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  1. #1
    Player
    YoseiTakei's Avatar
    Join Date
    Apr 2012
    Posts
    12
    Character
    Yosei Takei
    World
    Masamune
    Main Class
    Archer Lv 50
    Would love it if we can choose our own Limit Break animation from a set list.

    Perhaps offering new LB animations as achievement rewards?
    (2)

  2. #2
    Player
    Silvahn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    Character
    Mavis Celeste
    World
    Carbuncle
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by YoseiTakei View Post
    Perhaps offering new LB animations as achievement rewards?
    +1... this i think would be easiest temporary workaround for a different animation.

    the only question would be, if its that easy to unlock then everyone would have the same LB animations again.
    it would be nice if the achievement would at least let you choose one among a set number of limitbreak animation as reward
    (0)
    Love by some, hated by many envied by few... yet, wanted by plenty

  3. #3
    Player
    Bloodclaw's Avatar
    Join Date
    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    Here are my Limit Break 3 ideas. Limit Break 2 and 1would be downgraded versions.

    Warrior: "Undying Fury" Red rage aura
    Marauder: "Blocking Blades" A whirling set of axes float around those effected in a parrying/blocking fashion.

    Paladin: "Celestial Intervention" Energy Angle folding its wings around those effected
    Gladiator: Fine as is except 3 shields for LB3, 2 shields for LB2 etc.

    Monk:"Dim-Mak strike" The monks jumps up striking a pose as their hand energizes to the point where the energy encompasses the entire forearm and hand and makes an energy fist around it in a matching pose before plummeting into the target.

    Pugilist: "Flurry of Blows" Many strikes hit the target (Think Tiffa's limit breaks!).

    Dragoon: "Dragon's Fury" The dragoon jumps up and lands on the upper neck of dragon and instructs it to breath a laser-beam on the desired target.

    Lancer: "Scurrying Fury" The lancer draws many lances impaling the target many times ending with a finishing high jump strike with a bright white light fire effect.

    Bard: "Moogle's Fervor" A collection of moogles dance around the targeted area healing those there with the king appearing raising those fallen.

    Archer: "Fighting in Shade" The archer fires a flurry of arrows but none of them leave the bow till the end like it was being viewed in slow motion. A host of arrows burst up into the sky making the targeted area vastly darker blocking all sky light/s before striking.

    White Mage: "Celestial Revelation" The same angelic beings from the paladin limit break appear with their wings folded spinning and opening their wings reviving all in targeted area.

    Conjurer: "Natures Fervor" An elemental matching the weather condition appears reviving and healing those in the targeted area.

    Black Mage: "Darkness Beacons" An arcane symbol appears in the target area summoning many dark portals on those effected followed by a large ovioal portal in the center initiating a dark explosion bloating out the light for an instant.

    Thaumaturge: Similar to as is, flury of many asteroids.

    Summoner: "Dragon's Breath" Bahamut's head drops out of a portal breathing fire on the targeted area multiple times with the increasing size and intensity. First being a bright yellow/white flame, second being orange flame, and third being violet in color.

    Scholar: "Fairies Favor" A fairy appears those fallen raising them with dust dropped on them.

    Arcanist: Fine as is but with a portal similar to the Summoner's limit break.
    (0)
    Last edited by Bloodclaw; 04-23-2014 at 09:25 PM.