1.Side story quests(quantity is much less, but quality is better)
Matter of opinion, personally I think the side quests are better now, heck the Hildibrand storyline trumps anything 1.X had to offer alone
=> Are you going to enjoy main story, or side ones? You have to admit it, ARR main stories are filled with too much Naruto-like fillers. Try watch Naruto anime and you see what I mean. I personally hate the Titan segment of main story the most. God-awful amount of fillers.
2.AF quest
They're almost exactly the same just don't inexplicably require a party
=> not same. It wasn't just about needing party or not. 1.0 relic quest plays like dungeon encounters including the final boss. So you do need strategy to win it. But I have to admit that the ARR version are geared toward more depth understanding of your job abilities.
3.Relic quest
with all the QQ in the forums over it then I'm going to call this "rose tinted"
=> Relic quest back then are like equivalent of what we have in ARR called Coil of Bahamut. That is the closest term of difficulty since players need mastery of teamworks over existing contents added with ability to super speed run clears. Apparently most players back then kind off hate speed runs, so it was removed in ARR. So far, doing speed run in ARR are more for personal goals.
4.Open world gameplay (if you had explored the full map & got the achievement, you know what I mean...)
you mean the all of two open world dungeons that no one ever went in except when the were new? and rediculos corridors and high level mobs that were just annoying than anything else?
=> I guess you don't like tense, dangers, and perils having to sneak through dangerous mobs.
5.Open world dungeons
yep, The Deepcroft and Shaposhae...ghost towns both
=> gotta admit that they're kinda not popular, except for 1st time spelunking.
6.Open world mobs difficulty
yeah a handful of open world mobs no one ever fought except a few NMs which were mostly solo farmed except the few "HNM' which were only hunted for achievements and then promptly forgotten once primal weapons were added
=> are you sure they are "only forgotten"? Mats dropped from HNM are highly sought for making great gears/weapons. Dodore skin from Dodore HNM are amongst the highest demand.
7.Dungeons difficulty and gameplay (Cutter's Cry and Dzemael darkhold in 1.23 were more interesting than ARR)
they were also lvl 50 content at the time, now they're not
=> Actually for this, I have to agree that ARR delivers way more content than 1.0.
8.Open world party grinding (in earlier version, not "FIRE" party.I made some friends in these parties, in ARR I made zero friends during FATEs)
running around like a chicken with your head cut off to grab a few mobs then burn them down with AoEs... they were no diffrent from fates, you just stayed in one "camp"
=> OP was talking about communication, not how you play your games. And yes, if you play 1.0 back then, or at least play XI, you would understand that having connected with your team mates, even if only temporarily, are far more enjoyable. FATEs? nada! You just go in there, kill stuff, and done. At least 1.0 party needs strategy for grinding mobs.
9.More variation,not just 5man dungeons & raids (hunting for keystones,Hamlet Defense,Skirmish,Faction leves)
the only use for Hamlet was relic quest and most people hated it, Faction Leves were basically just for gil grinding, and Keystones were annoying. And skirmish, behests and chocobo escorts now form the templates for most FATE types , which for all intents in purposes in 1.X were just proto-fates with a participent cap.
=> Wrong. For hamlet, the gears you get there are next to best you can get to do high level contents. Unless you are masters of speed running (or even super speed run) Cutter's Cry & Aurum Vale to get Darklight gears (the best 1.0 gears), even the drops from speed running has quite low chance. Doing the normal run will make the drop chance even worse, next to abysmal.
10.You will need to join a party in most content,so you can make a lot of friends.
Isoloed most of my jobs to 50 of leves and never joined parties except for primals... sooooo only diffrence for me is PF and DF which has taken most of the FFXI like frustration out of it
=> Tried soloing, then realize how boring that was. Once people hit level 20-25, they start shouting/looking for xp party. Once they formed and started, grinding xp becomes more enjoyable. Playing solo? Maybe you mistaken this for offline games?
11.Atmosphere/Immersion (ARR camera zoom is too far. animation simplified too much, less realistic attack sound effect )
yet another matter of opinion, personally I think ARR is better
=> think if you have read forum alot more, you will see legacy players complained about how "flat" ARR designs are. Body arts has been simplified much in favors of PS3 capabilities. Animations also got sacrificed. Take BRD for example. If you played 1.0, you will see some of bard's movement are more alive.
12.Quality and not quantity....
1.X had precious little of both
=> really? There's an old 1.0 benchmark containing opening scene of Limsa Lominsa that you can still download and install. Compare that with ARR opening. Even with the legacy bonus cutscene, it doesn't hold justice to the great amount of storytelling quality that the old 1.0 has.