after seeing so many threads lately calling for harsher punishments on those who chose to leave dungeons they dont like on the roulette i had a idea that might help solve the problem with out adding even more punishments that would only serve to lessen the amount of people who actually queue for the roulette

can we please separate the roulette's into a "Long" and "Short" dungeons, there is really no logical reason why an instance such as ifrit story mode should share the same reward as stone vigil or cutters cry. one instance take 5 minutes to complete and is virtually impossible to fail. the other takes at least an hour and has no guarantee of success.

i suspect that more often than not, the people leaving the instances early wouldnt have been so quick to bail had they had an option to choose whether or not they wanted to do a quick and easy dungeon or one that is considerably more difficult

obviously the rewards for all roulette's would need to be adjusted but i think this would be a more fair and reasonable solution then just adding more rules and stricter penalties