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  1. #1
    Player WeiShan's Avatar
    Join Date
    Apr 2014
    Posts
    54
    Character
    Wei Shan
    World
    Aegis
    Main Class
    Gladiator Lv 25

    Some contents in 1.23 are better than ARR

    1.Side story quests(quantity is much less, but quality is better)

    2.AF quest

    3.Relic quest

    4.Open world gameplay (if you had explored the full map & got the achievement, you know what I mean...)

    5.Open world dungeons

    6.Open world mobs difficulty

    7.Dungeons difficulty and gameplay (Cutter's Cry and Dzemael darkhold in 1.23 were more interesting than ARR)

    8.Open world party grinding (in earlier version, not "FIRE" party.I made some friends in these parties, in ARR I made zero friends during FATEs)

    9.More variation,not just 5man dungeons & raids (hunting for keystones,Hamlet Defense,Skirmish,Faction leves)

    10.You will need to join a party in most content,so you can make a lot of friends.

    11.Atmosphere/Immersion (ARR camera zoom is too far. animation simplified too much, less realistic attack sound effect )

    12.Quality and not quantity....
    (44)
    Last edited by WeiShan; 04-21-2014 at 10:19 AM.

  2. #2
    Player WeiShan's Avatar
    Join Date
    Apr 2014
    Posts
    54
    Character
    Wei Shan
    World
    Aegis
    Main Class
    Gladiator Lv 25
    1.23 did a lot of things right

    My only complaint of 1.23 are the content quantity & the copy & paste maps.

    I know 1.23 took 1.5 year to improve
    let's see..
    (2)

  3. #3
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Agreed with most of it except hunting keystones to run content - That was pretty annoying IMO. lol, and cant agree on relic quest because I didn't get to do it on 1.0, and I'm not sure if i rather have more sidequests with less meaning or less sidequests with more meaning...

    For a story we got the main scenario, I didn't find the sidequests so bad, the ones in 1.0 were also close to these just less in quantity.

    Give me 1.23 with mancats, and better UI / party matching, and I'm fine lol oh and less lag because on 1.0 during all of it I had very bad delays like I could cast while moving and get animation locked long time after im done casting lmao

    But then again I also liked the stamina bar days that everyone hated so much and the Battle Regimen - I loved that system a lot... What we got instead of it... "Limit Break" which actually is press this win button for some flashy fan service effects... ( - . -
    (3)
    Last edited by Razzle; 04-21-2014 at 10:24 AM.

  4. #4
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    1.X's problem was the copy paste world and massive lack of content overall.

    At the end of it.. honestly I can say the content it had is far better then what we have here in almost everyway there was just way way less of it.

    Main issues I have with 2.0 are design philosophys which I disagree with, so I do not see it improving much at all. But the bigest things XIV 1.X did right was the story cutscenes, gear progression, relic, and open world content (What was there of it)
    (10)

  5. #5
    Player
    Luxx's Avatar
    Join Date
    Mar 2014
    Posts
    292
    Character
    Cress Albane
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    like i said before in a dif topic.
    seems like 1.23 was trying to get on the right track, but was just too late.
    2.0+ generally is better for a lot of ppl, but removed things from the previous.
    it was a give and take sort of deal but came out better in the end.
    hopefully later, the good things in that version will return. (:
    (5)

  6. #6
    Player
    Zell's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Zell Drakk
    World
    Hyperion
    Main Class
    Gladiator Lv 75
    1.23 was YoshiPs attempt to make Tanaka's lemons into lemonade. It was a band aid. I think people who enjoy FFXI prefered 1.23 because it still had a lot of the antiquated concepts left over from Tanaka's design.
    I'm happy nothing remained from 1.23. I was too busy fighting the ui instead of enjoying the game.

    Rose tinted glasses.
    (8)

  7. #7
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by WeiShan View Post
    1.Side story quests(quantity is much less, but quality is better) Matter of opinion, personally I think the side quests are better now, heck the Hildibrand storyline trumps anything 1.X had to offer alone

    2.AF quest They're almost exactly the same just don't inexplicably require a party

    3.Relic quest with all the QQ in the forums over it then I'm going to call this "rose tinted"

    4.Open world gameplay (if you had explored the full map & got the achievement, you know what I mean...) you mean the all of two open world dungeons that no one ever went in except when the were new? and rediculos corridors and high level mobs that were just annoying than anything else?

    5.Open world dungeons yep, The Deepcroft and Shaposhae...ghost towns both

    6.Open world mobs difficulty yeah a handful of open world mobs no one ever fought except a few NMs which were mostly solo farmed except the few "HNM' which were only hunted for achievements and then promptly forgotten once primal weapons were added

    7.Dungeons difficulty and gameplay (Cutter's Cry and Dzemael darkhold in 1.23 were more interesting than ARR) they were also lvl 50 content at the time, now they're not

    8.Open world party grinding (in earlier version, not "FIRE" party.I made some friends in these parties, in ARR I made zero friends during FATEs) running around like a chicken with your head cut off to grab a few mobs then burn them down with AoEs... they were no diffrent from fates, you just stayed in one "camp"

    9.More variation,not just 5man dungeons & raids (hunting for keystones,Hamlet Defense,Skirmish,Faction leves) the only use for Hamlet was relic quest and most people hated it, Faction Leves were basically just for gil grinding, and Keystones were annoying. And skirmish, behests and chocobo escorts now form the templates for most FATE types , which for all intents in purposes in 1.X were just proto-fates with a participent cap.

    10.You will need to join a party in most content,so you can make a lot of friends. Isoloed most of my jobs to 50 of leves and never joined parties except for primals... sooooo only diffrence for me is PF and DF which has taken most of the FFXI like frustration out of it

    11.Atmosphere/Immersion (ARR camera zoom is too far. animation simplified too much, less realistic attack sound effect ) yet another matter of opinion, personally I think ARR is better

    12.Quality and not quantity.... 1.X had precious little of both
    but then these are just my opinions...for what that's worth
    (20)
    Last edited by Pandastirfry; 04-21-2014 at 12:29 PM.

  8. #8
    Player WeiShan's Avatar
    Join Date
    Apr 2014
    Posts
    54
    Character
    Wei Shan
    World
    Aegis
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Pandastirfry View Post
    but then these are just my opinions...for what that's worth
    My fc & I played 1.23 till the end ,we can't stop playing it,
    we played together, we helped each other, had made some new friends too
    & it's the reason why we bought ARR.

    Then I got ARR.was excited for about 2 month,then feel like I was playing a single player game.
    if you don't raid, you are alone. community is worse. more elitist, gearscore lovers,
    crafting is useless (that's the main reason why my FC leader quit)

    Now I don't log-in often.

    My fc leader also quitted (he had 2 legacy accounts)

    we agree that ARR is Primal XIV/Dungeon XI/Token XIV/Dutyfinder XIV, not Final Fantasy XIV


    That's the difference
    (7)
    Last edited by WeiShan; 04-21-2014 at 02:45 PM.

  9. #9
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by WeiShan View Post
    My fc & I played 1.23 till the end ,we can't stop playing it, have made some friends
    & it's the reason why we bought ARR.

    Then I got ARR.was excited for about 2 month,then feel like I was playing a single player game.
    Now I don't log-in often.

    My fc leader also quitted (he had 2 legacy accounts)

    we agree that ARR is Primal XIV/Dungeon XI/Token XIV/Dutyfinder XIV, not Final Fantasy XIV


    That's the difference
    and in my opinion 1. X is exactly the same as now but 1.x had a crummy UI, and system reqs far outside the realm of reasonable, and only a fraction of the content of 2.0.

    I mean, heck, at cap in 1.x what was there to do, farm dark light from cutter's, work on relic which made the atma grind seem forgiving, farm primal drops that were equally annoying due to no need/greed system or just no drop at all. And grind seals and Gil... And that was pretty much it.
    (7)
    Last edited by Pandastirfry; 04-21-2014 at 02:49 PM.

  10. #10
    Player WeiShan's Avatar
    Join Date
    Apr 2014
    Posts
    54
    Character
    Wei Shan
    World
    Aegis
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Pandastirfry View Post
    and in my opinion 1. X is exactly the same as now but 1.x had a crummy UI, and system reqs far outside the realm of reasonable, and only a fraction of the content of 2.0.
    Yes 2.0 have better graphic, better UI,
    but gameplay is mediocre, just another WOW clone.

    The camera control & UI in XI are the worst I've ever seen in 3D mmo,
    the gameplay is to die for. met good people, memorable adventures, there are some magic in XI/1.23,& ARR is lacking it
    (3)

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