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  1. #41
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Lamentations View Post
    Because anti-social people play MMOs because it is sooo easy to hide behind that mmo toon anonimity, his comment about forcing people to form groups falls flat because DF/PF does the very same thing anyway, the downfall of this system as opposed to xis is that you at least had the opportunity to get to know and weed **holes out of your "groups", not just get thrown together in a good guy/**hole salad.

    They (SE) need to patch an option for allowing same server grouping only, I don't consider PF the answer.
    Regarding DF/PF, not exactly. Being forced to shout for hours on end to get a group together would kill my attention span and send me off to play another game. I don't play games with the intention of spending more time waiting than playing.

    PF allows you to set up your own rules and requirements. It is more like Shouting without having to spam it constantly in order to reach new people. It also stretches across zones to make it more easily accessible. Its use has skyrocketed since Atma came released and people are actively using it, and I can focus on other things. It is a fantastic tool.

    DF allows me to just jump right (inb4DPSqueueQQ) in with a bunch of randoms with the intention of just getting it done. Assuming you don't get a bunch of clowns that can't follow directions (which unfortunately happens way more often than it should), you can just finish the content. It is also a great asset. You don't have to worry about getting screened like you would with PF or shouting.

    While I don't really mind a "same server grouping" option for DF, I don't particularly think the experience is going change dramatically, other than you can make potential friends...which you can also do just by using PF. o_o

    Also, I completely fail to see what the difference is between using party finder and shouting to "weed out" people you don't want to group with again. Maybe there is just something else in the metagame of 11 that I'm overlooking.

    Quote Originally Posted by Artemed View Post
    This sums up my thoughts exactly. I don't cater to the hardcore/casual crap. There can be people who spend a ton of time in the game and they can be completely useless in a group setting just as there is a person who only logs for a couple hours a week, but are completely awesome and are a boon for anyone that groups with them. Personally I'd rather group people as competent or incompetent, even though that itself is an assholish way to look at things, but when I want to do something in the game, I want to get it done with as little stress as possible, I get enough of that crap irl. As for the people who are bad and make no efforts to improve themselves or willing to recognize their own shortcomings? I don't want them in my groups, and while the majority of this game is by no means 'hard' (certain fights withstanding, I'm looking at you Titan...) I don't want to waste time having to babysitting someone who should be able to handle themselves and are willing to improvise in a pinch.
    I can't speak for anyone else, but having read this, my opinion of you and your stance has changed entirely. I feel like if the community as a whole took this approach when posting stuff on a forum full of anonymous gamers, there'd be so much less flaming and Crystal TardWar would be more bearable.
    (0)
    Last edited by i2agnarok; 04-23-2014 at 02:52 AM.

  2. #42
    Player WeiShan's Avatar
    Join Date
    Apr 2014
    Posts
    54
    Character
    Wei Shan
    World
    Aegis
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by BobbinT View Post
    It's the AF final bosses, duh...

    BLM - That boss has groups of lanterns that frequently pops after 1 minute being killed. Need bunch of BLM blizzard 2 AOE the second they pop, because if they didn't killed same time, they will immediatedly repop, which led to wipe.
    PLD - Ogre & Ahriman. Need to kite one of em around.
    WAR - kill birds while kiting Gorge away since he has very devastating aoe hit, 1-hit kill most of time too.
    BRD - killing Ixals in certain order before hitting the main guy.
    DRG - kill drake while other tank kite drg away.
    MNK - killing soldier in order before getting to final guy.
    WHM - the weakest fight. Only need to kill elementals in order. Can even be done with 2-3 ppl.

    While majority of fights follow similar pattern, it was quite challenging for some of 1st timers.


    Nice sum up.
    When I finished my AF quest in 1.0,I felt I had accomplished something.
    and had a good time with my LS mates.

    I still remember who helped me.and we still play together in 2.0!
    (sadly in 2.0 the only content that you will need a group is raiding ,but I don't like do it everyday)

    In 2.0, all AF quests are soloable. all I got are some worthless virtual gears.
    & the gears become obsolete very fast!


    Where is the fun?where are the memorable memories?
    (4)
    Last edited by WeiShan; 04-23-2014 at 03:04 AM.

  3. #43
    Player
    Lamentations's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    193
    Character
    Lamentations Finito
    World
    Sargatanas
    Main Class
    Gladiator Lv 30
    [QUOTE=i2agnarok;2052473]Regarding DF/PF, not exactly. Being forced to shout for hours

    I can see your point here in everything but the shouting, no one was forced to shout in xi to exp prty, it was usually private tell and just flag up, longwinded waiting times for parties (xp) were due in large fact to the way xp was gained. Parties old school at least tended to stay cohesive for 2-3 hour stretches, not sure anything in this game takes that long.

    Noone shouted for dynamis or salvage groups as a rule either, shells were established to focus on that sort of content.

    Surely I agree with the fact that outside any DF/PF contact with other players one cannot judge their character anyway, however I would rather they joined the FC and show their character there first, this is because in PF/Fate grinds for instance "no one tends to say anything anyway".

    Again I do not disagree with your opinions, however because MMOs have become so non-forced cooperative oriented more rotten community has been the result.

    I do not feel forcing everyone to group to do anything is the answer either just so that is clear, however when it was by large so in that game and "your server only" it made repulsive people stand out quickly and get nowhere just as fast, they either wised up or quit because they couldn't go it alone.

    I am not known for being hard to get along with, however my patience with snappy loud mouthed fools who rage over some simple unintended gaming mistake is long over with, the second they start they get blisted.

    PF has helped, I dislike DF entirely.

    It is what it is, we deal with it.
    (1)
    Last edited by Lamentations; 04-23-2014 at 07:39 PM.

  4. #44
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by BobbinT View Post
    It's the AF final bosses, duh...

    BLM - That boss has groups of lanterns that frequently pops after 1 minute being killed. Need bunch of BLM blizzard 2 AOE the second they pop, because if they didn't killed same time, they will immediatedly repop, which led to wipe.
    PLD - Ogre & Ahriman. Need to kite one of em around.
    WAR - kill birds while kiting Gorge away since he has very devastating aoe hit, 1-hit kill most of time too.
    BRD - killing Ixals in certain order before hitting the main guy.
    DRG - kill drake while other tank kite drg away.
    MNK - killing soldier in order before getting to final guy.
    WHM - the weakest fight. Only need to kill elementals in order. Can even be done with 2-3 ppl.

    While majority of fights follow similar pattern, it was quite challenging for some of 1st timers.
    AF final bosses are still ingame. Only that they are now soloable or you have some NPCs helping you (but still need some strategy).
    I think you don't mean the final bosses, but the lack of party quests.
    (0)
    Last edited by Felis; 04-23-2014 at 07:40 PM.

  5. #45
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Felis View Post
    AF final bosses are still ingame. Only that they are now soloable or you have some NPCs helping you (but still need some strategy).
    I think you don't mean the final bosses, but the lack of party quests.
    duh... think i don't know that? Those are basic contents players need to finish before you can even starts relic quests. And unlock hard primals, then coils, then extreme primals, and the rest of end-game stuff. lol

    And yes, I consider those as final bosses of AF chain quests, difference is that each version treats it differently.
    (1)

  6. #46
    Player
    Ryihito's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Ryihito Adonis
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    I'm just hoping that they bring the movement back from 1.0, how you would turn and would actually have limbs. Now it feels too light.
    (2)

  7. #47
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ryihito View Post
    I'm just hoping that they bring the movement back from 1.0, how you would turn and would actually have limbs. Now it feels too light.
    Maybe... when SE finally close the doors for PS3 support and forcing players to abandon PS3. lol

    If PS4 can't even handle the quality that 1.0 has, well then......... lol
    (0)

  8. #48
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lamentations View Post

    I can see your point here in everything but the shouting, no one was forced to shout in xi to exp prty, it was usually private tell and just flag up, longwinded waiting times for parties (xp) were due in large fact to the way xp was gained. Parties old school at least tended to stay cohesive for 2-3 hour stretches, not sure anything in this game takes that long.
    Yup, do a /sea for people in your level range (or when lvl synch came out, maybe even higher) and fire out /tells. You could built a party in under 40min depending how many people were online at a time. I have seen Duty queues go for that long.
    (1)

  9. #49
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by BobbinT View Post
    It's the AF final bosses, duh...

    BLM - That boss has groups of lanterns that frequently pops after 1 minute being killed. Need bunch of BLM blizzard 2 AOE the second they pop, because if they didn't killed same time, they will immediatedly repop, which led to wipe.
    PLD - Ogre & Ahriman. Need to kite one of em around.
    WAR - kill birds while kiting Gorge away since he has very devastating aoe hit, 1-hit kill most of time too.
    BRD - killing Ixals in certain order before hitting the main guy.
    DRG - kill drake while other tank kite drg away.
    MNK - killing soldier in order before getting to final guy.
    WHM - the weakest fight. Only need to kill elementals in order. Can even be done with 2-3 ppl.

    While majority of fights follow similar pattern, it was quite challenging for some of 1st timers.
    Ah man, i can't believe i forgot them.

    Those were epic fights,

    The DRG was brutal!! we wiped so many times lol.
    (2)
    Goodbye, Final Fantasy...

  10. #50
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Lamentations View Post
    I can see your point here in everything but the shouting, no one was forced to shout in xi to exp prty, it was usually private tell and just flag up, longwinded waiting times for parties (xp) were due in large fact to the way xp was gained. Parties old school at least tended to stay cohesive for 2-3 hour stretches, not sure anything in this game takes that long.

    Again I do not disagree with your opinions, however because MMOs have become so non-forced cooperative oriented more rotten community has been the result.

    PF has helped, I dislike DF entirely.
    I realize I might be coming off as slightly antagonistic, and I do want to establish that's not it. I'm genuinely curious, lol.

    You're right, people are quiet all the time. I personally make an initiative to strike conversation, commenting on something silly or off-topic. If the parties lasted for 2-3 hour stretches like that (which is basically not going to happen unless you're fate grinding or unlocking CT), I can see why people from those games would miss that. Since you're in it for the long haul, it does feel a little more personal. Here, the experiences are so short that its generally not worth the hassle (especially for the console players without a keyboard).

    Hmm. This information has definitely put a new perspective on it. I can see how the "community policing itself," would help things out a bit. I'm a little adverse to systems like this just because of how easily things get misunderstood online (for example, most of my posts come off as standoff-ish when its not my intention, and people nowadays are extremely sensitive) random gossip, and how terrible a lot of the playerbase is (both as people and as players), but I also feel like it would be a step, at least.

    I feel like the LinkShells are severely underused here. I just started using them recently and I strongly regret not messing around with them sooner. An option to group with your own server would help those looking for this more...."personal experience," I believe. I think I'd be OK with it taking a little longer, in hindsight. Regarding the comment about Tells to form parties, it would be more feasible if the Gil Sellers in this game weren't sooooo obnoxious. -_- SE really needs to buckle down on that.

    For my own two cents, I like the fact that solo content is at least feasible while leveling, though I do find it odd that a lot of the story/class quests HAVE to be done alone. I mean, it doesn't particularly bother me as greatly as it does for some people, but I think the segregation of the two is an odd design choice. It was cool in SWTOR where I could group with my roommate and whoever else and we could jump in to help on class/story quests.

    It also bothers me that people look at DF as a "practice tool," or "I don't have to try," tool.
    (0)

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