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  1. #1
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Idling while waiting for stuff to happen is not effort.
    (1)

  2. #2
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Nova thanks for making a better post about drop rates than me. Though I don't think forum posts were ever a good metric for player opinions. You probably had just as many threads about the first Relic being too easy as you have now about Atma being too hard.

    Quote Originally Posted by MilesSaintboroguh View Post
    Idling while waiting for stuff to happen is not effort.
    This just feels like another non-point. Is farming Myth some really skilled based effort? I mean what can in your mind actually be done to make someone deserve their relic? What really defines effort in these games? Since apparently farming, camping, and all other things you don't want to do don't constitute effort.
    (0)

  3. #3
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Worm View Post
    This just feels like another non-point. Is farming Myth some really skilled based effort? I mean what can in your mind actually be done to make someone deserve their relic? What really defines effort in these games? Since apparently farming, camping, and all other things you don't want to do don't constitute effort.
    There is a difference between constant progress and a completely random drop.
    One of my FC members got 1 drop so far in close to 500 FATEs over the last ~2 weeks for example.
    If there was some sort of strategy to get them, like the lvl50 rare gathering nodes which only appear at certain times, or a system where your chances of a drop would increase the longer you do FATEs in an area, their current approach for ATMA farming would work.

    If the FATEs would at least be a challenge!
    But the only challenge is to get to a FATE before it's finished.
    (3)