
Originally Posted by
WeiShan
1.Side story quests(quantity is much less, but quality is better) Matter of opinion, personally I think the side quests are better now, heck the Hildibrand storyline trumps anything 1.X had to offer alone
2.AF quest They're almost exactly the same just don't inexplicably require a party
3.Relic quest with all the QQ in the forums over it then I'm going to call this "rose tinted"
4.Open world gameplay (if you had explored the full map & got the achievement, you know what I mean...) you mean the all of two open world dungeons that no one ever went in except when the were new? and rediculos corridors and high level mobs that were just annoying than anything else?
5.Open world dungeons yep, The Deepcroft and Shaposhae...ghost towns both
6.Open world mobs difficulty yeah a handful of open world mobs no one ever fought except a few NMs which were mostly solo farmed except the few "HNM' which were only hunted for achievements and then promptly forgotten once primal weapons were added
7.Dungeons difficulty and gameplay (Cutter's Cry and Dzemael darkhold in 1.23 were more interesting than ARR) they were also lvl 50 content at the time, now they're not
8.Open world party grinding (in earlier version, not "FIRE" party.I made some friends in these parties, in ARR I made zero friends during FATEs) running around like a chicken with your head cut off to grab a few mobs then burn them down with AoEs... they were no diffrent from fates, you just stayed in one "camp"
9.More variation,not just 5man dungeons & raids (hunting for keystones,Hamlet Defense,Skirmish,Faction leves) the only use for Hamlet was relic quest and most people hated it, Faction Leves were basically just for gil grinding, and Keystones were annoying. And skirmish, behests and chocobo escorts now form the templates for most FATE types , which for all intents in purposes in 1.X were just proto-fates with a participent cap.
10.You will need to join a party in most content,so you can make a lot of friends. Isoloed most of my jobs to 50 of leves and never joined parties except for primals... sooooo only diffrence for me is PF and DF which has taken most of the FFXI like frustration out of it
11.Atmosphere/Immersion (ARR camera zoom is too far. animation simplified too much, less realistic attack sound effect ) yet another matter of opinion, personally I think ARR is better
12.Quality and not quantity.... 1.X had precious little of both