i agree with the change for the limitbreak animation, but lets be realistic here, FFXIV just came back from the dead, i am sure all voices are being heard.
lets just assume that for now its not priority one at the moment.

but i do agree it needs to be revamp.

running/trying to be creative here, the following are my additional thoughts to the limitbreak

1)each class has at least 3 limitbreaks they can equip (doesn't matter if not all of them are damage type limitbreak)
but at least they could provide a different twist for every battle/boss encounter

2) limitbreak combinations - it would be epic if two or more class jobs can work together to perform a limitbreak depending on which limitbreak they have (or equip, if its implemented)

3) variations: limitbreak doesnt need to be just pure damage, make some it as buffs/debuff, terrain changing effect, (meteor would create a crater or something, which could be use to dodge some attacks or anything) or a Firaga would give like elemental terrain (like ifrits stage, the only difference is it will buff the fire type magic/attacks and weaken the opposite element further) or something like increase drop rate chance? (yeah i am talking bout you mirrors and mount)

i know this are all ambitious and long shot, lets just hope it gets revamp one way or another