support a new player in Praetorium if 6 people want to speedrun it and give fuck-all about the newbie who's actually playing a Final Fantasy game to experience the story.

    I'd wager that most players who are deep enough into the game that they have any need to speedrun anything can easily assemble full parties with LS or FC mates and do whatever the hell they want in any duty without bothering anybody else in the Duty Finder. I find it ridiculous how little respect they show their fellow players in a multiplayer game when they go into a DF party and feel entitled for everybody else to play the way they want.

    Here's my appeal to the community: when you use the DF or DR, please go into it expecting to help someone else out, not yourself. That bonus reward was put there for a reason.

    If you already do so: Thanks, and have a nice day!
    (2)
    Last edited by Moirear; 04-23-2014 at 10:52 AM.

  3. #53
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Sometimes I wonder if it's server issue or what, seems like in Tonberry I hardly see such jerks.

    In DF/Roulette no one rushes the tank. We just follow whatever the tank does, since it's like a "culture" thing that tanks sets the pace. If the tank avoids a couple of avoidable mobs, we'll follow. If he decides to kill it (like some of the really avoidable Dullahans in WP), we'll just kill it.

    Sometimes in low level dungeons, the i90 synced tank ask the other players who are not lvl 50 if they want to skip mobs or they want to kill everything for XP. Really nice of them. Sometimes I really wanted to end quickly but if the dudes needs the XP I'll just kill it - anyways the moment I entered the DF I expected a 30-40mins run average.

    And sometimes if the tank sees the correct party composition and that players are well geared, he will ask the grp if we want to pull multiple packs.

    No drama mamas.
    (2)

  4. #54
    Player
    Lionhand's Avatar
    Join Date
    Oct 2013
    Posts
    45
    Character
    Gael Monsoon
    World
    Mateus
    Main Class
    Thaumaturge Lv 50
    SR's are mostly ingenious way of dealing with dungeons efficiently, It shouldn't be frowned upon. However, what is important is being considerate of other players when in DF. Ask politely if everyone is ok with it or are willing to learn how its done before charging in and expecting to do an SR all the time. Trash kills do count as an achievement in the logs (5K/10K/50K kills etc.) and like in Brayflox, coeryl furs, raptor skins/shanks (sometimes even HQ) are at least sellable items if not basic crafting mats for crafters plus of course some gil. Unfortunately, buying atma books and upgrades require so much myth tomes that it makes everyone cranky when not being amassed quickly with the least effort possible.
    (0)
    Last edited by Lionhand; 04-23-2014 at 01:01 PM.

  5. #55
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by i2agnarok View Post
    snip
    Yes, surprisingly, some people do actually like to stop and smell the roses along the way.

    One day you can feel like speed runs, another day you just wanna relax and slow down. There is nothing wrong with that.

    Like I said, it's only a chore if you make it one. It's all a matter of perspective.

    There is no real issue here. People just like different things, that shouldn't be surprising.
    (0)

  6. #56
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    As a healer I sometimes enjoy it when the tank grabs every mob in the dungeon and I just spam heal like crazy popping every cooldown.
    But the hardest part is not knowing when the tank has pulled enough, sometimes I expect him to pull more and he gets his first heal too late and dies.

    I prefer when the tank grabs like 2 monstergroups each time. It's not too easy to heal so I actually get do something (If the tank goes for one group only regen is enough to keep him up, and I don't like dpsing as a healer. I picked healer to be a healer, I don't want to hit the cute monsters )
    (1)

  7. #57
    Player
    Rysir's Avatar
    Join Date
    Sep 2013
    Posts
    267
    Character
    Rysir Arcalane
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Just add an incentive to kill trash mobs without going down the pretty prizes path.

    Make it anything you dont kill shows up at the boss, or kill at least 90% of mobs or they show up at boss.

    Skip them if you will but prepare for punishment/youtube moment for e-points.

    Not everything should hand you a legendary treasure just because you manhandled it.
    (0)

  8. #58
    Player
    Dgsoil's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    257
    Character
    C'desh Lios
    World
    Sargatanas
    Main Class
    Rogue Lv 90
    When I tank, I look at party make up and ask how they would like it to be handled.
    When I dps, I listen and go with the flow.
    When I heal, if I feel like I may not be able to pull off healing a huge mob I'll ask for smaller group pulls.

    Common sense, being courteous, and doing your best to get along with others and work together to achieve your goals. Really not that hard unless you just enjoy the drama. Don't feel like speed running today? Maybe avoid the popular speed running spots if possible, do things with friends if you want to take it nice and easy, there are a variety of ways to approach the situation. Also it isn't actually a "mechanic" of the game for people to speed run, it's a player choice, and we live in the I want it now times. SE does try to find ways to cut off speed running, but there will always be a way around whatever method they come up with unless they build each room in a dungeon like Halatali Hard mode's humanoid party mobs section.
    (0)

  9. #59
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Vactus View Post
    Even in WoW people would skip stuff is possible in dungeons/raids (haven't raided since Wrath so I could be behind) or bring high AoE classes to burn it down asap. The only reason trash is there is to slow you down. That's it.
    Trash is there to help pace the dungeon itself. Running long corridors to bosses and only bosses would make a dungeon incredible boring.

    That said, since you mentioned WoW, multi-pulls were NEVER the norm and instead are what "crazy" tanks would do. These would be guys overgeared for the instance using cooldowns and trinkets to pull it off. The trash packs were at least designed with a kill order and threat levels in mind. Even the "easy" dungeons in WotLK were like that, with Cata and Mists dungeons following that concept. The only mobs you'd skip was stuff not directly in your path. The side mobs in Pit of Saron come to mind. The packs in the other platforms in Halls of Lightning also come to mind.

    Instead what we have here is sac pulls and lockout abuse. Both scream "not-intended".

    If they really want us to not blow through it so quickly then up the challenge or give trash a reason.
    Your reason for killing trash: it's there. Challenge has nothing to do with it because chances are you'd still look for a way to cheese the content. It's more a matter of the developers implementing trash in a way that you have to face the mobs while reducing the chances of skipping mobs. I guess zone drops would also help, except they made all loot come from treasure chests so that's not going to work.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #60
    Player
    Ghasto's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Marina Amrita
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    Is this thread really complaining about AoE'ing large groups?
    That shit is the most fun a BLM can have!
    (0)

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